/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
*	This product contains software technology licensed from Id
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/

#ifndef NET_API_H
#define NET_API_H

#include "netadr.h"

#define NETAPI_REQUEST_SERVERLIST		( 0 )  // Doesn't need a remote address
#define NETAPI_REQUEST_PING			( 1 )
#define NETAPI_REQUEST_RULES			( 2 )
#define NETAPI_REQUEST_PLAYERS		( 3 )
#define NETAPI_REQUEST_DETAILS		( 4 )

// Set this flag for things like broadcast requests, etc. where the engine should not
// kill the request hook after receiving the first response
#define FNETAPI_MULTIPLE_RESPONSE		( 1<<0 )

struct net_response_s;
typedef void (*net_api_response_func_t) ( struct net_response_s *response );

#define NET_SUCCESS				( 0 )
#define NET_ERROR_TIMEOUT			( 1<<0 )
#define NET_ERROR_PROTO_UNSUPPORTED		( 1<<1 )
#define NET_ERROR_UNDEFINED			( 1<<2 )

typedef struct net_adrlist_s
{
	struct net_adrlist_s	*next;
	netadr_t			remote_address;
} net_adrlist_t;

typedef struct net_response_s
{
	// NET_SUCCESS or an error code
	int		error;
	// Context ID
	int		context;
	// Type
	int		type;
	// Server that is responding to the request
	netadr_t		remote_address;
	// Response RTT ping time
	double		ping;
	// Key/Value pair string ( separated by backlash \ characters )
	// WARNING:  You must copy this buffer in the callback function, because it is freed
	// by the engine right after the call!!!!
	// ALSO: For NETAPI_REQUEST_SERVERLIST requests, this will be a pointer to a linked list of net_adrlist_t's
	void		*response;
} net_response_t;

typedef struct net_status_s
{
	// Connected to remote server?  1 == yes, 0 otherwise
	int		connected;
	// Client's IP address
	netadr_t		local_address;
	// Address of remote server
	netadr_t		remote_address;
	// Packet Loss ( as a percentage )
	int		packet_loss;
	// Latency, in seconds ( multiply by 1000.0 to get milliseconds )
	double		latency;
	// Connection time, in seconds
	double		connection_time;
	// Rate setting ( for incoming data )
	double		rate;
} net_status_t;

typedef struct net_api_s
{
	// APIs
	void		(*InitNetworking)( void );
	void		(*Status )( struct net_status_s *status );
	void		(*SendRequest)( int context, int request, int flags, double timeout, struct netadr_s *remote_address, net_api_response_func_t response );
	void		(*CancelRequest)( int context );
	void		(*CancelAllRequests)( void );
	const char	*(*AdrToString)( struct netadr_s *a );
	int		( *CompareAdr)( struct netadr_s *a, struct netadr_s *b );
	int		( *StringToAdr)( char *s, struct netadr_s *a );
	const char	*(*ValueForKey)( const char *s, const char *key );
	void		(*RemoveKey)( char *s, const char *key );
	void		(*SetValueForKey)( char *s, const char *key, const char *value, int maxsize );
} net_api_t;

#endif//NET_APIH