/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_surf.c: surface-related refresh code #include "r_local.h" drawsurf_t r_drawsurf; int lightleft, sourcesstep, blocksize, sourcetstep; int lightdelta, lightdeltastep; int lightright, lightleftstep, lightrightstep, blockdivshift; unsigned blockdivmask; void *prowdestbase; pixel_t *pbasesource; int surfrowbytes; // used by ASM files unsigned *r_lightptr; int r_stepback; int r_lightwidth; int r_numhblocks, r_numvblocks; pixel_t *r_source, *r_sourcemax; void R_DrawSurfaceBlock8_mip0 (void); void R_DrawSurfaceBlock8_mip1 (void); void R_DrawSurfaceBlock8_mip2 (void); void R_DrawSurfaceBlock8_mip3 (void); static void (*surfmiptable[4])(void) = { R_DrawSurfaceBlock8_mip0, R_DrawSurfaceBlock8_mip1, R_DrawSurfaceBlock8_mip2, R_DrawSurfaceBlock8_mip3 }; //void R_BuildLightMap (void); extern unsigned blocklights[10240]; // allow some very large lightmaps float surfscale; qboolean r_cache_thrash; // set if surface cache is thrashing int sc_size; surfcache_t *sc_rover, *sc_base; static int rtable[MOD_FRAMES][MOD_FRAMES]; #if 1 static void R_BuildLightMap( ); /* =============== R_AddDynamicLights =============== */ void R_AddDynamicLights( msurface_t *surf ) { float dist, rad, minlight; int lnum, s, t, sd, td, smax, tmax; float sl, tl, sacc, tacc; vec3_t impact, origin_l; mextrasurf_t *info = surf->info; int sample_frac = 1.0; float sample_size; mtexinfo_t *tex; dlight_t *dl; uint *bl; // no dlighted surfaces here //if( !R_CountSurfaceDlights( surf )) return; sample_size = gEngfuncs.Mod_SampleSizeForFace( surf ); smax = (info->lightextents[0] / sample_size) + 1; tmax = (info->lightextents[1] / sample_size) + 1; tex = surf->texinfo; if( FBitSet( tex->flags, TEX_WORLD_LUXELS )) { if( surf->texinfo->faceinfo ) sample_frac = surf->texinfo->faceinfo->texture_step; //else if( FBitSet( surf->texinfo->flags, TEX_EXTRA_LIGHTMAP )) // sample_frac = LM_SAMPLE_EXTRASIZE; else sample_frac = LM_SAMPLE_SIZE; } for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ ) { if( !FBitSet( surf->dlightbits, BIT( lnum ))) continue; // not lit by this light dl = gEngfuncs.GetDynamicLight( lnum ); // transform light origin to local bmodel space //if( !tr.modelviewIdentity ) //Matrix4x4_VectorITransform( RI.objectMatrix, dl->origin, origin_l ); //else VectorCopy( dl->origin, origin_l ); rad = dl->radius; dist = PlaneDiff( origin_l, surf->plane ); rad -= fabs( dist ); // rad is now the highest intensity on the plane minlight = dl->minlight; if( rad < minlight ) continue; minlight = rad - minlight; if( surf->plane->type < 3 ) { VectorCopy( origin_l, impact ); impact[surf->plane->type] -= dist; } else VectorMA( origin_l, -dist, surf->plane->normal, impact ); sl = DotProduct( impact, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0]; tl = DotProduct( impact, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1]; bl = blocklights; for( t = 0, tacc = 0; t < tmax; t++, tacc += sample_size ) { td = (tl - tacc) * sample_frac; if( td < 0 ) td = -td; for( s = 0, sacc = 0; s < smax; s++, sacc += sample_size, bl += 1 ) { sd = (sl - sacc) * sample_frac; if( sd < 0 ) sd = -sd; if( sd > td ) dist = sd + (td >> 1); else dist = td + (sd >> 1); if( dist < minlight ) { //printf("dlight %f\n", dist); //*(void**)0 = 0; bl[0] += ((int)((rad - dist) * 256) * 7.5); //bl[1] += ((int)((rad - dist) * 256) * 2.5) / 256; //bl[2] += ((int)((rad - dist) * 256) * 2.5) / 256; } } } } } /* ================= R_BuildLightmap Combine and scale multiple lightmaps into the floating format in r_blocklights ================= */ static void R_BuildLightMap( ) { int smax, tmax; uint *bl, scale; int i, map, size, s, t; int sample_size; msurface_t *surf = r_drawsurf.surf; mextrasurf_t *info = surf->info; color24 *lm; qboolean dynamic = 0; sample_size = gEngfuncs.Mod_SampleSizeForFace( surf ); smax = ( info->lightextents[0] / sample_size ) + 1; tmax = ( info->lightextents[1] / sample_size ) + 1; //smax = (surf->extents[0]>>4)+1; //tmax = (surf->extents[1]>>4)+1; size = smax * tmax; lm = surf->samples; memset( blocklights, 0, sizeof( uint ) * size ); // add all the lightmaps for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ ) { scale = tr.lightstylevalue[surf->styles[map]]; for( i = 0, bl = blocklights; i < size; i++, bl += 1, lm++ ) { bl[0] += lm->r * scale * 2.5; bl[0] += lm->g * scale * 2.5; bl[0] += lm->b * scale * 2.5; //printf("test\n"); //bl[1] += gEngfuncs.LightToTexGamma( lm->g ) * scale; //bl[2] += gEngfuncs.LightToTexGamma( lm->b ) * scale; } } // add all the dynamic lights if( surf->dlightframe == r_framecount ) R_AddDynamicLights( surf ); // Put into texture format //stride -= (smax << 2); //bl = blocklights; /*for( t = 0; t < tmax; t++, dest += stride ) { for( s = 0; s < smax; s++ ) { dest[0] = Q_min((bl[0] >> 7), 255 ); //dest[1] = Q_min((bl[1] >> 7), 255 ); //dest[2] = Q_min((bl[2] >> 7), 255 ); //dest[3] = 255; bl += 3; dest += 4; } }*/ // bound, invert, and shift for (i=0 ; i 65535 * 3 ) t = 65535 * 3; t = t / 2048 / 3;//(255*256 - t) >> (8 - VID_CBITS); //if (t < (1 << 6)) //t = (1 << 6); t = t << 8; blocklights[i] = t; } } #else /* =============== R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights =============== */ void R_BuildLightMap (void) { int smax, tmax; int t; int i, size; byte *lightmap; unsigned scale; int maps; msurface_t *surf; surf = r_drawsurf.surf; //smax = (surf->extents[0]>>4)+1; //tmax = (surf->extents[1]>>4)+1; mextrasurf_t *info = surf->info; int sample_size = gEngfuncs.Mod_SampleSizeForFace( surf ); smax = ( info->lightextents[0] / sample_size ) + 1; tmax = ( info->lightextents[1] / sample_size ) + 1; size = smax*tmax; if (r_fullbright->value ) { for (i=0 ; isamples; if (lightmap) for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = r_drawsurf.lightadj[maps]; // 8.8 fraction for (i=0 ; idlightframe == r_framecount) //R_AddDynamicLights (); // bound, invert, and shift /*for (i=0 ; i> (8 - VID_CBITS); if (t < (1 << 6)) t = (1 << 6); blocklights[i] = t; }*/ for (i=0 ; i 767 ) t = 767; t = t * 31 / 256/3;//(255*256 - t) >> (8 - VID_CBITS); //if (t < (1 << 6)) //t = (1 << 6); t = t << 8; blocklights[i] = t; } } #endif void R_InitRandomTable( void ) { int tu, tv; // make random predictable gEngfuncs.COM_SetRandomSeed( 255 ); for( tu = 0; tu < MOD_FRAMES; tu++ ) { for( tv = 0; tv < MOD_FRAMES; tv++ ) { rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF ); } } gEngfuncs.COM_SetRandomSeed( 0 ); } /* =============== R_TextureAnim Returns the proper texture for a given time and base texture, do not process random tiling =============== */ texture_t *R_TextureAnim( texture_t *b ) { texture_t *base = b; int count, reletive; if( RI.currententity->curstate.frame ) { if( base->alternate_anims ) base = base->alternate_anims; } if( !base->anim_total ) return base; if( base->name[0] == '-' ) { return b; // already tiled } else { int speed; // Quake1 textures uses 10 frames per second if( FBitSet( R_GetTexture( base->gl_texturenum )->flags, TF_QUAKEPAL )) speed = 10; else speed = 20; reletive = (int)(gpGlobals->time * speed) % base->anim_total; } count = 0; while( base->anim_min > reletive || base->anim_max <= reletive ) { base = base->anim_next; if( !base || ++count > MOD_FRAMES ) return b; } return base; } /* =============== R_TextureAnimation Returns the proper texture for a given time and surface =============== */ texture_t *R_TextureAnimation( msurface_t *s ) { texture_t *base = s->texinfo->texture; int count, reletive; if( RI.currententity && RI.currententity->curstate.frame ) { if( base->alternate_anims ) base = base->alternate_anims; } if( !base->anim_total ) return base; if( base->name[0] == '-' ) { int tx = (int)((s->texturemins[0] + (base->width << 16)) / base->width) % MOD_FRAMES; int ty = (int)((s->texturemins[1] + (base->height << 16)) / base->height) % MOD_FRAMES; reletive = rtable[tx][ty] % base->anim_total; } else { int speed; // Quake1 textures uses 10 frames per second if( FBitSet( R_GetTexture( base->gl_texturenum )->flags, TF_QUAKEPAL )) speed = 10; else speed = 20; reletive = (int)(gpGlobals->time * speed) % base->anim_total; } count = 0; while( base->anim_min > reletive || base->anim_max <= reletive ) { base = base->anim_next; if( !base || ++count > MOD_FRAMES ) return s->texinfo->texture; } return base; } /* =============== R_DrawSurface =============== */ void R_DrawSurface (void) { pixel_t *basetptr; int smax, tmax, twidth; int u; int soffset, basetoffset, texwidth; int horzblockstep; pixel_t *pcolumndest; void (*pblockdrawer)(void); image_t *mt; surfrowbytes = r_drawsurf.rowbytes; mt = r_drawsurf.image; r_source = mt->pixels[r_drawsurf.surfmip]; // the fractional light values should range from 0 to (VID_GRADES - 1) << 16 // from a source range of 0 - 255 texwidth = mt->width >> r_drawsurf.surfmip; blocksize = 16 >> r_drawsurf.surfmip; blockdivshift = 4 - r_drawsurf.surfmip; blockdivmask = (1 << blockdivshift) - 1; r_lightwidth = ( r_drawsurf.surf->info->lightextents[0] / gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf ) ) + 1; //r_lightwidth = (r_drawsurf.surf->extents[0]>>4)+1; r_numhblocks = r_drawsurf.surfwidth >> blockdivshift; r_numvblocks = r_drawsurf.surfheight >> blockdivshift; //============================== pblockdrawer = surfmiptable[r_drawsurf.surfmip]; // TODO: only needs to be set when there is a display settings change horzblockstep = blocksize; smax = mt->width >> r_drawsurf.surfmip; twidth = texwidth; tmax = mt->height >> r_drawsurf.surfmip; sourcetstep = texwidth; r_stepback = tmax * twidth; r_sourcemax = r_source + (tmax * smax); soffset = r_drawsurf.surf->texturemins[0]; basetoffset = r_drawsurf.surf->texturemins[1]; // << 16 components are to guarantee positive values for % soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % smax; basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip) + (tmax << 16)) % tmax) * twidth)]; pcolumndest = r_drawsurf.surfdat; for (u=0 ; u= smax) soffset = 0; pcolumndest += horzblockstep; } // test what if we have very slow cache building //usleep(10000); } //============================================================================= #if !id386 #define BLEND_LM(pix, light) vid.colormap[(pix >> 3) | ((light & 0x1f00) << 5)] | pix & 7; /* ================ R_DrawSurfaceBlock8_mip0 ================ */ void R_DrawSurfaceBlock8_mip0 (void) { int v, i, b, lightstep, lighttemp, light; pixel_t pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> 4; lightrightstep = (r_lightptr[1] - lightright) >> 4; for (i=0 ; i<16 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 4; light = lightright; for (b=15; b>=0; b--) { pix = psource[b]; prowdest[b] = BLEND_LM(pix, light); // pix; //((unsigned char *)vid.colormap) //[(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_DrawSurfaceBlock8_mip1 ================ */ void R_DrawSurfaceBlock8_mip1 (void) { int v, i, b, lightstep, lighttemp, light; pixel_t pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> 3; lightrightstep = (r_lightptr[1] - lightright) >> 3; for (i=0 ; i<8 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 3; light = lightright; for (b=7; b>=0; b--) { pix = psource[b]; prowdest[b] = BLEND_LM(pix, light); //((unsigned char *)vid.colormap) //[(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_DrawSurfaceBlock8_mip2 ================ */ void R_DrawSurfaceBlock8_mip2 (void) { int v, i, b, lightstep, lighttemp, light; pixel_t pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> 2; lightrightstep = (r_lightptr[1] - lightright) >> 2; for (i=0 ; i<4 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 2; light = lightright; for (b=3; b>=0; b--) { pix = psource[b]; prowdest[b] = BLEND_LM(pix, light);; //((unsigned char *)vid.colormap) //[(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_DrawSurfaceBlock8_mip3 ================ */ void R_DrawSurfaceBlock8_mip3 (void) { int v, i, b, lightstep, lighttemp, light; pixel_t pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> 1; lightrightstep = (r_lightptr[1] - lightright) >> 1; for (i=0 ; i<2 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 1; light = lightright; for (b=1; b>=0; b--) { pix = psource[b]; prowdest[b] = BLEND_LM(pix, light);; //((unsigned char *)vid.colormap) //[(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } #endif //============================================================================ /* ================ R_InitCaches ================ */ void R_InitCaches (void) { int size; int pix; // calculate size to allocate if (sw_surfcacheoverride->value) { size = sw_surfcacheoverride->value; } else { size = SURFCACHE_SIZE_AT_320X240 * 2; pix = vid.width * vid.height * 2; if (pix > 64000) size += (pix-64000)*3; } // round up to page size size = (size + 8191) & ~8191; gEngfuncs.Con_Printf ("%ik surface cache\n", size/1024); sc_size = size; if( sc_base ) { D_FlushCaches( false ); Mem_Free( sc_base ); } sc_base = (surfcache_t *)Mem_Calloc(r_temppool,size); sc_rover = sc_base; sc_base->next = NULL; sc_base->owner = NULL; sc_base->size = sc_size; } /* ================== D_FlushCaches ================== */ void D_FlushCaches( qboolean newmap ) { surfcache_t *c; // if newmap, surfaces already freed if( !newmap ) { for(c = sc_base ; c ; c = c->next ) { if ( c->owner ) *c->owner = NULL; } } sc_rover = sc_base; sc_base->next = NULL; sc_base->owner = NULL; sc_base->size = sc_size; } /* ================= D_SCAlloc ================= */ surfcache_t *D_SCAlloc (int width, int size) { surfcache_t *new; qboolean wrapped_this_time; if ((width < 0) )// || (width > 256)) gEngfuncs.Host_Error ("D_SCAlloc: bad cache width %d\n", width); if ((size <= 0) || (size > 0x10000000)) gEngfuncs.Host_Error ("D_SCAlloc: bad cache size %d\n", size); size = (int)&((surfcache_t *)0)->data[size]; size = (size + 3) & ~3; if (size > sc_size) gEngfuncs.Host_Error ("D_SCAlloc: %i > cache size of %i",size, sc_size); // if there is not size bytes after the rover, reset to the start wrapped_this_time = false; if ( !sc_rover || (byte *)sc_rover - (byte *)sc_base > sc_size - size) { if (sc_rover) { wrapped_this_time = true; } sc_rover = sc_base; } // colect and free surfcache_t blocks until the rover block is large enough new = sc_rover; if (sc_rover->owner) *sc_rover->owner = NULL; while (new->size < size) { // free another sc_rover = sc_rover->next; if (!sc_rover) gEngfuncs.Host_Error ("D_SCAlloc: hit the end of memory"); if (sc_rover->owner) *sc_rover->owner = NULL; new->size += sc_rover->size; new->next = sc_rover->next; } // create a fragment out of any leftovers if (new->size - size > 256) { sc_rover = (surfcache_t *)( (byte *)new + size); sc_rover->size = new->size - size; sc_rover->next = new->next; sc_rover->width = 0; sc_rover->owner = NULL; new->next = sc_rover; new->size = size; } else sc_rover = new->next; new->width = width; // DEBUG if (width > 0) new->height = (size - sizeof(*new) + sizeof(new->data)) / width; new->owner = NULL; // should be set properly after return if (d_roverwrapped) { if (wrapped_this_time || (sc_rover >= d_initial_rover)) r_cache_thrash = true; } else if (wrapped_this_time) { d_roverwrapped = true; } return new; } /* ================= D_SCDump ================= */ void D_SCDump (void) { surfcache_t *test; for (test = sc_base ; test ; test = test->next) { if (test == sc_rover) gEngfuncs.Con_Printf ("ROVER:\n"); gEngfuncs.Con_Printf ("%p : %i bytes %i width\n",test, test->size, test->width); } } //============================================================================= // if the num is not a power of 2, assume it will not repeat int MaskForNum (int num) { if (num==128) return 127; if (num==64) return 63; if (num==32) return 31; if (num==16) return 15; return 255; } int D_log2 (int num) { int c; c = 0; while (num>>=1) c++; return c; } //============================================================================= void R_DecalComputeBasis( msurface_t *surf, int flags, vec3_t textureSpaceBasis[3] ); void R_DrawSurfaceDecals() { msurface_t *fa = r_drawsurf.surf; decal_t *p; for( p = fa->pdecals; p; p = p->pnext) { pixel_t *dest, *source; vec4_t textureU, textureV; image_t *tex = R_GetTexture( p->texture ); int s1 = 0,t1 = 0, s2 = tex->width, t2 = tex->height; unsigned int height; unsigned int f, fstep; int skip; pixel_t *buffer; qboolean transparent; int x, y, u,v, sv, w, h; vec3_t basis[3]; Vector4Copy( fa->texinfo->vecs[0], textureU ); Vector4Copy( fa->texinfo->vecs[1], textureV ); R_DecalComputeBasis( fa, 0, basis ); w = fabs( tex->width * DotProduct( textureU, basis[0] )) + fabs( tex->height * DotProduct( textureU, basis[1] )); h = fabs( tex->width * DotProduct( textureV, basis[0] )) + fabs( tex->height * DotProduct( textureV, basis[1] )); // project decal center into the texture space of the surface x = DotProduct( p->position, textureU ) + textureU[3] - fa->texturemins[0] - w/2; y = DotProduct( p->position, textureV ) + textureV[3] - fa->texturemins[1] - h/2; x = x >> r_drawsurf.surfmip; y = y >> r_drawsurf.surfmip; w = w >> r_drawsurf.surfmip; h = h >> r_drawsurf.surfmip; if( x < 0 ) { s1 += (-x)*(s2-s1) / w; x = 0; } if( x + w > r_drawsurf.surfwidth ) { s2 -= (x + w - r_drawsurf.surfwidth) * (s2 - s1)/ w ; w = r_drawsurf.surfwidth - x; } if( y + h > r_drawsurf.surfheight ) { t2 -= (y + h - r_drawsurf.surfheight) * (t2 - t1) / h; h = r_drawsurf.surfheight - y; } if( !tex->pixels[0] || s1 >= s2 || t1 >= t2 ) continue; if( tex->alpha_pixels ) { buffer = tex->alpha_pixels; transparent = true; } else buffer = tex->pixels[0]; height = h; if (y < 0) { skip = -y; height += y; y = 0; } else skip = 0; dest = ((pixel_t*)r_drawsurf.surfdat) + y * r_drawsurf.rowbytes + x; for (v=0 ; vwidth + s1; { f = 0; fstep = s2*0x10000/w; if( w == s2 - s1 ) fstep = 0x10000; for (u=0 ; u>16]; int alpha = 7; f += fstep; if( transparent ) { alpha &= src >> 16 - 3; src = src << 3; } if( alpha <= 0 ) continue; if( alpha < 7) // && (vid.rendermode == kRenderTransAlpha || vid.rendermode == kRenderTransTexture ) ) { pixel_t screen = dest[u]; // | 0xff & screen & src ; dest[u] = vid.alphamap[( alpha << 16)|(src & 0xff00)|(screen>>8)] << 8 | (screen & 0xff) | ((src & 0xff) >> 3); } else dest[u] = src; } } dest += r_drawsurf.rowbytes; } } } /* ================ D_CacheSurface ================ */ surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel) { surfcache_t *cache; int maps; // // if the surface is animating or flashing, flush the cache // r_drawsurf.image = R_GetTexture(R_TextureAnimation (surface)->gl_texturenum); /// todo: port this //r_drawsurf.lightadj[0] = r_newrefdef.lightstyles[surface->styles[0]].white*128; //r_drawsurf.lightadj[1] = r_newrefdef.lightstyles[surface->styles[1]].white*128; //r_drawsurf.lightadj[2] = r_newrefdef.lightstyles[surface->styles[2]].white*128; //r_drawsurf.lightadj[3] = r_newrefdef.lightstyles[surface->styles[3]].white*128; // // see if the cache holds apropriate data // cache = CACHESPOT(surface)[miplevel]; // check for lightmap modification for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ ) { if( tr.lightstylevalue[surface->styles[maps]] != surface->cached_light[maps] ) { surface->dlightframe = r_framecount; } } if (cache && !cache->dlight && surface->dlightframe != r_framecount && cache->image == r_drawsurf.image && cache->lightadj[0] == r_drawsurf.lightadj[0] && cache->lightadj[1] == r_drawsurf.lightadj[1] && cache->lightadj[2] == r_drawsurf.lightadj[2] && cache->lightadj[3] == r_drawsurf.lightadj[3] ) return cache; // // determine shape of surface // surfscale = 1.0 / (1<extents[0] >> miplevel; r_drawsurf.rowbytes = r_drawsurf.surfwidth; r_drawsurf.surfheight = surface->extents[1] >> miplevel; // // allocate memory if needed // if (!cache) // if a texture just animated, don't reallocate it { cache = D_SCAlloc (r_drawsurf.surfwidth, r_drawsurf.surfwidth * r_drawsurf.surfheight * 2); CACHESPOT(surface)[miplevel] = cache; cache->owner = &CACHESPOT(surface)[miplevel]; cache->mipscale = surfscale; } if (surface->dlightframe == r_framecount) cache->dlight = 1; else cache->dlight = 0; r_drawsurf.surfdat = (pixel_t *)cache->data; cache->image = r_drawsurf.image; cache->lightadj[0] = r_drawsurf.lightadj[0]; cache->lightadj[1] = r_drawsurf.lightadj[1]; cache->lightadj[2] = r_drawsurf.lightadj[2]; cache->lightadj[3] = r_drawsurf.lightadj[3]; for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ ) { surface->cached_light[maps] = tr.lightstylevalue[surface->styles[maps]]; } // // draw and light the surface texture // r_drawsurf.surf = surface; c_surf++; // calculate the lightings R_BuildLightMap ( ); // rasterize the surface into the cache R_DrawSurface (); R_DrawSurfaceDecals(); return cache; }