/* common.h - definitions common between client and server Copyright (C) 2007 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef COMMON_H #define COMMON_H #ifdef __cplusplus extern "C" { #endif /* =================================================================================================================================== Legend: INTERNAL RESOURCE - function contain hardcoded path to resource that engine required (optional in most cases) OBSOLETE, UNUSED - this function no longer used and leaved here for keep binary compatibility TODO - some functionality not impemented but planned FIXME - code doesn't working properly in some rare cases HACKHACK - unexpected behavior on some input params (or something like) BUGBUG - code doesn't working properly in most cases! TESTTEST - this code may be unstable and needs to be more tested g-cont: - notes from engine author XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc =================================================================================================================================== */ #include "port.h" #include "backends.h" #include "defaults.h" #include #include // rand, adbs #include // va #ifndef _WIN32 #include // size_t #else #include // off_t #endif // configuration // // check if selected backend not allowed // #if XASH_TIMER == TIMER_NULL #error "Please select timer backend" #endif #ifndef XASH_DEDICATED #if XASH_VIDEO == VIDEO_NULL #error "Please select video backend" #endif #endif #ifndef XASH_SDL #if XASH_TIMER == TIMER_SDL || XASH_VIDEO == VIDEO_SDL || XASH_SOUND == SOUND_SDL || XASH_INPUT == INPUT_SDL #error "SDL backends without XASH_SDL not allowed" #endif #endif #define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time typedef struct { int numfilenames; char **filenames; char *filenamesbuffer; } search_t; enum { DEV_NONE = 0, DEV_NORMAL, DEV_EXTENDED }; enum { D_INFO = 1, // "-dev 1", shows various system messages D_WARN, // "-dev 2", shows not critical system warnings D_ERROR, // "-dev 3", shows critical warnings D_REPORT, // "-dev 4", special case for game reports D_NOTE // "-dev 5", show system notifications for engine developers }; typedef enum { HOST_NORMAL, // listen server, singleplayer HOST_DEDICATED, } instance_t; #ifdef XASH_DEDICATED #define Host_IsDedicated() ( true ) #else #define Host_IsDedicated() ( host.type == HOST_DEDICATED ) #endif #include "system.h" #include "com_model.h" #include "com_strings.h" #include "crtlib.h" #include "cvar.h" #include "con_nprint.h" #include "crclib.h" #define XASH_VERSION "0.99" // engine current version // PERFORMANCE INFO #define MIN_FPS 20.0f // host minimum fps value for maxfps. #define MAX_FPS 200.0f // upper limit for maxfps. #define HOST_FPS 100.0f // multiplayer games typical fps #define MAX_FRAMETIME 0.25f #define MIN_FRAMETIME 0.0001f #define GAME_FPS 20.0f #define MAX_CMD_TOKENS 80 // cmd tokens #define MAX_ENTNUMBER 99999 // for server and client parsing #define MAX_HEARTBEAT -99999 // connection time #define QCHAR_WIDTH 16 // font width #define CIN_MAIN 0 #define CIN_LOGO 1 #define MAX_DECALS 512 // touching TE_DECAL messages, etc #define MAX_STATIC_ENTITIES 3096 // static entities that moved on the client when level is spawn #if XASH_LOW_MEMORY == 2 #define MAX_DECALS 32 // touching TE_DECAL messages, etc #define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn #endif // filesystem flags #define FS_STATIC_PATH ( 1U << 0 ) // FS_ClearSearchPath will be ignore this path #define FS_NOWRITE_PATH ( 1U << 1 ) // default behavior - last added gamedir set as writedir. This flag disables it #define FS_GAMEDIR_PATH ( 1U << 2 ) // just a marker for gamedir path #define FS_CUSTOM_PATH ( 1U << 3 ) // custom directory #define FS_GAMERODIR_PATH ( 1U << 4 ) // caseinsensitive #define FS_GAMEDIRONLY_SEARCH_FLAGS ( FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH ) #define GI SI.GameInfo #define FS_Gamedir() SI.GameInfo->gamefolder #define FS_Title() SI.GameInfo->title #define GameState (&host.game) #define FORCE_DRAW_VERSION_TIME 5.0f // draw version for 5 seconds #ifdef _DEBUG void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage ); #define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL ) #else #define Assert( f ) #endif extern convar_t *gl_vsync; extern convar_t *scr_loading; extern convar_t *scr_download; extern convar_t *cmd_scripting; extern convar_t *sv_maxclients; extern convar_t *cl_allow_levelshots; extern convar_t *vid_displayfrequency; extern convar_t host_developer; extern convar_t *host_limitlocal; extern convar_t *host_framerate; extern convar_t *host_maxfps; /* ============================================================== HOST INTERFACE ============================================================== */ /* ======================================================================== GAMEINFO stuff internal shared gameinfo structure (readonly for engine parts) ======================================================================== */ typedef struct gameinfo_s { // filesystem info char gamefolder[MAX_QPATH]; // used for change game '-game x' char basedir[MAX_QPATH]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life) char falldir[MAX_QPATH]; // used as second basedir char startmap[MAX_QPATH];// map to start singleplayer game char trainmap[MAX_QPATH];// map to start hazard course (if specified) char title[64]; // Game Main Title float version; // game version (optional) // .dll pathes char dll_path[MAX_QPATH]; // e.g. "bin" or "cl_dlls" char game_dll[MAX_QPATH]; // custom path for game.dll // .ico path char iconpath[MAX_QPATH]; // "game.ico" by default // about mod info string game_url; // link to a developer's site string update_url; // link to updates page char type[MAX_QPATH]; // single, toolkit, multiplayer etc char date[MAX_QPATH]; size_t size; int gamemode; qboolean secure; // prevent to console acess qboolean nomodels; // don't let player to choose model (use player.mdl always) qboolean noskills; // disable skill menu selection char sp_entity[32]; // e.g. info_player_start char mp_entity[32]; // e.g. info_player_deathmatch char mp_filter[32]; // filtering multiplayer-maps char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds int max_edicts; // min edicts is 600, max edicts is 8196 int max_tents; // min temp ents is 300, max is 2048 int max_beams; // min beams is 64, max beams is 512 int max_particles; // min particles is 4096, max particles is 32768 char game_dll_linux[64]; // custom path for game.dll char game_dll_osx[64]; // custom path for game.dll qboolean added; } gameinfo_t; typedef enum { GAME_NORMAL, GAME_SINGLEPLAYER_ONLY, GAME_MULTIPLAYER_ONLY } gametype_t; typedef struct sysinfo_s { string exeName; // exe.filename string rcName; // .rc script name string basedirName; // name of base directory string gamedll; string clientlib; gameinfo_t *GameInfo; // current GameInfo gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start) int numgames; } sysinfo_t; typedef enum { HOST_INIT = 0, // initalize operations HOST_FRAME, // host running HOST_SHUTDOWN, // shutdown operations HOST_ERR_FATAL, // sys error HOST_SLEEP, // sleeped by different reason, e.g. minimize window HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse HOST_CRASHED // an exception handler called } host_status_t; typedef enum { STATE_RUNFRAME = 0, STATE_LOAD_LEVEL, STATE_LOAD_GAME, STATE_CHANGELEVEL, STATE_GAME_SHUTDOWN, } host_state_t; typedef struct { host_state_t curstate; host_state_t nextstate; char levelName[MAX_QPATH]; char landmarkName[MAX_QPATH]; qboolean backgroundMap; qboolean loadGame; qboolean newGame; // unload the server.dll before start a new map } game_status_t; typedef enum { key_console = 0, key_game, key_menu, key_message } keydest_t; typedef enum { RD_NONE = 0, RD_CLIENT, RD_PACKET } rdtype_t; #include "net_ws.h" // console field typedef struct { string buffer; int cursor; int scroll; int widthInChars; } field_t; typedef struct host_redirect_s { rdtype_t target; char *buffer; int buffersize; netadr_t address; void (*flush)( netadr_t adr, rdtype_t target, char *buffer ); } host_redirect_t; typedef struct { char name[MAX_QPATH]; short entnum; vec3_t origin; float volume; float attenuation; qboolean looping; byte channel; byte pitch; byte wordIndex; // current playing word in sentence double samplePos; double forcedEnd; } soundlist_t; typedef struct { char model[MAX_QPATH]; // curstate.modelindex = SV_ModelIndex vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin. short clientIndex; float fadeSpeed; float bounceFactor; byte hitSound; qboolean high_priority; float x, y, z; int flags; float time; // base state vec3_t velocity; // baseline.origin vec3_t avelocity; // baseline.angles int fadeamount; // baseline.renderamt float sparklife; // baseline.framerate float thinkTime; // baseline.scale // current state vec3_t origin; // entity.origin vec3_t angles; // entity.angles float renderamt; // curstate.renderamt color24 rendercolor; // curstate.rendercolor int rendermode; // curstate.rendermode int renderfx; // curstate.renderfx float framerate; // curstate.framerate float frame; // curstate.frame byte body; // curstate.body byte skin; // curstate.skin float scale; // curstate.scale } tentlist_t; typedef struct host_parm_s { HINSTANCE hInst; HANDLE hMutex; host_status_t status; // global host state game_status_t game; // game manager uint type; // running at jmp_buf abortframe; // abort current frame dword errorframe; // to prevent multiple host error byte *mempool; // static mempool for misc allocations string finalmsg; // server shutdown final message string downloadfile; // filename to be downloading int downloadcount; // how many files remain to downloading char deferred_cmd[128]; // deferred commands host_redirect_t rd; // remote console // command line parms int argc; char **argv; double realtime; // host.curtime double frametime; // time between engine frames double realframetime; // for some system events, e.g. console animations uint framecount; // global framecount // list of unique decal indexes char draw_decals[MAX_DECALS][MAX_QPATH]; vec3_t player_mins[MAX_MAP_HULLS]; // 4 hulls allowed vec3_t player_maxs[MAX_MAP_HULLS]; // 4 hulls allowed void* hWnd; // main window qboolean allow_console; // allow console in dev-mode or multiplayer game qboolean allow_console_init; // initial value to allow the console qboolean key_overstrike; // key overstrike mode qboolean stuffcmds_pending; // should execute stuff commands qboolean allow_cheats; // this host will allow cheating qboolean con_showalways; // show console always (developer and dedicated) qboolean com_handlecolon; // allow COM_ParseFile to handle colon as single char qboolean com_ignorebracket; // allow COM_ParseFile to ignore () as single char qboolean change_game; // initialize when game is changed qboolean mouse_visible; // vgui override cursor control qboolean shutdown_issued; // engine is shutting down qboolean force_draw_version; // used when fraps is loaded float force_draw_version_time; qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands qboolean apply_opengl_config;// when true apply only to opengl cvars and ignore all other commands qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc int sv_cvars_restored; // count of restored server cvars qboolean crashed; // set to true if crashed qboolean daemonized; qboolean enabledll; qboolean textmode; // some settings were changed and needs to global update qboolean userinfo_changed; qboolean movevars_changed; qboolean renderinfo_changed; char rootdir[256]; // member root directory char rodir[256]; // readonly root char gamefolder[MAX_QPATH]; // it's a default gamefolder byte *imagepool; // imagelib mempool byte *soundpool; // soundlib mempool uint features; // custom features that enables by mod-maker request // for IN_MouseMove() easy access int window_center_x; int window_center_y; struct decallist_s *decalList; // used for keep decals, when renderer is restarted or changed int numdecals; } host_parm_t; extern host_parm_t host; extern sysinfo_t SI; #define CMD_SERVERDLL BIT( 0 ) // added by server.dll #define CMD_CLIENTDLL BIT( 1 ) // added by client.dll #define CMD_GAMEUIDLL BIT( 2 ) // added by GameUI.dll #define CMD_LOCALONLY BIT( 3 ) // restricted from server commands #define CMD_REFDLL BIT( 4 ) // added by ref.dll typedef void (*xcommand_t)( void ); // // cmd.c // void Cbuf_Init( void ); void Cbuf_Clear( void ); void Cbuf_AddText( const char *text ); void Cbuf_InsertText( const char *text ); void Cbuf_ExecStuffCmds( void ); void Cbuf_Execute (void); int Cmd_Argc( void ); const char *Cmd_Args( void ); const char *Cmd_Argv( int arg ); void Cmd_Init( void ); void Cmd_Unlink( int group ); void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc ); void Cmd_AddRestrictedCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc ); void Cmd_AddServerCommand( const char *cmd_name, xcommand_t function ); int Cmd_AddClientCommand( const char *cmd_name, xcommand_t function ); int Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function ); int Cmd_AddRefCommand( const char *cmd_name, xcommand_t function, const char *description ); void Cmd_RemoveCommand( const char *cmd_name ); qboolean Cmd_Exists( const char *cmd_name ); void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback ); qboolean Cmd_GetMapList( const char *s, char *completedname, int length ); qboolean Cmd_GetDemoList( const char *s, char *completedname, int length ); qboolean Cmd_GetMovieList( const char *s, char *completedname, int length ); void Cmd_TokenizeString( char *text ); void Cmd_ExecuteString( char *text ); void Cmd_ForwardToServer( void ); // // zone.c // void Memory_Init( void ); void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ); void *_Mem_Alloc( byte *poolptr, size_t size, qboolean clear, const char *filename, int fileline ); byte *_Mem_AllocPool( const char *name, const char *filename, int fileline ); void _Mem_FreePool( byte **poolptr, const char *filename, int fileline ); void _Mem_EmptyPool( byte *poolptr, const char *filename, int fileline ); void _Mem_Free( void *data, const char *filename, int fileline ); void _Mem_Check( const char *filename, int fileline ); qboolean Mem_IsAllocatedExt( byte *poolptr, void *data ); void Mem_PrintList( size_t minallocationsize ); void Mem_PrintStats( void ); #define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ ) #define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ ) #define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ ) #define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ ) #define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ ) #define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ ) #define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ ) #define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem ) #define Mem_Check() _Mem_Check( __FILE__, __LINE__ ) // // filesystem.c // void FS_Init( void ); void FS_Path( void ); void FS_Rescan( void ); void FS_Shutdown( void ); void FS_ClearSearchPath( void ); void FS_AllowDirectPaths( qboolean enable ); void FS_AddGameDirectory( const char *dir, uint flags ); void FS_AddGameHierarchy( const char *dir, uint flags ); void FS_LoadGameInfo( const char *rootfolder ); const char *FS_GetDiskPath( const char *name, qboolean gamedironly ); byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type ); void W_Close( wfile_t *wad ); byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ); qboolean CRC32_File( dword *crcvalue, const char *filename ); qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] ); byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr ); qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len ); qboolean COM_ParseVector( char **pfile, float *v, size_t size ); void COM_NormalizeAngles( vec3_t angles ); int COM_FileSize( const char *filename ); void COM_FixSlashes( char *pname ); void COM_FreeFile( void *buffer ); int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare ); search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly ); file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly ); fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize ); fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize ); int FS_VPrintf( file_t *file, const char *format, va_list ap ); int FS_Seek( file_t *file, fs_offset_t offset, int whence ); int FS_Gets( file_t *file, byte *string, size_t bufsize ); int FS_Printf( file_t *file, const char *format, ... ) _format( 2 ); fs_offset_t FS_FileSize( const char *filename, qboolean gamedironly ); int FS_FileTime( const char *filename, qboolean gamedironly ); int FS_Print( file_t *file, const char *msg ); qboolean FS_Rename( const char *oldname, const char *newname ); int FS_FileExists( const char *filename, int gamedironly ); qboolean FS_SysFileExists( const char *path, qboolean casesensitive ); qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize ); qboolean FS_Delete( const char *path ); int FS_UnGetc( file_t *file, byte c ); fs_offset_t FS_Tell( file_t *file ); qboolean FS_Eof( file_t *file ); int FS_Close( file_t *file ); int FS_Getc( file_t *file ); fs_offset_t FS_FileLength( file_t *f ); // // imagelib // #include "com_image.h" void Image_Init( void ); void Image_Shutdown( void ); void Image_AddCmdFlags( uint flags ); rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size ); qboolean FS_SaveImage( const char *filename, rgbdata_t *pix ); rgbdata_t *FS_CopyImage( rgbdata_t *in ); void FS_FreeImage( rgbdata_t *pack ); extern const bpc_desc_t PFDesc[]; // image get pixelformat qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float bumpscale ); void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size ); void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size ); void Image_SetForceFlags( uint flags ); // set image force flags on loading size_t Image_DXTGetLinearSize( int type, int width, int height, int depth ); qboolean Image_CustomPalette( void ); void Image_ClearForceFlags( void ); void Image_SetMDLPointer( byte *p ); void Image_CheckPaletteQ1( void ); /* ======================================================================== internal sound format typically expanded to wav buffer ======================================================================== */ typedef enum { WF_UNKNOWN = 0, WF_PCMDATA, WF_MPGDATA, WF_TOTALCOUNT, // must be last } sndformat_t; // soundlib global settings typedef enum { SL_USE_LERPING = BIT(0), // lerping sounds during resample SL_KEEP_8BIT = BIT(1), // don't expand 8bit sounds automatically up to 16 bit SL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored sounds } slFlags_t; // wavdata output flags typedef enum { // wavdata->flags SOUND_LOOPED = BIT( 0 ), // this is looped sound (contain cue markers) SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound // Sound_Process manipulation flags SOUND_RESAMPLE = BIT(12), // resample sound to specified rate SOUND_CONVERT16BIT = BIT(13), // change sound resolution from 8 bit to 16 } sndFlags_t; typedef struct { word rate; // num samples per second (e.g. 11025 - 11 khz) byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2) byte channels; // num channels (1 - mono, 2 - stereo) int loopStart; // offset at this point sound will be looping while playing more than only once int samples; // total samplecount in wav uint type; // compression type uint flags; // misc sound flags byte *buffer; // sound buffer size_t size; // for bounds checking } wavdata_t; // // soundlib // void Sound_Init( void ); void Sound_Shutdown( void ); wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size ); void FS_FreeSound( wavdata_t *pack ); stream_t *FS_OpenStream( const char *filename ); wavdata_t *FS_StreamInfo( stream_t *stream ); int FS_ReadStream( stream_t *stream, int bytes, void *buffer ); int FS_SetStreamPos( stream_t *stream, int newpos ); int FS_GetStreamPos( stream_t *stream ); void FS_FreeStream( stream_t *stream ); qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags ); uint Sound_GetApproxWavePlayLen( const char *filepath ); // // build.c // int Q_buildnum( void ); const char *Q_buildos( void ); const char *Q_buildarch( void ); const char *Q_buildcommit( void ); // // host.c // qboolean Host_IsQuakeCompatible( void ); void EXPORT Host_Shutdown( void ); int Host_CompareFileTime( int ft1, int ft2 ); void Host_NewInstance( const char *name, const char *finalmsg ); void Host_EndGame( qboolean abort, const char *message, ... ) _format( 2 ); void Host_AbortCurrentFrame( void ); void Host_WriteServerConfig( const char *name ); void Host_WriteOpenGLConfig( void ); void Host_WriteVideoConfig( void ); void Host_WriteConfig( void ); qboolean Host_IsLocalGame( void ); qboolean Host_IsLocalClient( void ); void Host_ShutdownServer( void ); void Host_Error( const char *error, ... ) _format( 1 ); void Host_PrintEngineFeatures( void ); void Host_Frame( float time ); void Host_InitDecals( void ); void Host_Credits( void ); // // host_state.c // void COM_InitHostState( void ); void COM_NewGame( char const *pMapName ); void COM_LoadLevel( char const *pMapName, qboolean background ); void COM_LoadGame( char const *pSaveFileName ); void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean background ); void COM_Frame( float time ); /* ============================================================== CLIENT / SERVER SYSTEMS ============================================================== */ void CL_Init( void ); void CL_Shutdown( void ); void Host_ClientBegin( void ); void Host_ClientFrame( void ); int CL_Active( void ); void SV_Init( void ); void SV_Shutdown( const char *finalmsg ); void SV_ShutdownFilter( void ); void Host_ServerFrame( void ); qboolean SV_Active( void ); /* ============================================================== SHARED ENGFUNCS ============================================================== */ void pfnCvar_RegisterServerVariable( cvar_t *variable ); void pfnCvar_RegisterEngineVariable( cvar_t *variable ); cvar_t *pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags ); cvar_t *pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags ); char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize ); void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput ); int COM_SaveFile( const char *filename, const void *data, int len ); byte* COM_LoadFileForMe( const char *filename, int *pLength ); qboolean COM_IsSafeFileToDownload( const char *filename ); cvar_t *pfnCVarGetPointer( const char *szVarName ); int pfnDrawConsoleString( int x, int y, char *string ); void pfnDrawSetTextColor( float r, float g, float b ); void pfnDrawConsoleStringLen( const char *pText, int *length, int *height ); void *Cache_Check( byte *mempool, struct cache_user_s *c ); void COM_TrimSpace( const char *source, char *dest ); edict_t* pfnPEntityOfEntIndex( int iEntIndex ); void pfnGetModelBounds( model_t *mod, float *mins, float *maxs ); void pfnCVarDirectSet( cvar_t *var, const char *szValue ); int COM_CheckParm( char *parm, char **ppnext ); void pfnGetGameDir( char *szGetGameDir ); int pfnDecalIndex( const char *m ); int pfnGetModelType( model_t *mod ); int pfnIsMapValid( char *filename ); void Con_Reportf( const char *szFmt, ... ) _format( 1 ); void Con_DPrintf( const char *fmt, ... ) _format( 1 ); void Con_Printf( const char *szFmt, ... ) _format( 1 ); int pfnNumberOfEntities( void ); int pfnIsInGame( void ); float pfnTime( void ); #define copystring( s ) _copystring( host.mempool, s, __FILE__, __LINE__ ) #define SV_CopyString( s ) _copystring( svgame.stringspool, s, __FILE__, __LINE__ ) #define freestring( s ) if( s != NULL ) { Mem_Free( s ); s = NULL; } char *_copystring( byte *mempool, const char *s, const char *filename, int fileline ); // CS:CS engfuncs (stubs) void *pfnSequenceGet( const char *fileName, const char *entryName ); void *pfnSequencePickSentence( const char *groupName, int pickMethod, int *picked ); int pfnIsCareerMatch( void ); // Decay engfuncs (stubs) int pfnGetTimesTutorMessageShown( int mid ); void pfnRegisterTutorMessageShown( int mid ); void pfnConstructTutorMessageDecayBuffer( int *buffer, int buflen ); void pfnProcessTutorMessageDecayBuffer( int *buffer, int bufferLength ); void pfnResetTutorMessageDecayData( void ); /* ============================================================== MISC COMMON FUNCTIONS ============================================================== */ #define Z_Malloc( size ) Mem_Malloc( host.mempool, size ) #define Z_Calloc( size ) Mem_Calloc( host.mempool, size ) #define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size ) #define Z_Free( ptr ) if( ptr != NULL ) Mem_Free( ptr ) // // con_utils.c // qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize ); void Con_CompleteCommand( field_t *field ); void Cmd_AutoComplete( char *complete_string ); void Cmd_AutoCompleteClear( void ); // // custom.c // void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals ); qboolean COM_CreateCustomization( customization_t *pHead, resource_t *pRes, int playernum, int flags, customization_t **pCust, int *nLumps ); int COM_SizeofResourceList( resource_t *pList, resourceinfo_t *ri ); // // cfgscript.c // int CSCR_LoadDefaultCVars( const char *scriptfilename ); int CSCR_WriteGameCVars( file_t *cfg, const char *scriptfilename ); // // hpak.c // void HPAK_Init( void ); qboolean HPAK_GetDataPointer( const char *filename, struct resource_s *pRes, byte **buffer, int *size ); qboolean HPAK_ResourceForHash( const char *filename, byte *hash, struct resource_s *pRes ); void HPAK_AddLump( qboolean queue, const char *filename, struct resource_s *pRes, byte *data, file_t *f ); void HPAK_RemoveLump( const char *name, resource_t *resource ); void HPAK_CheckIntegrity( const char *filename ); void HPAK_CheckSize( const char *filename ); void HPAK_FlushHostQueue( void ); #include "avi/avi.h" // // input.c // #define INPUT_DEVICE_MOUSE (1<<0) #define INPUT_DEVICE_TOUCH (1<<1) #define INPUT_DEVICE_JOYSTICK (1<<2) #define INPUT_DEVICE_VR (1<<3) // shared calls struct physent_s; typedef struct sv_client_s sv_client_t; typedef struct sizebuf_s sizebuf_t; qboolean CL_IsInGame( void ); qboolean CL_IsInMenu( void ); qboolean CL_IsInConsole( void ); qboolean CL_IsThirdPerson( void ); qboolean CL_IsIntermission( void ); qboolean CL_Initialized( void ); char *CL_Userinfo( void ); void CL_LegacyUpdateInfo( void ); void CL_CharEvent( int key ); qboolean CL_DisableVisibility( void ); int CL_PointContents( const vec3_t point ); char *COM_ParseFile( char *data, char *token ); byte *COM_LoadFile( const char *filename, int usehunk, int *pLength ); int CL_GetDemoComment( const char *demoname, char *comment ); void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName ); int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize ); struct cmd_s *Cmd_GetFirstFunctionHandle( void ); struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd ); struct cmdalias_s *Cmd_AliasGetList( void ); char *Cmd_GetName( struct cmd_s *cmd ); struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe ); void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch ); void SV_StartMusic( const char *curtrack, const char *looptrack, int position ); void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale ); void Log_Printf( const char *fmt, ... ) _format( 1 ); void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 ); qboolean SV_RestoreCustomDecal( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent ); void SV_BroadcastPrintf( sv_client_t *ignore, char *fmt, ... ) _format( 2 ); int R_CreateDecalList( struct decallist_s *pList ); void R_ClearAllDecals( void ); void CL_ClearStaticEntities( void ); qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position ); struct cl_entity_s *CL_GetEntityByIndex( int index ); struct player_info_s *CL_GetPlayerInfo( int playerIndex ); void CL_ServerCommand( qboolean reliable, char *fmt, ... ) _format( 2 ); void CL_HudMessage( const char *pMessage ); const char *CL_MsgInfo( int cmd ); void SV_DrawDebugTriangles( void ); void SV_DrawOrthoTriangles( void ); double CL_GetDemoFramerate( void ); qboolean UI_CreditsActive( void ); void CL_StopPlayback( void ); void CL_ExtraUpdate( void ); int CL_GetMaxClients( void ); int SV_GetMaxClients( void ); qboolean CL_IsRecordDemo( void ); qboolean CL_IsTimeDemo( void ); qboolean CL_IsPlaybackDemo( void ); qboolean CL_IsBackgroundDemo( void ); qboolean CL_IsBackgroundMap( void ); qboolean SV_Initialized( void ); qboolean CL_LoadProgs( const char *name ); void CL_ProcessFile( qboolean successfully_received, const char *filename ); int SV_GetSaveComment( const char *savename, char *comment ); qboolean SV_NewGame( const char *mapName, qboolean loadGame ); void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr ); void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr ); void SV_SysError( const char *error_string ); void SV_ShutdownGame( void ); void SV_ExecLoadLevel( void ); void SV_ExecLoadGame( void ); void SV_ExecChangeLevel( void ); void SV_InitGameProgs( void ); void SV_FreeGameProgs( void ); void CL_WriteMessageHistory( void ); void CL_SendCmd( void ); void CL_Disconnect( void ); void CL_ClearEdicts( void ); void CL_Crashed( void ); qboolean CL_NextDemo( void ); char *SV_Serverinfo( void ); void CL_Drop( void ); void Con_Init( void ); void SCR_Init( void ); void SCR_UpdateScreen( void ); void SCR_BeginLoadingPlaque( qboolean is_background ); void SCR_CheckStartupVids( void ); int SCR_GetAudioChunk( char *rawdata, int length ); wavdata_t *SCR_GetMovieInfo( void ); void SCR_Shutdown( void ); void Con_Print( const char *txt ); void Con_NPrintf( int idx, const char *fmt, ... ) _format( 2 ); void Con_NXPrintf( con_nprint_t *info, const char *fmt, ... ) _format( 2 ); void UI_NPrintf( int idx, const char *fmt, ... ) _format( 2 ); void UI_NXPrintf( con_nprint_t *info, const char *fmt, ... ) _format( 2 ); const char *Info_ValueForKey( const char *s, const char *key ); void Info_RemovePrefixedKeys( char *start, char prefix ); qboolean Info_RemoveKey( char *s, const char *key ); qboolean Info_SetValueForKey( char *s, const char *key, const char *value, int maxsize ); qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, int maxsize ); qboolean Info_IsValid( const char *s ); void Info_WriteVars( file_t *f ); void Info_Print( const char *s ); void Cmd_WriteVariables( file_t *f ); int Cmd_CheckMapsList( int fRefresh ); void COM_SetRandomSeed( int lSeed ); int COM_RandomLong( int lMin, int lMax ); float COM_RandomFloat( float fMin, float fMax ); qboolean LZSS_IsCompressed( const byte *source ); uint LZSS_GetActualSize( const byte *source ); byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize ); uint LZSS_Decompress( const byte *pInput, byte *pOutput ); void GL_FreeImage( const char *name ); void VID_InitDefaultResolution( void ); void VID_Init( void ); void UI_SetActiveMenu( qboolean fActive ); void UI_ShowConnectionWarning( void ); void Cmd_Null_f( void ); // soundlib shared exports qboolean S_Init( void ); void S_Shutdown( void ); void S_StopSound( int entnum, int channel, const char *soundname ); int S_GetCurrentStaticSounds( soundlist_t *pout, int size ); void S_StopBackgroundTrack( void ); void S_StopAllSounds( qboolean ambient ); // gamma routines void BuildGammaTable( float gamma, float brightness ); byte LightToTexGamma( byte b ); byte TextureToGamma( byte b ); // // identification.c // void ID_Init( void ); const char *ID_GetMD5( void ); void GAME_EXPORT ID_SetCustomClientID( const char *id ); // // sequence.c // typedef struct sequenceEntry_ sequenceEntry_s; typedef struct sentenceEntry_ sentenceEntry_s; sequenceEntry_s *Sequence_Get( const char *fileName, const char *entryName ); sentenceEntry_s *Sequence_PickSentence( const char *groupName, int pickMethod, int *picked ); // // masterlist.c // void NET_InitMasters( void ); void NET_SaveMasters( void ); qboolean NET_SendToMasters( netsrc_t sock, size_t len, const void *data ); #ifdef REF_DLL #error "common.h in ref_dll" #endif #ifdef __cplusplus } #endif #endif//COMMON_H