#!/bin/bash . scripts/lib.sh # Build engine cd $TRAVIS_BUILD_DIR export CC="ccache i686-w64-mingw32-gcc" export CXX="ccache i686-w64-mingw32-g++" export CFLAGS="-static-libgcc -no-pthread" export CXXFLAGS="-static-libgcc -static-libstdc++ -no-pthread" export LDFLAGS="-static-libgcc -static-libstdc++ -no-pthread" export LINKFLAGS="-static-libgcc -static-libstdc++ -no-pthread" export WINRC="i686-w64-mingw32-windres" rm -rf build # clean build directory ./waf configure --sdl2=$TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32/ --disable-vgui --build-type=debug --verbose || die # can't compile VGUI support on MinGW, due to differnet C++ ABI ./waf build -j2 --verbose || die cp $TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32//bin/SDL2.dll . # Install SDL2 cp vgui_support_bin/vgui_support.dll . cp build/engine/xash.dll . cp build/mainui/menu.dll . cp build/game_launch/xash3d.exe . 7z a -t7z $TRAVIS_BUILD_DIR/xash3d-mingw.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on *.dll *.exe