/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef WADFILE_H #define WADFILE_H /* ======================================================================== .WAD archive format (WhereAllData - WAD) List of compressed files, that can be identify only by TYP_* <format> header: dwadinfo_t[dwadinfo_t] file_1: byte[dwadinfo_t[num]->disksize] file_2: byte[dwadinfo_t[num]->disksize] file_3: byte[dwadinfo_t[num]->disksize] ... file_n: byte[dwadinfo_t[num]->disksize] infotable dlumpinfo_t[dwadinfo_t->numlumps] ======================================================================== */ #define IDWAD2HEADER (('2'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD2" quake wads #define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD3" half-life wads // dlumpinfo_t->attribs #define ATTR_NONE 0 // allow to read-write #define ATTR_READONLY BIT( 0 ) // don't overwrite this lump in anyway #define ATTR_COMPRESSED BIT( 1 ) // not used for now, just reserved #define ATTR_HIDDEN BIT( 2 ) // not used for now, just reserved #define ATTR_SYSTEM BIT( 3 ) // not used for now, just reserved // dlumpinfo_t->type #define TYP_ANY -1 // any type can be accepted #define TYP_NONE 0 // unknown lump type #define TYP_LABEL 1 // legacy from Doom1. Empty lump - label (like P_START, P_END etc) #define TYP_PALETTE 64 // quake or half-life palette (768 bytes) #define TYP_DDSTEX 65 // contain DDS texture #define TYP_GFXPIC 66 // menu or hud image (not contain mip-levels) #define TYP_MIPTEX 67 // quake1 and half-life in-game textures with four miplevels #define TYP_SCRIPT 68 // contain script files #define TYP_COLORMAP2 69 // old stuff. build palette from LBM file (not used) #define TYP_QFONT 70 // half-life font (qfont_t) /* ======================================================================== .LMP image format (Half-Life gfx.wad lumps) ======================================================================== */ typedef struct lmp_s { unsigned int width; unsigned int height; } lmp_t; /* ======================================================================== .MIP image format (half-Life textures) ======================================================================== */ typedef struct mip_s { char name[16]; unsigned int width; unsigned int height; unsigned int offsets[4]; // four mip maps stored } mip_t; #endif//WADFILE_H