#! /usr/bin/env python # encoding: utf-8 # mittorn, 2018 from waflib import Logs from waflib.extras import pthread import os top = '.' def options(opt): grp = opt.add_option_group('Engine options') grp.add_option('--enable-fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False, help = 'build fbdev-only software-only engine') grp.add_option('--disable-async-resolve', action = 'store_true', dest = 'NO_ASYNC_RESOLVE', default = False, help = 'disable multithreaded operations(asynchronous name resolution)') grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False, help = 'enable custom swap allocator. For devices with no swap support') grp.add_option('--enable-legacy-sdl', action = 'store_true', dest = 'SDL12', default = False, help = 'enable using SDL1.2 instead of SDL2(not recommended) [default: %default]') grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False, help = 'build static binary(not recommended, --single-binary required) [default: %default]') grp.add_option('--enable-engine-tests', action = 'store_true', dest = 'ENGINE_TESTS', default = False, help = 'embed tests into the engine, jump into them by -runtests command line switch [default: %default]') grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False, help = 'add LLVM libFuzzer [default: %default]' ) opt.load('sdl2') def configure(conf): # check for dedicated server build if conf.options.DEDICATED: if conf.env.DEST_OS == 'linux': conf.check_cc(lib='rt') conf.define('XASH_DEDICATED', 1) elif conf.env.DEST_OS == 'dos': conf.options.STATIC = True conf.options.NO_ASYNC_RESOLVE = True if not conf.check_cc( fragment='int main(){ int i = socket();}', lib = 'wattcpwl', mandatory=False ): conf.define('XASH_NO_NETWORK',1) elif conf.env.DEST_OS == 'nswitch': # re-enable undefined reference errors conf.env.CXXFLAGS += ['-Wl,--no-undefined'] conf.env.CFLAGS += ['-Wl,--no-undefined'] # allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally conf.env.LDFLAGS += ['-lstdc++', '-lm'] conf.load('sdl2') if not conf.env.HAVE_SDL2: conf.fatal('SDL2 not availiable! Install switch-sdl2!') conf.define('XASH_SDL', 2) # then remove them to avoid them getting linked to shared objects conf.env.LDFLAGS.remove('-lstdc++') conf.env.LDFLAGS.remove('-lm') elif conf.env.DEST_OS == 'psvita': # allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file extra_libs = ['-lstdc++', '-lm', '-lSceShaccCgExt', '-lSceShaccCg_stub', '-ltaihen_stub', '-lSceKernelDmacMgr_stub'] conf.env.LDFLAGS += extra_libs conf.load('sdl2') if not conf.env.HAVE_SDL2: conf.fatal('SDL2 not availiable! Install switch-sdl2!') conf.define('XASH_SDL', 2) # then remove them to avoid them getting linked to shared objects for lib in extra_libs: conf.env.LDFLAGS.remove(lib) elif conf.options.FBDEV_SW: # unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support # conf.define('XASH_FBDEV', 1) conf.check_cc( lib = 'asound' ) conf.check_cc( lib = 'rt' ) elif conf.options.SDL12: conf.define('XASH_SDL', 12) conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2' ) if conf.env.DEST_OS == 'linux': conf.check_cc( lib='rt' ) conf.env.HAVE_SDL2 = True else: conf.load('sdl2') if not conf.env.HAVE_SDL2: conf.fatal('SDL2 not available! If you want to build dedicated server, specify --dedicated') conf.define('XASH_SDL', 2) if conf.env.DEST_OS == 'haiku': conf.env.LIB_HAIKU = ['network'] conf.env.LIBPATH_HAIKU = ['/boot/system/lib'] if conf.options.STATIC: conf.env.STATIC = True conf.define('XASH_NO_LIBDL',1) if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE: conf.check_pthreads() if hasattr(conf.options, 'DLLEMU'): conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU) if conf.env.MAGX: conf.define('XASH_CRASHHANDLER', 0) conf.env.ENGINE_TESTS = conf.options.ENGINE_TESTS if conf.options.ENGINE_FUZZ: conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link') conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer') conf.define_cond('XASH_ENGINE_TESTS', conf.env.ENGINE_TESTS) conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING) conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP) conf.define_cond('SINGLE_BINARY', conf.env.SINGLE_BINARY) conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE) conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT) conf.define_cond('XASH_64BIT', conf.env.DEST_SIZEOF_VOID_P != 4) conf.define_cond('DBGHELP', conf.env.DEST_OS == 'win32') conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1 for refdll in conf.refdlls: refdll.register_define(conf) def build(bld): # public includes for renderers and utils use bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes') is_cxx_link = False libs = [ 'engine_includes', 'public', 'dllemu' ] # basic build: dedicated only source = bld.path.ant_glob([ 'common/*.c', 'common/imagelib/*.c', 'common/soundlib/*.c', 'common/soundlib/libmpg/*.c', 'server/*.c']) if bld.env.ENGINE_TESTS: source += bld.path.ant_glob(['tests/*.c']) if bld.env.DEST_OS == 'win32': libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32' ] source += bld.path.ant_glob(['platform/win32/*.c']) elif bld.env.DEST_OS not in ['dos', 'nswitch', 'psvita']: #posix libs += [ 'M', 'RT', 'PTHREAD'] if not bld.env.STATIC: libs += ['DL'] source += bld.path.ant_glob(['platform/posix/*.c']) if bld.env.DEST_OS == 'linux': libs += ['ASOUND'] source += bld.path.ant_glob(['platform/linux/*.c']) if bld.env.DEST_OS == 'irix': source += bld.path.ant_glob(['platform/irix/*.c']) if bld.env.DEST_OS == 'dos': source += bld.path.ant_glob(['platform/dos/*.c']) source += bld.path.ant_glob(['platform/stub/s_stub.c']) if bld.env.DEST_OS == 'haiku': libs.append('HAIKU') if bld.get_define('XASH_CUSTOM_SWAP'): source += bld.path.ant_glob(['platform/misc/kmalloc.c', 'platform/misc/sbrk.c']) if bld.env.STATIC_LINKING: source += bld.path.ant_glob(['platform/misc/lib_static.c']) is_cxx_link = True if bld.env.HAVE_SDL2: libs.append('SDL2') source += bld.path.ant_glob(['platform/sdl/*.c']) if bld.env.MAGX: libs.append('MAGX') source += bld.path.ant_glob(['platform/magx/*.cpp']) is_cxx_link = True if bld.env.DEST_OS == 'android': libs += ['LOG'] source += bld.path.ant_glob(['platform/android/*.cpp', 'platform/android/*.c', 'platform/linux/*.c']) if bld.env.DEST_OS == 'nswitch': libs += [ 'SOLDER' ] source += bld.path.ant_glob(['platform/posix/*.c']) source += bld.path.ant_glob(['platform/nswitch/*.c']) # HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting # we can't do this right away because std::filesystem will complain about not having pathconf(), # which we have defined in sys_nswitch.c bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm'] if bld.env.DEST_OS == 'psvita': libs += [ 'VRTLD' ] source += bld.path.ant_glob(['platform/posix/*.c']) source += bld.path.ant_glob(['platform/psvita/*.c']) # HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting # also link in all the funky dependencies that aren't in SDL2's LDFLAGS bld.env.LDFLAGS += [ '-Wl,--whole-archive', '-lstdc++', '-lpthread', '-Wl,--no-whole-archive', '-lm', '-lSceShaccCgExt', '-lkubridge_stub', '-ltaihen_stub', '-lSceShaccCg_stub', '-lSceKernelModulemgr_stub', '-lSceSblSsMgr_stub', '-lSceVshBridge_stub', '-lSceKernelDmacMgr_stub' ] # add client files if not bld.env.DEDICATED: source += bld.path.ant_glob([ 'client/*.c', 'client/vgui/*.c', 'client/avi/*.c']) libs += ['opus'] includes = ['server', 'client', 'client/vgui' ] # Switch and PSVita have custom parameters if bld.env.DEST_OS in ['nswitch', 'psvita']: bld(source = source, target = 'xash', features = 'c cxxprogram', includes = includes, use = libs, install_path = None, nro_install_path = bld.env.BINDIR, nacp = 'platform/nswitch/xash3d-fwgs.nacp', icon = 'platform/nswitch/icon.jpg', sce_sys = 'platform/psvita/sce_sys', title_id = 'XASH10000', app_name = 'xash3d-fwgs' ) else: if bld.env.SINGLE_BINARY: install_path = bld.env.BINDIR program = 'cxxprogram' if is_cxx_link else 'cprogram' if bld.env.STATIC: program += '_static' features = ['c', program] else: install_path = bld.env.LIBDIR features = ['c', 'cxxshlib' if is_cxx_link else 'cshlib'] bld(source = source, target = 'xash', features = features, includes = includes, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, rpath = bld.env.DEFAULT_RPATH, )