#! /usr/bin/env python # encoding: utf-8 # mittorn, 2018 from waflib import Logs import os top = '.' def options(opt): grp = opt.add_option_group('Engine options') grp.add_option('--enable-stdin-input', action = 'store_true', dest = 'USE_SELECT', default = False, help = 'enable console input from stdin (always enabled for dedicated) [default: %default]') grp.add_option('--fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False, help = 'build fbdev-only software-only engine') grp.add_option('--disable-async-resolve', action = 'store_true', dest = 'NO_ASYNC_RESOLVE', default = False, help = 'disable asynchronous name resolution') grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False, help = 'enable custom swap allocator. For devices with no swap support') opt.load('sdl2') def configure(conf): # check for dedicated server build if conf.options.DEDICATED: if conf.env.DEST_OS == 'linux': conf.check_cc(lib='rt') conf.define('XASH_DEDICATED', 1) elif conf.env.DEST_OS == 'android': # Android doesn't need SDL2 for i in ['android', 'log', 'EGL']: conf.check_cc(lib = i) elif conf.options.FBDEV_SW: conf.define('XASH_FBDEV', 1) conf.check_cc( lib = 'asound' ) conf.check_cc( lib = 'rt' ) else: conf.load('sdl2') if not conf.env.HAVE_SDL2: conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') conf.define('XASH_SDL', 1) if conf.options.USE_SELECT == None: conf.options.USE_SELECT = conf.options.DEDICATED if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE: conf.check_cc( lib='pthread' ) if conf.options.CUSTOM_SWAP: conf.define('XASH_CUSTOM_SWAP',1) conf.env.CUSTOM_SWAP = True conf.define_cond('SINGLE_BINARY', conf.env.SINGLE_BINARY) conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE) conf.define_cond('XASH_USE_SELECT', conf.options.USE_SELECT or conf.options.DEDICATED) conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT) conf.define_cond('XASH_64BIT', conf.env.DEST_SIZEOF_VOID_P != 4) conf.define_cond('DBGHELP', conf.env.DEST_OS == 'win32') conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1 def build(bld): libs = [ 'public' ] source = bld.path.ant_glob([ 'common/*.c', 'common/imagelib/*.c', 'common/soundlib/*.c', 'common/soundlib/libmpg/*.c', 'server/*.c']) # basic build: dedicated only, no dependencies if bld.env.DEST_OS != 'win32': libs += [ 'DL' , 'M' , 'RT', 'PTHREAD', 'ASOUND'] source += bld.path.ant_glob(['platform/posix/*.c']) else: libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32' ] source += bld.path.ant_glob(['platform/win32/*.c']) if bld.env.DEST_OS == 'linux': source += bld.path.ant_glob(['platform/linux/*.c']) if bld.env.CUSTOM_SWAP: source += bld.path.ant_glob(['platform/swap/*.c']) if bld.env.HAVE_SDL2: libs.append('SDL2') source += bld.path.ant_glob(['platform/sdl/*.c']) if bld.env.DEST_OS == 'android': libs += ['LOG', 'EGL', 'ANDROID'] source += bld.path.ant_glob(['platform/android/*.cpp', 'platform/android/*.c', 'platform/linux/*.c']) # add client files if not bld.env.DEDICATED: source += bld.path.ant_glob([ 'client/*.c', 'client/vgui/*.c', 'client/avi/*.c']) # HACK: public headers must be put before common, so we don't get wrong mathlib included includes = ['common', 'server', 'client', 'client/vgui', '.', '../public', '../common', '../pm_shared' ] if bld.env.SINGLE_BINARY: install_path = bld.env.BINDIR features = 'c cprogram' else: install_path = bld.env.LIBDIR features = 'c cshlib' bld(source = source, target = 'xash', features = features, includes = includes, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM )