/* s_utils.c - common sound functions Copyright (C) 2009 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "sound.h" //----------------------------------------------------------------------------- // Purpose: wrap the position wrt looping // Input : samplePosition - absolute position // Output : int - looped position //----------------------------------------------------------------------------- int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean use_loop ) { // if the wave is looping and we're past the end of the sample // convert to a position within the loop // At the end of the loop, we return a short buffer, and subsequent call // will loop back and get the rest of the buffer if( pSource->loopStart >= 0 && samplePosition >= pSource->samples && use_loop ) { // size of loop int loopSize = pSource->samples - pSource->loopStart; // subtract off starting bit of the wave samplePosition -= pSource->loopStart; if( loopSize ) { // "real" position in memory (mod off extra loops) samplePosition = pSource->loopStart + ( samplePosition % loopSize ); } // ERROR? if no loopSize } return samplePosition; } int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop ) { int totalSampleCount; int sampleSize; // handle position looping samplePosition = S_ConvertLoopedPosition( pSource, samplePosition, use_loop ); // how many samples are available (linearly not counting looping) totalSampleCount = pSource->samples - samplePosition; // may be asking for a sample out of range, clip at zero if( totalSampleCount < 0 ) totalSampleCount = 0; // clip max output samples to max available if( sampleCount > totalSampleCount ) sampleCount = totalSampleCount; sampleSize = pSource->width * pSource->channels; // this can never be zero -- other functions divide by this. // This should never happen, but avoid crashing if( sampleSize <= 0 ) sampleSize = 1; // byte offset in sample database samplePosition *= sampleSize; // if we are returning some samples, store the pointer if( sampleCount ) { *pData = pSource->buffer + samplePosition; } return sampleCount; }