/* cl_main.c - client main loop Copyright (C) 2009 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "client.h" #include "net_encode.h" #include "cl_tent.h" #include "gl_local.h" #include "input.h" #include "../cl_dll/kbutton.h" #include "vgui_draw.h" #define MAX_TOTAL_CMDS 32 #define MAX_CMD_BUFFER 8000 #define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds #define CL_CONNECTION_RETRIES 10 #define CL_TEST_RETRIES_NORESPONCE 2 #define CL_TEST_RETRIES 5 CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" ); CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" ); CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" ); CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" ); CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" ); CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" ); CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" ); CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" ); CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" ); convar_t *rcon_client_password; convar_t *rcon_address; convar_t *cl_timeout; convar_t *cl_nopred; convar_t *cl_showfps; convar_t *cl_nodelta; convar_t *cl_crosshair; convar_t *cl_cmdbackup; convar_t *cl_showerror; convar_t *cl_bmodelinterp; convar_t *cl_draw_particles; convar_t *cl_draw_tracers; convar_t *cl_lightstyle_lerping; convar_t *cl_idealpitchscale; convar_t *cl_nosmooth; convar_t *cl_smoothtime; convar_t *cl_clockreset; convar_t *cl_fixtimerate; convar_t *cl_solid_players; convar_t *cl_draw_beams; convar_t *cl_updaterate; convar_t *cl_showevents; convar_t *cl_cmdrate; convar_t *cl_interp; convar_t *cl_dlmax; convar_t *cl_lw; // // userinfo // convar_t *name; convar_t *model; convar_t *topcolor; convar_t *bottomcolor; convar_t *rate; client_t cl; client_static_t cls; clgame_static_t clgame; //====================================================================== qboolean CL_Active( void ) { return ( cls.state == ca_active ); } qboolean CL_Initialized( void ) { return cls.initialized; } //====================================================================== qboolean CL_IsInGame( void ) { if( host.type == HOST_DEDICATED ) return true; // always active for dedicated servers if( cl.background || CL_GetMaxClients() > 1 ) return true; // always active for multiplayer or background map return ( cls.key_dest == key_game ); // active if not menu or console } qboolean CL_IsInMenu( void ) { return ( cls.key_dest == key_menu ); } qboolean CL_IsInConsole( void ) { return ( cls.key_dest == key_console ); } qboolean CL_IsIntermission( void ) { return cl.intermission; } qboolean CL_IsPlaybackDemo( void ) { return cls.demoplayback; } qboolean CL_IsRecordDemo( void ) { return cls.demorecording; } qboolean CL_IsTimeDemo( void ) { return cls.timedemo; } qboolean CL_DisableVisibility( void ) { return cls.envshot_disable_vis; } qboolean CL_IsBackgroundDemo( void ) { return ( cls.demoplayback && cls.demonum != -1 ); } qboolean CL_IsBackgroundMap( void ) { return ( cl.background && !cls.demoplayback ); } qboolean CL_IsQuakeCompatible( void ) { // feature set if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) return true; // quake demo playing if( cls.demoplayback == DEMO_QUAKE1 ) return true; return false; } char *CL_Userinfo( void ) { return cls.userinfo; } int CL_IsDevOverviewMode( void ) { if( dev_overview.value > 0.0f ) { if( host_developer.value || cls.spectator ) return (int)dev_overview.value; } return 0; } /* =============== CL_CheckClientState finalize connection process and begin new frame with new cls.state =============== */ void CL_CheckClientState( void ) { // first update is the pre-final signon stage if(( cls.state == ca_connected || cls.state == ca_validate ) && ( cls.signon == SIGNONS )) { cls.state = ca_active; cls.changelevel = false; // changelevel is done cls.changedemo = false; // changedemo is done cl.first_frame = true; // first rendering frame SCR_MakeLevelShot(); // make levelshot if needs Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar Netchan_ReportFlow( &cls.netchan ); Con_DPrintf( "client connected at %.2f sec\n", Sys_DoubleTime() - cls.timestart ); if(( cls.demoplayback || cls.disable_servercount != cl.servercount ) && cl.video_prepped ) SCR_EndLoadingPlaque(); // get rid of loading plaque } } int CL_GetFragmentSize( void *unused ) { if( Netchan_IsLocal( &cls.netchan )) return FRAGMENT_LOCAL_SIZE; return FRAGMENT_MIN_SIZE; } /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ void CL_SignonReply( void ) { // g-cont. my favorite message :-) Con_Reportf( "CL_SignonReply: %i\n", cls.signon ); switch( cls.signon ) { case 1: CL_ServerCommand( true, "begin" ); if( host_developer.value >= DEV_EXTENDED ) Mem_PrintStats(); break; case 2: if( cl.proxy_redirect && !cls.spectator ) CL_Disconnect(); cl.proxy_redirect = false; break; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ static float CL_LerpPoint( void ) { float f, frac = 1.0f; f = cl_serverframetime(); if( f == 0.0f || cls.timedemo ) { cl.time = cl.mtime[0]; return 1.0f; } if( f > 0.1f ) { // dropped packet, or start of demo cl.mtime[1] = cl.mtime[0] - 0.1f; f = 0.1f; } #if 1 frac = (cl.time - cl.mtime[1]) / f; if( frac < 0.0f ) { if( frac < -0.01 ) cl.time = cl.mtime[1]; frac = 0.0f; } else if( frac > 1.0f ) { if( frac > 1.01 ) cl.time = cl.mtime[0]; frac = 1.0f; } #else if( cl_interp->value > 0.001f ) { // manual lerp value (goldsrc mode) frac = ( cl.time - cl.mtime[0] ) / cl_interp->value; } else if( f > 0.001f ) { // automatic lerp (classic mode) frac = ( cl.time - cl.mtime[1] ) / f; } #endif return frac; } /* =============== CL_DriftInterpolationAmount Drift interpolation value (this is used for server unlag system) =============== */ int CL_DriftInterpolationAmount( int goal ) { float fgoal, maxmove, diff; int msec; fgoal = (float)goal / 1000.0f; if( fgoal != cl.local.interp_amount ) { maxmove = host.frametime * 0.05; diff = fgoal - cl.local.interp_amount; diff = bound( -maxmove, diff, maxmove ); cl.local.interp_amount += diff; } msec = cl.local.interp_amount * 1000.0f; msec = bound( 0, msec, 100 ); return msec; } /* =============== CL_ComputeClientInterpolationAmount Validate interpolation cvars, calc interpolation window =============== */ void CL_ComputeClientInterpolationAmount( usercmd_t *cmd ) { int min_interp = MIN_EX_INTERP; int max_interp = MAX_EX_INTERP; int interpolation_msec; qboolean forced = false; if( cl_updaterate->value < MIN_UPDATERATE ) { Con_Printf( "cl_updaterate minimum is %f, resetting to default (20)\n", MIN_UPDATERATE ); Cvar_Reset( "cl_updaterate" ); } if( cl_updaterate->value > MAX_UPDATERATE ) { Con_Printf( "cl_updaterate clamped at maximum (%f)\n", MAX_UPDATERATE ); Cvar_SetValue( "cl_updaterate", MAX_UPDATERATE ); } if( cls.spectator ) max_interp = 200; min_interp = 1000.0f / cl_updaterate->value; min_interp = Q_max( 1, min_interp ); interpolation_msec = cl_interp->value * 1000.0f; if(( interpolation_msec + 1 ) < min_interp ) { Con_Printf( "ex_interp forced up to %i msec\n", interpolation_msec ); interpolation_msec = min_interp; forced = true; } else if(( interpolation_msec - 1 ) > max_interp ) { Con_Printf( "ex_interp forced down to %i msec\n", interpolation_msec ); interpolation_msec = max_interp; forced = true; } if( forced ) Cvar_SetValue( "ex_interp", (float)interpolation_msec * 0.001f ); interpolation_msec = bound( min_interp, interpolation_msec, max_interp ); cmd->lerp_msec = CL_DriftInterpolationAmount( interpolation_msec ); } /* ================= CL_ComputePacketLoss ================= */ void CL_ComputePacketLoss( void ) { int i, frm; frame_t *frame; int count = 0; int lost = 0; if( host.realtime < cls.packet_loss_recalc_time ) return; // recalc every second cls.packet_loss_recalc_time = host.realtime + 1.0; // compuate packet loss for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ ) { frm = i; frame = &cl.frames[frm & CL_UPDATE_MASK]; if( frame->receivedtime == -1.0 ) lost++; count++; } if( count <= 0 ) cls.packet_loss = 0.0f; else cls.packet_loss = ( 100.0f * (float)lost ) / (float)count; } /* ================= CL_UpdateFrameLerp ================= */ void CL_UpdateFrameLerp( void ) { if( cls.state != ca_active || !cl.validsequence ) return; // compute last interpolation amount cl.lerpFrac = CL_LerpPoint(); cl.commands[(cls.netchan.outgoing_sequence - 1) & CL_UPDATE_MASK].frame_lerp = cl.lerpFrac; } void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next ) { int i, i0, i1, imod; float at; imod = cl.angle_position - 1; i0 = (imod + 1) & ANGLE_MASK; i1 = (imod + 0) & ANGLE_MASK; if( cl.predicted_angle[i0].starttime >= t ) { for( i = 0; i < ANGLE_BACKUP - 2; i++ ) { at = cl.predicted_angle[imod & ANGLE_MASK].starttime; if( at == 0.0f ) break; if( at < t ) { i0 = (imod + 1) & ANGLE_MASK; i1 = (imod + 0) & ANGLE_MASK; break; } imod--; } } *next = &cl.predicted_angle[i0]; *prev = &cl.predicted_angle[i1]; // avoid division by zero (probably this should never happens) if((*prev)->starttime == (*next)->starttime ) { *prev = *next; *frac = 0.0f; return; } // time spans the two entries *frac = ( t - (*prev)->starttime ) / ((*next)->starttime - (*prev)->starttime ); *frac = bound( 0.0f, *frac, 1.0f ); } void CL_ApplyAddAngle( void ) { pred_viewangle_t *prev = NULL, *next = NULL; float addangletotal = 0.0f; float amove, frac = 0.0f; CL_FindInterpolatedAddAngle( cl.time, &frac, &prev, &next ); if( prev && next ) addangletotal = prev->total + frac * ( next->total - prev->total ); else addangletotal = cl.prevaddangletotal; amove = addangletotal - cl.prevaddangletotal; // update input angles cl.viewangles[YAW] += amove; // remember last total cl.prevaddangletotal = addangletotal; } /* ======================================================================= CLIENT MOVEMENT COMMUNICATION ======================================================================= */ /* =============== CL_ProcessShowTexturesCmds navigate around texture atlas =============== */ qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd ) { static int oldbuttons; int changed; int pressed, released; if( !gl_showtextures->value || CL_IsDevOverviewMode( )) return false; changed = (oldbuttons ^ cmd->buttons); pressed = changed & cmd->buttons; released = changed & (~cmd->buttons); if( released & ( IN_RIGHT|IN_MOVERIGHT )) Cvar_SetValue( "r_showtextures", gl_showtextures->value + 1 ); if( released & ( IN_LEFT|IN_MOVELEFT )) Cvar_SetValue( "r_showtextures", max( 1, gl_showtextures->value - 1 )); oldbuttons = cmd->buttons; return true; } /* =============== CL_ProcessOverviewCmds Transform user movement into overview adjust =============== */ qboolean CL_ProcessOverviewCmds( usercmd_t *cmd ) { ref_overview_t *ov = &clgame.overView; int sign = 1; float size = world.size[!ov->rotated] / world.size[ov->rotated]; float step = (2.0f / size) * host.realframetime; float step2 = step * 100.0f * (2.0f / ov->flZoom); if( !CL_IsDevOverviewMode() || gl_showtextures->value ) return false; if( ov->flZoom < 0.0f ) sign = -1; if( cmd->upmove > 0.0f ) ov->zNear += step; else if( cmd->upmove < 0.0f ) ov->zNear -= step; if( cmd->buttons & IN_JUMP ) ov->zFar += step; else if( cmd->buttons & IN_DUCK ) ov->zFar -= step; if( cmd->buttons & IN_FORWARD ) ov->origin[ov->rotated] -= sign * step2; else if( cmd->buttons & IN_BACK ) ov->origin[ov->rotated] += sign * step2; if( ov->rotated ) { if( cmd->buttons & ( IN_RIGHT|IN_MOVERIGHT )) ov->origin[0] -= sign * step2; else if( cmd->buttons & ( IN_LEFT|IN_MOVELEFT )) ov->origin[0] += sign * step2; } else { if( cmd->buttons & ( IN_RIGHT|IN_MOVERIGHT )) ov->origin[1] += sign * step2; else if( cmd->buttons & ( IN_LEFT|IN_MOVELEFT )) ov->origin[1] -= sign * step2; } if( cmd->buttons & IN_ATTACK ) ov->flZoom += step; else if( cmd->buttons & IN_ATTACK2 ) ov->flZoom -= step; if( ov->flZoom == 0.0f ) ov->flZoom = 0.0001f; // to prevent disivion by zero return true; } /* ================= CL_UpdateClientData tell the client.dll about player origin, angles, fov, etc ================= */ void CL_UpdateClientData( void ) { client_data_t cdat; if( cls.state != ca_active ) return; memset( &cdat, 0, sizeof( cdat ) ); VectorCopy( cl.viewangles, cdat.viewangles ); VectorCopy( clgame.entities[cl.viewentity].origin, cdat.origin ); cdat.iWeaponBits = cl.local.weapons; cdat.fov = cl.local.scr_fov; if( clgame.dllFuncs.pfnUpdateClientData( &cdat, cl.time )) { // grab changes if successful VectorCopy( cdat.viewangles, cl.viewangles ); cl.local.scr_fov = cdat.fov; } } /* ================= CL_CreateCmd ================= */ void CL_CreateCmd( void ) { usercmd_t cmd; runcmd_t *pcmd; vec3_t angles; qboolean active; int input_override; int i, ms; if( cls.state < ca_connected || cls.state == ca_cinematic ) return; // store viewangles in case it's will be freeze VectorCopy( cl.viewangles, angles ); ms = bound( 1, host.frametime * 1000, 255 ); memset( &cmd, 0, sizeof( cmd )); input_override = 0; CL_SetSolidEntities(); CL_PushPMStates(); CL_SetSolidPlayers( cl.playernum ); // message we are constructing. i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK; pcmd = &cl.commands[i]; pcmd->processedfuncs = false; if( !cls.demoplayback ) { pcmd->senttime = host.realtime; memset( &pcmd->cmd, 0, sizeof( pcmd->cmd )); pcmd->receivedtime = -1.0; pcmd->heldback = false; pcmd->sendsize = 0; } active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback ); clgame.dllFuncs.CL_CreateMove( host.frametime, &pcmd->cmd, active ); CL_PopPMStates(); if( !cls.demoplayback ) { CL_ComputeClientInterpolationAmount( &pcmd->cmd ); pcmd->cmd.lightlevel = cl.local.light_level; pcmd->cmd.msec = ms; } input_override |= CL_ProcessOverviewCmds( &pcmd->cmd ); input_override |= CL_ProcessShowTexturesCmds( &pcmd->cmd ); if(( cl.background && !cls.demoplayback ) || input_override || cls.changelevel ) { VectorCopy( angles, pcmd->cmd.viewangles ); VectorCopy( angles, cl.viewangles ); if( !cl.background ) pcmd->cmd.msec = 0; } // demo always have commands so don't overwrite them if( !cls.demoplayback ) cl.cmd = &pcmd->cmd; // predict all unacknowledged movements CL_PredictMovement( false ); } void CL_WriteUsercmd( sizebuf_t *msg, int from, int to ) { usercmd_t nullcmd; usercmd_t *f, *t; Assert( from == -1 || ( from >= 0 && from < MULTIPLAYER_BACKUP )); Assert( to >= 0 && to < MULTIPLAYER_BACKUP ); if( from == -1 ) { memset( &nullcmd, 0, sizeof( nullcmd )); f = &nullcmd; } else { f = &cl.commands[from].cmd; } t = &cl.commands[to].cmd; // write it into the buffer MSG_WriteDeltaUsercmd( msg, f, t ); } /* =================== CL_WritePacket Create and send the command packet to the server Including both the reliable commands and the usercmds =================== */ void CL_WritePacket( void ) { sizebuf_t buf; qboolean send_command = false; byte data[MAX_CMD_BUFFER]; int i, from, to, key, size; int numbackup = 2; int numcmds; int newcmds; int cmdnumber; // don't send anything if playing back a demo if( cls.demoplayback || cls.state < ca_connected || cls.state == ca_cinematic ) return; CL_ComputePacketLoss (); MSG_Init( &buf, "ClientData", data, sizeof( data )); // Determine number of backup commands to send along numbackup = bound( 0, cl_cmdbackup->value, MAX_BACKUP_COMMANDS ); if( cls.state == ca_connected ) numbackup = 0; // clamp cmdrate if( cl_cmdrate->value < 0.0f ) Cvar_SetValue( "cl_cmdrate", 0.0f ); else if( cl_cmdrate->value > 100.0f ) Cvar_SetValue( "cl_cmdrate", 100.0f ); // Check to see if we can actually send this command // In single player, send commands as fast as possible // Otherwise, only send when ready and when not choking bandwidth if( cl.maxclients == 1 || ( NET_IsLocalAddress( cls.netchan.remote_address ) && !host_limitlocal->value )) send_command = true; if(( host.realtime >= cls.nextcmdtime ) && Netchan_CanPacket( &cls.netchan, true )) send_command = true; if( cl.send_reply ) { cl.send_reply = false; send_command = true; } // spectator is not sending cmds to server if( cls.spectator && cls.state == ca_active && cl.delta_sequence == cl.validsequence ) { if( !( cls.demorecording && cls.demowaiting ) && cls.nextcmdtime + 1.0f > host.realtime ) return; } if(( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged ) >= CL_UPDATE_MASK ) { if(( host.realtime - cls.netchan.last_received ) > CONNECTION_PROBLEM_TIME ) { Con_NPrintf( 1, "^3Warning:^1 Connection Problem^7\n" ); cl.validsequence = 0; } } if( cl_nodelta->value ) cl.validsequence = 0; if( send_command ) { int outgoing_sequence; if( cl_cmdrate->value > 0 ) // clamped between 10 and 100 fps cls.nextcmdtime = host.realtime + bound( 0.1f, ( 1.0f / cl_cmdrate->value ), 0.01f ); else cls.nextcmdtime = host.realtime; // always able to send right away if( cls.lastoutgoingcommand == -1 ) { outgoing_sequence = cls.netchan.outgoing_sequence; cls.lastoutgoingcommand = cls.netchan.outgoing_sequence; } else outgoing_sequence = cls.lastoutgoingcommand + 1; // begin a client move command MSG_BeginClientCmd( &buf, clc_move ); // save the position for a checksum byte key = MSG_GetRealBytesWritten( &buf ); MSG_WriteByte( &buf, 0 ); // write packet lossage percentation MSG_WriteByte( &buf, cls.packet_loss ); // say how many backups we'll be sending MSG_WriteByte( &buf, numbackup ); // how many real commands have queued up newcmds = ( cls.netchan.outgoing_sequence - cls.lastoutgoingcommand ); // put an upper/lower bound on this newcmds = bound( 0, newcmds, MAX_TOTAL_CMDS ); if( cls.state == ca_connected ) newcmds = 0; MSG_WriteByte( &buf, newcmds ); numcmds = newcmds + numbackup; from = -1; for( i = numcmds - 1; i >= 0; i-- ) { cmdnumber = ( cls.netchan.outgoing_sequence - i ) & CL_UPDATE_MASK; to = cmdnumber; CL_WriteUsercmd( &buf, from, to ); from = to; if( MSG_CheckOverflow( &buf )) Host_Error( "CL_WritePacket: overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER ); } // calculate a checksum over the move commands size = MSG_GetRealBytesWritten( &buf ) - key - 1; buf.pData[key] = CRC32_BlockSequence( buf.pData + key + 1, size, cls.netchan.outgoing_sequence ); // message we are constructing. i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK; // determine if we need to ask for a new set of delta's. if( cl.validsequence && (cls.state == ca_active) && !( cls.demorecording && cls.demowaiting )) { cl.delta_sequence = cl.validsequence; MSG_BeginClientCmd( &buf, clc_delta ); MSG_WriteByte( &buf, cl.validsequence & 0xFF ); } else { // request delta compression of entities cl.delta_sequence = -1; } if( MSG_CheckOverflow( &buf )) Host_Error( "CL_WritePacket: overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER ); // remember outgoing command that we are sending cls.lastoutgoingcommand = cls.netchan.outgoing_sequence; // update size counter for netgraph cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].sendsize = MSG_GetNumBytesWritten( &buf ); cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].heldback = false; // composite the rest of the datagram.. if( MSG_GetNumBitsWritten( &cls.datagram ) <= MSG_GetNumBitsLeft( &buf )) MSG_WriteBits( &buf, MSG_GetData( &cls.datagram ), MSG_GetNumBitsWritten( &cls.datagram )); MSG_Clear( &cls.datagram ); // deliver the message (or update reliable) Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf )); } else { // mark command as held back so we'll send it next time cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].heldback = true; // increment sequence number so we can detect that we've held back packets. cls.netchan.outgoing_sequence++; } if( cls.demorecording && numbackup > 0 ) { // Back up one because we've incremented outgoing_sequence each frame by 1 unit cmdnumber = ( cls.netchan.outgoing_sequence - 1 ) & CL_UPDATE_MASK; CL_WriteDemoUserCmd( cmdnumber ); } // update download/upload slider. Netchan_UpdateProgress( &cls.netchan ); } /* ================= CL_SendCommand Called every frame to builds and sends a command packet to the server. ================= */ void CL_SendCommand( void ) { // we create commands even if a demo is playing, CL_CreateCmd(); // clc_move, userinfo etc CL_WritePacket(); } /* ================== CL_BeginUpload_f ================== */ void CL_BeginUpload_f( void ) { char *name; resource_t custResource; byte *buf = NULL; int size = 0; byte md5[16]; name = Cmd_Argv( 1 ); if( !COM_CheckString( name )) { MsgDev( D_ERROR, "upload without filename\n" ); return; } if( !cl_allow_upload.value ) { MsgDev( D_WARN, "ingoring decal upload ( cl_allow_upload is 0 )\n" ); return; } if( Q_strlen( name ) != 36 || Q_strnicmp( name, "!MD5", 4 )) { Con_Printf( "Ingoring upload of non-customization\n" ); return; } memset( &custResource, 0, sizeof( custResource )); COM_HexConvert( name + 4, 32, md5 ); if( HPAK_ResourceForHash( CUSTOM_RES_PATH, md5, &custResource )) { if( memcmp( md5, custResource.rgucMD5_hash, 16 )) { MsgDev( D_REPORT, "Bogus data retrieved from %s, attempting to delete entry\n", CUSTOM_RES_PATH ); HPAK_RemoveLump( CUSTOM_RES_PATH, &custResource ); return; } if( HPAK_GetDataPointer( CUSTOM_RES_PATH, &custResource, &buf, &size )) { byte md5[16]; MD5Context_t ctx; memset( &ctx, 0, sizeof( ctx )); MD5Init( &ctx ); MD5Update( &ctx, buf, size ); MD5Final( md5, &ctx ); if( memcmp( custResource.rgucMD5_hash, md5, 16 )) { MsgDev( D_REPORT, "HPAK_AddLump called with bogus lump, md5 mismatch\n" ); MsgDev( D_REPORT, "Purported: %s\n", MD5_Print( custResource.rgucMD5_hash ) ); MsgDev( D_REPORT, "Actual : %s\n", MD5_Print( md5 ) ); MsgDev( D_REPORT, "Removing conflicting lump\n" ); HPAK_RemoveLump( CUSTOM_RES_PATH, &custResource ); return; } } } if( buf && size ) { Netchan_CreateFileFragmentsFromBuffer( &cls.netchan, name, buf, size ); Netchan_FragSend( &cls.netchan ); Mem_Free( buf ); } else { MsgDev( D_REPORT, "ingoring customization upload, couldn't find decal locally\n" ); } } /* ================== CL_Quit_f ================== */ void CL_Quit_f( void ) { CL_Disconnect(); Sys_Quit(); } /* ================ CL_Drop Called after an Host_Error was thrown ================ */ void CL_Drop( void ) { if( !cls.initialized ) return; CL_Disconnect(); } /* ======================= CL_GetCDKeyHash() Connections will now use a hashed cd key value ======================= */ char *CL_GetCDKeyHash( void ) { const char *keyBuffer; static char szHashedKeyBuffer[256]; int nKeyLength = 0; byte digest[17]; // The MD5 Hash MD5Context_t ctx; keyBuffer = Sys_GetMachineKey( &nKeyLength ); // now get the md5 hash of the key memset( &ctx, 0, sizeof( ctx )); memset( digest, 0, sizeof( digest )); MD5Init( &ctx ); MD5Update( &ctx, (byte *)keyBuffer, nKeyLength ); MD5Final( digest, &ctx ); digest[16] = '\0'; memset( szHashedKeyBuffer, 0, 256 ); Q_strncpy( szHashedKeyBuffer, MD5_Print( digest ), sizeof( szHashedKeyBuffer )); return szHashedKeyBuffer; } /* ======================= CL_SendConnectPacket We have gotten a challenge from the server, so try and connect. ====================== */ void CL_SendConnectPacket( void ) { char protinfo[MAX_INFO_STRING]; char *qport; char *key; netadr_t adr; if( !NET_StringToAdr( cls.servername, &adr )) { Con_Printf( "CL_SendConnectPacket: bad server address\n"); cls.connect_time = 0; return; } if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER ); qport = Cvar_VariableString( "net_qport" ); key = CL_GetCDKeyHash(); memset( protinfo, 0, sizeof( protinfo )); Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo )); Info_SetValueForKey( protinfo, "qport", qport, sizeof( protinfo )); Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i \"%s\" \"%s\"\n", PROTOCOL_VERSION, cls.challenge, protinfo, cls.userinfo ); cls.timestart = Sys_DoubleTime(); } /* ================= CL_CheckForResend Resend a connect message if the last one has timed out ================= */ void CL_CheckForResend( void ) { netadr_t adr; // if the local server is running and we aren't then connect if( cls.state == ca_disconnected && SV_Active( )) { cls.signon = 0; cls.state = ca_connecting; Q_strncpy( cls.servername, "localhost", sizeof( cls.servername )); // we don't need a challenge on the localhost CL_SendConnectPacket(); return; } // resend if we haven't gotten a reply yet if( cls.demoplayback || cls.state != ca_connecting ) return; if( cl_resend.value < CL_MIN_RESEND_TIME ) Cvar_SetValue( "cl_resend", CL_MIN_RESEND_TIME ); else if( cl_resend.value > CL_MAX_RESEND_TIME ) Cvar_SetValue( "cl_resend", CL_MAX_RESEND_TIME ); if(( host.realtime - cls.connect_time ) < cl_resend.value ) return; if( !NET_StringToAdr( cls.servername, &adr )) { MsgDev( D_ERROR, "CL_CheckForResend: bad server address\n" ); CL_Disconnect(); return; } // only retry so many times before failure. if( cls.connect_retry >= CL_CONNECTION_RETRIES ) { MsgDev( D_ERROR, "CL_CheckForResend: couldn't connected\n" ); CL_Disconnect(); return; } if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER ); if( cls.connect_retry == CL_TEST_RETRIES_NORESPONCE ) { // too many fails use default connection method Con_Printf( "hi-speed connection is failed, use default method\n" ); Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" ); Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE ); cls.connect_time = host.realtime; cls.connect_retry++; return; } cls.max_fragment_size = Q_max( FRAGMENT_MAX_SIZE, cls.max_fragment_size >> Q_min( 1, cls.connect_retry )); cls.connect_time = host.realtime; // for retransmit requests cls.connect_retry++; Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry ); if( cl_test_bandwidth.value ) Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size ); else Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" ); } resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index ) { resource_t *r = &cl.resourcelist[cl.num_resources]; if( cl.num_resources >= MAX_RESOURCES ) Host_Error( "Too many resources on client\n" ); cl.num_resources++; Q_strncpy( r->szFileName, name, sizeof( r->szFileName )); r->ucFlags |= bFatalIfMissing ? RES_FATALIFMISSING : 0; r->nDownloadSize = size; r->nIndex = index; r->type = type; return r; } void CL_CreateResourceList( void ) { char szFileName[MAX_OSPATH]; byte rgucMD5_hash[16]; resource_t *pNewResource; int nSize; file_t *fp; HPAK_FlushHostQueue(); cl.num_resources = 0; Q_snprintf( szFileName, sizeof( szFileName ), "logos/remapped.bmp" ); memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash )); fp = FS_Open( szFileName, "rb", true ); if( fp ) { MD5_HashFile( rgucMD5_hash, szFileName, NULL ); nSize = FS_FileLength( fp ); if( nSize != 0 ) { pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 ); if( pNewResource ) { SetBits( pNewResource->ucFlags, RES_CUSTOM ); memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 ); HPAK_AddLump( false, CUSTOM_RES_PATH, pNewResource, NULL, fp ); } } FS_Close( fp ); } } /* ================ CL_Connect_f ================ */ void CL_Connect_f( void ) { string server; if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "connect \n" ); return; } Q_strncpy( server, Cmd_Argv( 1 ), sizeof( server )); // if running a local server, kill it and reissue if( SV_Active( )) Host_ShutdownServer(); NET_Config( true ); // allow remote Con_Printf( "server %s\n", server ); CL_Disconnect(); // TESTTEST: a see console during connection UI_SetActiveMenu( false ); Key_SetKeyDest( key_console ); cls.state = ca_connecting; Q_strncpy( cls.servername, server, sizeof( cls.servername )); cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately cls.max_fragment_size = FRAGMENT_MAX_SIZE; // guess a we can establish connection with maximum fragment size cls.connect_retry = 0; cls.spectator = false; cls.signon = 0; } /* ===================== CL_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ void CL_Rcon_f( void ) { char message[1024]; netadr_t to; int i; if( !COM_CheckString( rcon_client_password->string )) { Con_Printf( "You must set 'rcon_password' before issuing an rcon command.\n" ); return; } message[0] = (char)255; message[1] = (char)255; message[2] = (char)255; message[3] = (char)255; message[4] = 0; NET_Config( true ); // allow remote Q_strcat( message, "rcon " ); Q_strcat( message, rcon_client_password->string ); Q_strcat( message, " " ); for( i = 1; i < Cmd_Argc(); i++ ) { Q_strcat( message, Cmd_Argv( i )); Q_strcat( message, " " ); } if( cls.state >= ca_connected ) { to = cls.netchan.remote_address; } else { if( !COM_CheckString( rcon_address->string )) { Con_Printf( "You must either be connected or set the 'rcon_address' cvar to issue rcon commands\n" ); return; } NET_StringToAdr( rcon_address->string, &to ); if( to.port == 0 ) to.port = MSG_BigShort( PORT_SERVER ); } NET_SendPacket( NS_CLIENT, Q_strlen( message ) + 1, message, to ); } /* ===================== CL_ClearState ===================== */ void CL_ClearState( void ) { int i; CL_ClearResourceLists(); for( i = 0; i < MAX_CLIENTS; i++ ) COM_ClearCustomizationList( &cl.players[i].customdata, false ); S_StopAllSounds ( true ); CL_ClearEffects (); CL_FreeEdicts (); CL_ClearPhysEnts (); NetAPI_CancelAllRequests(); // wipe the entire cl structure memset( &cl, 0, sizeof( cl )); MSG_Clear( &cls.netchan.message ); memset( &clgame.fade, 0, sizeof( clgame.fade )); memset( &clgame.shake, 0, sizeof( clgame.shake )); Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); cl.maxclients = 1; // allow to drawing player in menu cl.mtime[0] = cl.mtime[1] = 1.0f; // because level starts from 1.0f second cls.signon = 0; cl.resourcesneeded.pNext = cl.resourcesneeded.pPrev = &cl.resourcesneeded; cl.resourcesonhand.pNext = cl.resourcesonhand.pPrev = &cl.resourcesonhand; CL_CreateResourceList(); CL_ClearSpriteTextures(); // now all hud sprites are invalid cl.local.interp_amount = 0.1f; cl.local.scr_fov = 90.0f; Cvar_SetValue( "scr_download", -1.0f ); Cvar_SetValue( "scr_loading", 0.0f ); host.allow_console = host.allow_console_init; } /* ===================== CL_SendDisconnectMessage Sends a disconnect message to the server ===================== */ void CL_SendDisconnectMessage( void ) { sizebuf_t buf; byte data[32]; if( cls.state == ca_disconnected ) return; MSG_Init( &buf, "LastMessage", data, sizeof( data )); MSG_BeginClientCmd( &buf, clc_stringcmd ); MSG_WriteString( &buf, "disconnect" ); if( !cls.netchan.remote_address.type ) cls.netchan.remote_address.type = NA_LOOPBACK; // make sure message will be delivered Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf )); Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf )); Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf )); } /* ===================== CL_Reconnect build a request to reconnect client ===================== */ void CL_Reconnect( qboolean setup_netchan ) { if( setup_netchan ) { Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, CL_GetFragmentSize ); } else { // clear channel and stuff Netchan_Clear( &cls.netchan ); MSG_Clear( &cls.netchan.message ); } cls.demonum = cls.movienum = -1; // not in the demo loop now cls.state = ca_connected; cls.signon = 0; CL_ServerCommand( true, "new" ); cl.validsequence = 0; // haven't gotten a valid frame update yet cl.delta_sequence = -1; // we'll request a full delta from the baseline cls.lastoutgoingcommand = -1; // we don't have a backed up cmd history yet cls.nextcmdtime = host.realtime; // we can send a cmd right away cl.last_command_ack = -1; CL_StartupDemoHeader (); } /* ===================== CL_Disconnect Goes from a connected state to full screen console state Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect( void ) { if( cls.state == ca_disconnected ) return; cls.connect_time = 0; cls.changedemo = false; cls.max_fragment_size = FRAGMENT_MAX_SIZE; // reset fragment size CL_Stop_f(); // send a disconnect message to the server CL_SendDisconnectMessage(); CL_ClearState (); S_StopBackgroundTrack (); SCR_EndLoadingPlaque (); // get rid of loading plaque // clear the network channel, too. Netchan_Clear( &cls.netchan ); cls.state = ca_disconnected; cls.connect_retry = 0; cls.signon = 0; // back to menu in non-developer mode if( host_developer.value || CL_IsInMenu( )) return; UI_SetActiveMenu( true ); } void CL_Disconnect_f( void ) { if( Host_IsLocalClient( )) Host_EndGame( true, "disconnected from server\n" ); else CL_Disconnect(); } void CL_Crashed( void ) { // already freed if( host.status == HOST_CRASHED ) return; if( host.type != HOST_NORMAL ) return; if( !cls.initialized ) return; host.status = HOST_CRASHED; CL_Stop_f(); // stop any demos // send a disconnect message to the server CL_SendDisconnectMessage(); Host_WriteOpenGLConfig(); Host_WriteConfig(); // write config } /* ================= CL_LocalServers_f ================= */ void CL_LocalServers_f( void ) { netadr_t adr; Con_Printf( "Scanning for servers on the local network area...\n" ); NET_Config( true ); // allow remote // send a broadcast packet adr.type = NA_BROADCAST; adr.port = MSG_BigShort( PORT_SERVER ); Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION ); } /* ================= CL_InternetServers_f ================= */ void CL_InternetServers_f( void ) { netadr_t adr; char fullquery[512] = "1\xFF" "0.0.0.0:0\0" "\\gamedir\\"; Con_Printf( "Scanning for servers on the internet area...\n" ); NET_Config( true ); // allow remote if( !NET_StringToAdr( MASTERSERVER_ADR, &adr ) ) MsgDev( D_ERROR, "Can't resolve adr: %s\n", MASTERSERVER_ADR ); Q_strcpy( &fullquery[22], GI->gamedir ); NET_SendPacket( NS_CLIENT, Q_strlen( GI->gamedir ) + 23, fullquery, adr ); // now we clearing the vgui request if( clgame.master_request != NULL ) memset( clgame.master_request, 0, sizeof( net_request_t )); clgame.request_type = NET_REQUEST_GAMEUI; } /* ================= CL_Reconnect_f The server is changing levels ================= */ void CL_Reconnect_f( void ) { if( cls.state == ca_disconnected ) return; S_StopAllSounds ( true ); if( cls.state == ca_connected ) { CL_Reconnect( false ); return; } if( COM_CheckString( cls.servername )) { if( cls.state >= ca_connected ) CL_Disconnect(); cls.connect_time = MAX_HEARTBEAT; // fire immediately cls.demonum = cls.movienum = -1; // not in the demo loop now cls.state = ca_connecting; cls.signon = 0; Con_Printf( "reconnecting...\n" ); } } /* ================= CL_FixupColorStringsForInfoString all the keys and values must be ends with ^7 ================= */ void CL_FixupColorStringsForInfoString( const char *in, char *out ) { qboolean hasPrefix = false; qboolean endOfKeyVal = false; int color = 7; int count = 0; if( *in == '\\' ) { *out++ = *in++; count++; } while( *in && count < MAX_INFO_STRING ) { if( IsColorString( in )) color = ColorIndex( *(in+1)); // color the not reset while end of key (or value) was found! if( *in == '\\' && color != 7 ) { if( IsColorString( out - 2 )) { *(out - 1) = '7'; } else { *out++ = '^'; *out++ = '7'; count += 2; } color = 7; } *out++ = *in++; count++; } // check the remaining value if( color != 7 ) { // if the ends with another color rewrite it if( IsColorString( out - 2 )) { *(out - 1) = '7'; } else { *out++ = '^'; *out++ = '7'; count += 2; } } *out = '\0'; } /* ================= CL_ParseStatusMessage Handle a reply from a info ================= */ void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg ) { static char infostring[MAX_INFO_STRING+8]; char *s = MSG_ReadString( msg ); CL_FixupColorStringsForInfoString( s, infostring ); if( !COM_CheckString( Info_ValueForKey( infostring, "gamedir" ))) return; // unsupported proto // more info about servers Con_Printf( "Server: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" )); UI_AddServerToList( from, infostring ); } /* ================= CL_ParseNETInfoMessage Handle a reply from a netinfo ================= */ void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg, const char *s ) { net_request_t *nr; static char infostring[MAX_INFO_STRING+8]; int i, context, type; int errorBits = 0; char *val; context = Q_atoi( Cmd_Argv( 1 )); type = Q_atoi( Cmd_Argv( 2 )); while( *s != '\\' ) s++; // fetching infostring // check for errors val = Info_ValueForKey( s, "neterror" ); if( !Q_stricmp( val, "protocol" )) SetBits( errorBits, NET_ERROR_PROTO_UNSUPPORTED ); else if( !Q_stricmp( val, "undefined" )) SetBits( errorBits, NET_ERROR_UNDEFINED ); CL_FixupColorStringsForInfoString( s, infostring ); // find a request with specified context for( i = 0; i < MAX_REQUESTS; i++ ) { nr = &clgame.net_requests[i]; if( nr->resp.context == context && nr->resp.type == type ) { // setup the answer nr->resp.response = infostring; nr->resp.remote_address = from; nr->resp.error = NET_SUCCESS; nr->resp.ping = host.realtime - nr->timesend; if( nr->timeout <= host.realtime ) SetBits( nr->resp.error, NET_ERROR_TIMEOUT ); SetBits( nr->resp.error, errorBits ); // misc error bits nr->pfnFunc( &nr->resp ); if( !FBitSet( nr->flags, FNETAPI_MULTIPLE_RESPONSE )) memset( nr, 0, sizeof( *nr )); // done return; } } } /* ================= CL_ProcessNetRequests check for timeouts ================= */ void CL_ProcessNetRequests( void ) { net_request_t *nr; int i; // find a request with specified context for( i = 0; i < MAX_REQUESTS; i++ ) { nr = &clgame.net_requests[i]; if( !nr->pfnFunc ) continue; // not used if( nr->timeout <= host.realtime ) { // setup the answer SetBits( nr->resp.error, NET_ERROR_TIMEOUT ); nr->resp.ping = host.realtime - nr->timesend; nr->pfnFunc( &nr->resp ); memset( nr, 0, sizeof( *nr )); // done } } } //=================================================================== /* =============== CL_SetupOverviewParams Get initial overview values =============== */ void CL_SetupOverviewParams( void ) { ref_overview_t *ov = &clgame.overView; float mapAspect, screenAspect, aspect; ov->rotated = ( world.size[1] <= world.size[0] ) ? true : false; // calculate nearest aspect mapAspect = world.size[!ov->rotated] / world.size[ov->rotated]; screenAspect = (float)glState.width / (float)glState.height; aspect = Q_max( mapAspect, screenAspect ); ov->zNear = world.maxs[2]; ov->zFar = world.mins[2]; ov->flZoom = ( 8192.0f / world.size[ov->rotated] ) / aspect; VectorAverage( world.mins, world.maxs, ov->origin ); memset( &cls.spectator_state, 0, sizeof( cls.spectator_state )); if( cls.spectator ) { cls.spectator_state.playerstate.friction = 1; cls.spectator_state.playerstate.gravity = 1; cls.spectator_state.playerstate.number = cl.playernum + 1; cls.spectator_state.playerstate.usehull = 1; cls.spectator_state.playerstate.movetype = MOVETYPE_NOCLIP; cls.spectator_state.client.maxspeed = clgame.movevars.spectatormaxspeed; } } /* ================= CL_ConnectionlessPacket Responses to broadcasts, etc ================= */ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg ) { char *args; char *c, buf[MAX_SYSPATH]; int len = sizeof( buf ); int dataoffset = 0; netadr_t servadr; MSG_Clear( msg ); MSG_ReadLong( msg ); // skip the -1 args = MSG_ReadStringLine( msg ); Cmd_TokenizeString( args ); c = Cmd_Argv( 0 ); Con_Reportf( "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c ); // server connection if( !Q_strcmp( c, "client_connect" )) { if( cls.state == ca_connected ) { MsgDev( D_ERROR, "dup connect received. ignored\n"); return; } CL_Reconnect( true ); UI_SetActiveMenu( cl.background ); } else if( !Q_strcmp( c, "info" )) { // server responding to a status broadcast CL_ParseStatusMessage( from, msg ); } else if( !Q_strcmp( c, "netinfo" )) { // server responding to a status broadcast CL_ParseNETInfoMessage( from, msg, args ); } else if( !Q_strcmp( c, "cmd" )) { // remote command from gui front end if( !NET_IsLocalAddress( from )) { Con_Printf( "Command packet from remote host. Ignored.\n" ); return; } ShowWindow( host.hWnd, SW_RESTORE ); SetForegroundWindow ( host.hWnd ); args = MSG_ReadString( msg ); Cbuf_AddText( args ); Cbuf_AddText( "\n" ); } else if( !Q_strcmp( c, "print" )) { // print command from somewhere Con_Printf( "%s", MSG_ReadString( msg )); } else if( !Q_strcmp( c, "testpacket" )) { byte recv_buf[NET_MAX_FRAGMENT]; dword crcValue = MSG_ReadLong( msg ); int realsize = MSG_GetMaxBytes( msg ) - MSG_GetNumBytesRead( msg ); dword crcValue2 = 0; if( cls.max_fragment_size != MSG_GetMaxBytes( msg )) { if( cls.connect_retry >= CL_TEST_RETRIES ) { // too many fails use default connection method Con_Printf( "hi-speed connection is failed, use default method\n" ); Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" ); Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE ); cls.connect_time = host.realtime; return; } // if we waiting more than cl_timeout or packet was trashed Msg( "got testpacket, size mismatched %d should be %d\n", MSG_GetMaxBytes( msg ), cls.max_fragment_size ); cls.connect_time = MAX_HEARTBEAT; return; // just wait for a next responce } // reading test buffer MSG_ReadBytes( msg, recv_buf, realsize ); // procssing the CRC CRC32_ProcessBuffer( &crcValue2, recv_buf, realsize ); if( crcValue == crcValue2 ) { // packet was sucessfully delivered, adjust the fragment size and get challenge Msg( "CRC %p is matched, get challenge, fragment size %d\n", crcValue, cls.max_fragment_size ); Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" ); Cvar_SetValue( "cl_dlmax", cls.max_fragment_size ); cls.connect_time = host.realtime; } else { if( cls.connect_retry >= CL_TEST_RETRIES ) { // too many fails use default connection method Con_Printf( "hi-speed connection is failed, use default method\n" ); Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" ); Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE ); cls.connect_time = host.realtime; return; } Msg( "got testpacket, CRC mismatched %p should be %p, trying next fragment size %d\n", crcValue2, crcValue, cls.max_fragment_size >> 1 ); // trying the next size of packet cls.connect_time = MAX_HEARTBEAT; } } else if( !Q_strcmp( c, "ping" )) { // ping from somewhere Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" ); } else if( !Q_strcmp( c, "challenge" )) { // challenge from the server we are connecting to cls.challenge = Q_atoi( Cmd_Argv( 1 )); CL_SendConnectPacket(); return; } else if( !Q_strcmp( c, "echo" )) { // echo request from server Netchan_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv( 1 )); } else if( !Q_strcmp( c, "disconnect" )) { // a disconnect message from the server, which will happen if the server // dropped the connection but it is still getting packets from us CL_Disconnect_f(); } else if( !Q_strcmp( c, "f" )) { // serverlist got from masterserver while( MSG_GetNumBitsLeft( msg ) > 8 ) { MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP servadr.port = MSG_ReadShort( msg ); // 2 bytes for Port servadr.type = NA_IP; // list is ends here if( !servadr.port ) { if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL ) { net_request_t *nr = clgame.master_request; net_adrlist_t *list, **prev; // setup the answer nr->resp.remote_address = from; nr->resp.error = NET_SUCCESS; nr->resp.ping = host.realtime - nr->timesend; if( nr->timeout <= host.realtime ) SetBits( nr->resp.error, NET_ERROR_TIMEOUT ); Con_Printf( "serverlist call: %s\n", NET_AdrToString( from )); nr->pfnFunc( &nr->resp ); // throw the list, now it will be stored in user area prev = &((net_adrlist_t *)nr->resp.response); while( 1 ) { list = *prev; if( !list ) break; // throw out any variables the game created *prev = list->next; Mem_Free( list ); } memset( nr, 0, sizeof( *nr )); // done clgame.request_type = NET_REQUEST_CANCEL; clgame.master_request = NULL; } break; } if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL ) { net_request_t *nr = clgame.master_request; net_adrlist_t *list; // adding addresses into list list = Z_Malloc( sizeof( *list )); list->remote_address = servadr; list->next = nr->resp.response; nr->resp.response = list; } else if( clgame.request_type == NET_REQUEST_GAMEUI ) { NET_Config( true ); // allow remote Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION ); } } } else if( clgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len )) { // user out of band message (must be handled in CL_ConnectionlessPacket) if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, buf ); } else MsgDev( D_ERROR, "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args ); } /* ==================== CL_GetMessage Handles recording and playback of demos, on top of NET_ code ==================== */ int CL_GetMessage( byte *data, size_t *length ) { if( cls.demoplayback ) { if( CL_DemoReadMessage( data, length )) return true; return false; } if( NET_GetPacket( NS_CLIENT, &net_from, data, length )) return true; return false; } /* ================= CL_ReadNetMessage ================= */ void CL_ReadNetMessage( void ) { size_t curSize; while( CL_GetMessage( net_message_buffer, &curSize )) { MSG_Init( &net_message, "ServerData", net_message_buffer, curSize ); // check for connectionless packet (0xffffffff) first if( MSG_GetMaxBytes( &net_message ) >= 4 && *(int *)net_message.pData == -1 ) { CL_ConnectionlessPacket( net_from, &net_message ); continue; } // can't be a valid sequenced packet if( cls.state < ca_connected ) continue; if( !cls.demoplayback && MSG_GetMaxBytes( &net_message ) < 8 ) { MsgDev( D_WARN, "%s: runt packet\n", NET_AdrToString( net_from )); continue; } // packet from server if( !cls.demoplayback && !NET_CompareAdr( net_from, cls.netchan.remote_address )) { MsgDev( D_ERROR, "CL_ReadPackets: %s:sequenced packet without connection\n", NET_AdrToString( net_from )); continue; } if( !cls.demoplayback && !Netchan_Process( &cls.netchan, &net_message )) continue; // wasn't accepted for some reason // run special handler for quake demos if( cls.demoplayback == DEMO_QUAKE1 ) CL_ParseQuakeMessage( &net_message, true ); else CL_ParseServerMessage( &net_message, true ); cl.send_reply = true; } // build list of all solid entities per next frame (exclude clients) CL_SetSolidEntities(); // check for fragmentation/reassembly related packets. if( cls.state != ca_disconnected && Netchan_IncomingReady( &cls.netchan )) { // process the incoming buffer(s) if( Netchan_CopyNormalFragments( &cls.netchan, &net_message, &curSize )) { MSG_Init( &net_message, "ServerData", net_message_buffer, curSize ); CL_ParseServerMessage( &net_message, false ); } if( Netchan_CopyFileFragments( &cls.netchan, &net_message )) { // remove from resource request stuff. CL_ProcessFile( true, cls.netchan.incomingfilename ); } } Netchan_UpdateProgress( &cls.netchan ); // check requests for time-expire CL_ProcessNetRequests(); } /* ================= CL_ReadPackets Updates the local time and reads/handles messages on client net connection. ================= */ void CL_ReadPackets( void ) { // decide the simulation time cl.oldtime = cl.time; if( cls.demoplayback != DEMO_XASH3D && !cl.paused ) cl.time += host.frametime; // demo time if( cls.demorecording && !cls.demowaiting ) cls.demotime += host.frametime; CL_ReadNetMessage(); CL_ApplyAddAngle(); #if 0 // keep cheat cvars are unchanged if( cl.maxclients > 1 && cls.state == ca_active && !host_developer.value ) Cvar_SetCheatState(); #endif // hot precache and downloading resources if( cls.signon == SIGNONS && cl.lastresourcecheck < host.realtime ) { double checktime = Host_IsLocalGame() ? 0.1 : 1.0; if( !cls.dl.custom && cl.resourcesneeded.pNext != &cl.resourcesneeded ) { // check resource for downloading and precache CL_EstimateNeededResources(); CL_BatchResourceRequest( false ); cls.dl.custom = true; } cl.lastresourcecheck = host.realtime + checktime; } // singleplayer never has connection timeout if( NET_IsLocalAddress( cls.netchan.remote_address )) return; // if in the debugger last frame, don't timeout if( host.frametime > 5.0f ) cls.netchan.last_received = Sys_DoubleTime(); // check timeout if( cls.state >= ca_connected && cls.state != ca_cinematic && !cls.demoplayback ) { if( host.realtime - cls.netchan.last_received > cl_timeout->value ) { Con_Printf( "\nServer connection timed out.\n" ); CL_Disconnect(); return; } } } /* ==================== CL_CleanFileName Replace the displayed name for some resources ==================== */ const char *CL_CleanFileName( const char *filename ) { const char *pfilename = filename; if( COM_CheckString( filename ) && filename[0] == '!' ) pfilename = "customization"; return pfilename; } /* ==================== CL_RegisterCustomization register custom resource for player ==================== */ void CL_RegisterCustomization( resource_t *resource ) { qboolean bFound = false; customization_t *pList; for( pList = cl.players[resource->playernum].customdata.pNext; pList; pList = pList->pNext ) { if( !memcmp( pList->resource.rgucMD5_hash, resource->rgucMD5_hash, 16 )) { bFound = true; break; } } if( !bFound ) { player_info_t *player = &cl.players[resource->playernum]; if( !COM_CreateCustomization( &player->customdata, resource, resource->playernum, FCUST_FROMHPAK, NULL, NULL )) Con_Printf( "Unable to create custom decal for player %i\n", resource->playernum ); } else { Con_DPrintf( "Duplicate resource received and ignored.\n" ); } } /* ==================== CL_ProcessFile A file has been received via the fragmentation/reassembly layer, put it in the right spot and see if we have finished downloading files. ==================== */ void CL_ProcessFile( qboolean successfully_received, const char *filename ) { int sound_len = Q_strlen( DEFAULT_SOUNDPATH ); byte rgucMD5_hash[16]; const char *pfilename; resource_t *p; if( COM_CheckString( filename ) && successfully_received ) { if( filename[0] != '!' ) Con_Printf( "processing %s\n", filename ); } else if( !successfully_received ) { Con_Printf( S_ERROR "server failed to transmit file '%s'\n", CL_CleanFileName( filename )); } pfilename = filename; if( !Q_strnicmp( filename, DEFAULT_SOUNDPATH, sound_len )) pfilename += sound_len; for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext ) { if( !Q_strnicmp( filename, "!MD5", 4 )) { COM_HexConvert( filename + 4, 32, rgucMD5_hash ); if( !memcmp( p->rgucMD5_hash, rgucMD5_hash, 16 )) break; } else { if( p->type == t_generic ) { if( !Q_stricmp( p->szFileName, filename )) break; } else { if( !Q_stricmp( p->szFileName, pfilename )) break; } } } if( p != &cl.resourcesneeded ) { if( successfully_received ) ClearBits( p->ucFlags, RES_WASMISSING ); if( filename[0] == '!' ) { if( cls.netchan.tempbuffer ) { if( p->nDownloadSize == cls.netchan.tempbuffersize ) { if( p->ucFlags & RES_CUSTOM ) { HPAK_AddLump( true, CUSTOM_RES_PATH, p, cls.netchan.tempbuffer, NULL ); CL_RegisterCustomization( p ); } } else { Con_Printf( "Downloaded %i bytes for purported %i byte file, ignoring download\n", cls.netchan.tempbuffersize, p->nDownloadSize ); } if( cls.netchan.tempbuffer ) Mem_Free( cls.netchan.tempbuffer ); } cls.netchan.tempbuffersize = 0; cls.netchan.tempbuffer = NULL; } // moving to 'onhandle' list even if file was missed CL_MoveToOnHandList( p ); } if( cls.state != ca_disconnected ) { host.downloadcount = 0; for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext ) host.downloadcount++; if( cl.resourcesneeded.pNext == &cl.resourcesneeded ) { byte msg_buf[MAX_INIT_MSG]; sizebuf_t msg; MSG_Init( &msg, "Resource Registration", msg_buf, sizeof( msg_buf )); if( CL_PrecacheResources( )) CL_RegisterResources( &msg ); if( MSG_GetNumBytesWritten( &msg ) > 0 ) { Netchan_CreateFragments( &cls.netchan, &msg ); Netchan_FragSend( &cls.netchan ); } } if( cls.netchan.tempbuffer ) { Con_Printf( "Received a decal %s, but didn't find it in resources needed list!\n", pfilename ); Mem_Free( cls.netchan.tempbuffer ); } cls.netchan.tempbuffer = NULL; cls.netchan.tempbuffersize = 0; } } /* ==================== CL_ServerCommand send command to a server ==================== */ void CL_ServerCommand( qboolean reliable, char *fmt, ... ) { char string[MAX_SYSPATH]; va_list argptr; if( cls.state < ca_connecting ) return; va_start( argptr, fmt ); Q_vsprintf( string, fmt, argptr ); va_end( argptr ); if( reliable ) { MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd ); MSG_WriteString( &cls.netchan.message, string ); } else { MSG_BeginClientCmd( &cls.datagram, clc_stringcmd ); MSG_WriteString( &cls.datagram, string ); } } //============================================================================= /* ============== CL_SetInfo_f ============== */ void CL_SetInfo_f( void ) { convar_t *var; if( Cmd_Argc() == 1 ) { Con_Printf( "User info settings:\n" ); Info_Print( cls.userinfo ); Con_Printf( "Total %i symbols\n", Q_strlen( cls.userinfo )); return; } if( Cmd_Argc() != 3 ) { Con_Printf( S_USAGE "setinfo [ ]\n" ); return; } // NOTE: some userinfo comed from cvars, e.g. cl_lw but we can call "setinfo cl_lw 1" // without real cvar changing. So we need to lookup for cvar first to make sure what // our key is not linked with console variable var = Cvar_FindVar( Cmd_Argv( 1 )); // make sure what cvar is existed and really part of userinfo if( var && FBitSet( var->flags, FCVAR_USERINFO )) { Cvar_DirectSet( var, Cmd_Argv( 2 )); } else if( Info_SetValueForKey( cls.userinfo, Cmd_Argv( 1 ), Cmd_Argv( 2 ), MAX_INFO_STRING )) { // send update only on successfully changed userinfo Cmd_ForwardToServer (); } } /* ============== CL_Physinfo_f ============== */ void CL_Physinfo_f( void ) { Con_Printf( "Phys info settings:\n" ); Info_Print( cls.physinfo ); Con_Printf( "Total %i symbols\n", Q_strlen( cls.physinfo )); } qboolean CL_PrecacheResources( void ) { resource_t *pRes; // NOTE: world need to be loaded as first model for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext ) { if( FBitSet( pRes->ucFlags, RES_PRECACHED )) continue; if( pRes->type != t_model || pRes->nIndex != WORLD_INDEX ) continue; cl.models[pRes->nIndex] = Mod_LoadWorld( pRes->szFileName, true ); SetBits( pRes->ucFlags, RES_PRECACHED ); cl.nummodels = 1; break; } // then we set up all the world submodels for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext ) { if( FBitSet( pRes->ucFlags, RES_PRECACHED )) continue; if( pRes->type == t_model && pRes->szFileName[0] == '*' ) { cl.models[pRes->nIndex] = Mod_ForName( pRes->szFileName, false, false ); cl.nummodels = Q_max( cl.nummodels, pRes->nIndex + 1 ); SetBits( pRes->ucFlags, RES_PRECACHED ); if( cl.models[pRes->nIndex] == NULL ) { Con_Printf( S_ERROR "submodel %s not found\n", pRes->szFileName ); if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING )) { CL_Disconnect_f(); return false; } } } } if( cls.state != ca_active ) S_BeginRegistration(); // precache all the remaining resources where order is doesn't matter for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext ) { if( FBitSet( pRes->ucFlags, RES_PRECACHED )) continue; switch( pRes->type ) { case t_sound: if( pRes->nIndex != -1 ) { if( FBitSet( pRes->ucFlags, RES_WASMISSING )) { Con_Printf( S_ERROR "%s%s couldn't load\n", DEFAULT_SOUNDPATH, pRes->szFileName ); cl.sound_precache[pRes->nIndex][0] = 0; cl.sound_index[pRes->nIndex] = 0; } else { Q_strncpy( cl.sound_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.sound_precache[0] )); cl.sound_index[pRes->nIndex] = S_RegisterSound( pRes->szFileName ); if( !cl.sound_index[pRes->nIndex] ) { if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING )) { S_EndRegistration(); CL_Disconnect_f(); return false; } } } } else { // client sounds S_RegisterSound( pRes->szFileName ); } break; case t_skin: break; case t_model: cl.nummodels = Q_max( cl.nummodels, pRes->nIndex + 1 ); if( pRes->szFileName[0] != '*' ) { if( pRes->nIndex != -1 ) { cl.models[pRes->nIndex] = Mod_ForName( pRes->szFileName, false, true ); if( cl.models[pRes->nIndex] == NULL ) { if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING )) { S_EndRegistration(); CL_Disconnect_f(); return false; } } } else { CL_LoadClientSprite( pRes->szFileName ); } } break; case t_decal: if( !FBitSet( pRes->ucFlags, RES_CUSTOM )) Q_strncpy( host.draw_decals[pRes->nIndex], pRes->szFileName, sizeof( host.draw_decals[0] )); break; case t_generic: Q_strncpy( cl.files_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.files_precache[0] )); cl.numfiles = Q_max( cl.numfiles, pRes->nIndex + 1 ); break; case t_eventscript: Q_strncpy( cl.event_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.event_precache[0] )); CL_SetEventIndex( cl.event_precache[pRes->nIndex], pRes->nIndex ); break; default: MsgDev( D_REPORT, "unknown resource type\n" ); break; } SetBits( pRes->ucFlags, RES_PRECACHED ); } // make sure modelcount is in-range cl.nummodels = bound( 0, cl.nummodels, MAX_MODELS ); cl.numfiles = bound( 0, cl.numfiles, MAX_CUSTOM ); if( cls.state != ca_active ) S_EndRegistration(); return true; } /* ================== CL_FullServerinfo_f Sent by server when serverinfo changes ================== */ void CL_FullServerinfo_f( void ) { if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "fullserverinfo \n" ); return; } Q_strncpy( cl.serverinfo, Cmd_Argv( 1 ), sizeof( cl.serverinfo )); } /* ================= CL_Escape_f Escape to menu from game ================= */ void CL_Escape_f( void ) { if( cls.key_dest == key_menu ) return; // the final credits is running if( UI_CreditsActive( )) return; if( cls.state == ca_cinematic ) SCR_NextMovie(); // jump to next movie else UI_SetActiveMenu( true ); } /* ================= CL_InitLocal ================= */ void CL_InitLocal( void ) { cls.state = ca_disconnected; cls.signon = 0; cl.resourcesneeded.pNext = cl.resourcesneeded.pPrev = &cl.resourcesneeded; cl.resourcesonhand.pNext = cl.resourcesonhand.pPrev = &cl.resourcesonhand; Cvar_RegisterVariable( &mp_decals ); Cvar_RegisterVariable( &dev_overview ); Cvar_RegisterVariable( &cl_resend ); Cvar_RegisterVariable( &cl_allow_upload ); Cvar_RegisterVariable( &cl_allow_download ); Cvar_RegisterVariable( &cl_download_ingame ); Cvar_RegisterVariable( &cl_logofile ); Cvar_RegisterVariable( &cl_logocolor ); Cvar_RegisterVariable( &cl_test_bandwidth ); // register our variables cl_crosshair = Cvar_Get( "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" ); cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0, "disable delta-compression for server messages" ); cl_idealpitchscale = Cvar_Get( "cl_idealpitchscale", "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" ); cl_solid_players = Cvar_Get( "cl_solid_players", "1", 0, "Make all players not solid (can't traceline them)" ); cl_interp = Cvar_Get( "ex_interp", "0.1", FCVAR_ARCHIVE, "Interpolate object positions starting this many seconds in past" ); cl_timeout = Cvar_Get( "cl_timeout", "60", 0, "connect timeout (in-seconds)" ); rcon_client_password = Cvar_Get( "rcon_password", "", 0, "remote control client password" ); rcon_address = Cvar_Get( "rcon_address", "", 0, "remote control address" ); // userinfo cl_nopred = Cvar_Get( "cl_nopred", "0", FCVAR_ARCHIVE|FCVAR_USERINFO, "disable client movement prediction" ); name = Cvar_Get( "name", Sys_GetCurrentUser(), FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_PRINTABLEONLY, "player name" ); model = Cvar_Get( "model", "", FCVAR_USERINFO|FCVAR_ARCHIVE, "player model ('player' is a singleplayer model)" ); cl_updaterate = Cvar_Get( "cl_updaterate", "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" ); cl_dlmax = Cvar_Get( "cl_dlmax", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed fragment size on download resources" ); rate = Cvar_Get( "rate", "3500", FCVAR_USERINFO|FCVAR_ARCHIVE, "player network rate" ); topcolor = Cvar_Get( "topcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player top color" ); bottomcolor = Cvar_Get( "bottomcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player bottom color" ); cl_lw = Cvar_Get( "cl_lw", "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" ); Cvar_Get( "cl_lc", "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable lag compensation" ); Cvar_Get( "password", "", FCVAR_USERINFO, "server password" ); Cvar_Get( "team", "", FCVAR_USERINFO, "player team" ); Cvar_Get( "skin", "", FCVAR_USERINFO, "player skin" ); cl_showfps = Cvar_Get( "cl_showfps", "1", FCVAR_ARCHIVE, "show client fps" ); cl_nosmooth = Cvar_Get( "cl_nosmooth", "0", FCVAR_ARCHIVE, "disable smooth up stair climbing and interpolate position in multiplayer" ); cl_smoothtime = Cvar_Get( "cl_smoothtime", "0.1", FCVAR_ARCHIVE, "time to smooth up" ); cl_cmdbackup = Cvar_Get( "cl_cmdbackup", "10", FCVAR_ARCHIVE, "how many additional history commands are sent" ); cl_cmdrate = Cvar_Get( "cl_cmdrate", "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" ); cl_draw_particles = Cvar_Get( "r_drawparticles", "1", FCVAR_CHEAT, "render particles" ); cl_draw_tracers = Cvar_Get( "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" ); cl_draw_beams = Cvar_Get( "r_drawbeams", "1", FCVAR_CHEAT, "render beams" ); cl_lightstyle_lerping = Cvar_Get( "cl_lightstyle_lerping", "0", FCVAR_ARCHIVE, "enables animated light lerping (perfomance option)" ); cl_showerror = Cvar_Get( "cl_showerror", "0", FCVAR_ARCHIVE, "show prediction error" ); cl_bmodelinterp = Cvar_Get( "cl_bmodelinterp", "1", FCVAR_ARCHIVE, "enable bmodel interpolation" ); cl_clockreset = Cvar_Get( "cl_clockreset", "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" ); cl_fixtimerate = Cvar_Get( "cl_fixtimerate", "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" ); Cvar_Get( "hud_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" ); Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" ); cl_showevents = Cvar_Get( "cl_showevents", "0", FCVAR_ARCHIVE, "show events playback" ); // these two added to shut up CS 1.5 about 'unknown' commands Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" ); Cvar_Get( "direct", "1", FCVAR_ARCHIVE, "direct lighting level (legacy, unused)" ); // server commands Cmd_AddCommand ("noclip", NULL, "enable or disable no clipping mode" ); Cmd_AddCommand ("notarget", NULL, "notarget mode (monsters do not see you)" ); Cmd_AddCommand ("fullupdate", NULL, "re-init HUD on start demo recording" ); Cmd_AddCommand ("give", NULL, "give specified item or weapon" ); Cmd_AddCommand ("drop", NULL, "drop current/specified item or weapon" ); Cmd_AddCommand ("gametitle", NULL, "show game logo" ); Cmd_AddCommand( "kill", NULL, "die instantly" ); Cmd_AddCommand ("god", NULL, "enable godmode" ); Cmd_AddCommand ("fov", NULL, "set client field of view" ); Cmd_AddCommand ("log", NULL, "logging server events" ); // register our commands Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" ); Cmd_AddCommand ("localservers", CL_LocalServers_f, "collect info about local servers" ); Cmd_AddCommand ("internetservers", CL_InternetServers_f, "collect info about internet servers" ); Cmd_AddCommand ("cd", CL_PlayCDTrack_f, "Play cd-track (not real cd-player of course)" ); Cmd_AddCommand ("mp3", CL_PlayCDTrack_f, "Play mp3-track (based on virtual cd-player)" ); Cmd_AddCommand ("setinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of userinfo)" ); Cmd_AddCommand ("userinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of setinfo)" ); Cmd_AddCommand ("physinfo", CL_Physinfo_f, "print current client physinfo" ); Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" ); Cmd_AddCommand ("record", CL_Record_f, "record a demo" ); Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "play a demo" ); Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "demo benchmark" ); Cmd_AddCommand ("killdemo", CL_DeleteDemo_f, "delete a specified demo file and demoshot" ); Cmd_AddCommand ("startdemos", CL_StartDemos_f, "start playing back the selected demos sequentially" ); Cmd_AddCommand ("demos", CL_Demos_f, "restart looping demos defined by the last startdemos command" ); Cmd_AddCommand ("movie", CL_PlayVideo_f, "play a movie" ); Cmd_AddCommand ("stop", CL_Stop_f, "stop playing or recording a demo" ); Cmd_AddCommand ("info", NULL, "collect info about local servers with specified protocol" ); Cmd_AddCommand ("escape", CL_Escape_f, "escape from game to menu" ); Cmd_AddCommand ("togglemenu", CL_Escape_f, "toggle between game and menu" ); Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "show leaks on a map (if present of course)" ); Cmd_AddCommand ("linefile", CL_ReadLineFile_f, "show leaks on a map (if present of course)" ); Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "sent by server when serverinfo changes" ); Cmd_AddCommand ("upload", CL_BeginUpload_f, "uploading file to the server" ); Cmd_AddCommand ("quit", CL_Quit_f, "quit from game" ); Cmd_AddCommand ("exit", CL_Quit_f, "quit from game" ); Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" ); Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" ); Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" ); Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" ); Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" ); Cmd_AddCommand ("saveshot", CL_SaveShot_f, "used for create save previews with LoadGame menu" ); Cmd_AddCommand ("demoshot", CL_DemoShot_f, "used for create demo previews with PlayDemo menu" ); Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" ); Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" ); Cmd_AddCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" ); } //============================================================================ /* ================== CL_AdjustClock slowly adjuct client clock to smooth lag effect ================== */ void CL_AdjustClock( void ) { if( cl.timedelta == 0.0f || !cl_fixtimerate->value ) return; if( cl_fixtimerate->value < 0.0f ) Cvar_SetValue( "cl_fixtimerate", 7.5f ); if( fabs( cl.timedelta ) >= 0.001f ) { double msec, adjust, sign; msec = ( cl.timedelta * 1000.0 ); sign = ( msec < 0 ) ? 1.0 : -1.0; msec = fabs( msec ); adjust = sign * ( cl_fixtimerate->value / 1000.0 ); if( fabs( adjust ) < fabs( cl.timedelta )) { cl.timedelta += adjust; cl.time += adjust; } if( cl.oldtime > cl.time ) cl.oldtime = cl.time; } } /* ================== Host_ClientBegin ================== */ void Host_ClientBegin( void ) { // if client is not active, do nothing if( !cls.initialized ) return; // exec console commands Cbuf_Execute (); // finalize connection process if needs CL_CheckClientState(); // tell the client.dll about client data CL_UpdateClientData(); // if running the server locally, make intentions now if( SV_Active( )) CL_SendCommand (); } /* ================== Host_ClientFrame ================== */ void Host_ClientFrame( void ) { // if client is not active, do nothing if( !cls.initialized ) return; // if running the server remotely, send intentions now after // the incoming messages have been read if( !SV_Active( )) CL_SendCommand (); clgame.dllFuncs.pfnFrame( host.frametime ); // remember last received framenum CL_SetLastUpdate (); // read updates from server CL_ReadPackets (); // do prediction again in case we got // a new portion updates from server CL_RedoPrediction (); // TODO: implement // Voice_Idle( host.frametime ); // emit visible entities CL_EmitEntities (); // in case we lost connection CL_CheckForResend (); // procssing resources on handle while( CL_RequestMissingResources( )); // handle thirdperson camera CL_MoveThirdpersonCamera(); // handle spectator movement CL_MoveSpectatorCamera(); // catch changes video settings VID_CheckChanges(); // process VGUI VGui_RunFrame (); // update the screen SCR_UpdateScreen (); // update audio SND_UpdateSound (); // play avi-files SCR_RunCinematic (); // adjust client time CL_AdjustClock (); } //============================================================================ /* ==================== CL_Init ==================== */ void CL_Init( void ) { if( host.type == HOST_DEDICATED ) return; // nothing running on the client CL_InitLocal(); R_Init(); // init renderer S_Init(); // init sound // unreliable buffer. unsed for unreliable commands and voice stream MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf )); if( !CL_LoadProgs( va( "%s/client.dll", GI->dll_path ))) Host_Error( "can't initialize client.dll\n" ); cls.initialized = true; cl.maxclients = 1; // allow to drawing player in menu cls.olddemonum = -1; cls.demonum = -1; } /* =============== CL_Shutdown =============== */ void CL_Shutdown( void ) { // already freed if( !cls.initialized ) return; cls.initialized = false; Con_Printf( "CL_Shutdown()\n" ); Host_WriteOpenGLConfig (); Host_WriteVideoConfig (); CL_CloseDemoHeader(); IN_Shutdown (); SCR_Shutdown (); CL_UnloadProgs (); FS_Delete( "demoheader.tmp" ); // remove tmp file SCR_FreeCinematic (); // release AVI's *after* client.dll because custom renderer may use them S_Shutdown (); R_Shutdown (); Con_Shutdown (); }