/* android.c - android support for filesystem Copyright (C) 2022 Velaron This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "port.h" #if XASH_ANDROID #include #include #include #include #include #include #include STDINT_H #include "filesystem_internal.h" #include "crtlib.h" #include "xash3d_mathlib.h" #include "common/com_strings.h" #include #include #include #include struct android_assets_s { string package_name; qboolean engine; AAssetManager *asset_manager; AAssetDir *dir; }; struct jni_methods_s { JNIEnv *env; jobject activity; jclass activity_class; jmethodID getPackageName; jmethodID getCallingPackage; jmethodID getAssetsList; jmethodID getAssets; } jni; static void Android_GetAssetManager( android_assets_t *assets ) { jobject assetManager; assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine ); if( assetManager ) assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager ); else if( assets->engine ) Con_Reportf( S_WARN "Couldn't add engine assets!" ); } static const char *Android_GetPackageName( qboolean engine ) { static string pkg; jstring resultJNIStr; const char *resultCStr; resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, engine ? jni.getPackageName : jni.getCallingPackage ); if( !resultJNIStr ) return NULL; resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL ); Q_strncpy( pkg, resultCStr, sizeof( pkg )); (*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr ); return pkg; } static void Android_ListDirectory( stringlist_t *list, const char *path, qboolean engine ) { jstring JStr = (*jni.env)->NewStringUTF( jni.env, path ); jobjectArray JNIArray = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssetsList, engine, JStr ); int JNIArraySize = (*jni.env)->GetArrayLength( jni.env, JNIArray ); for( int i = 0; i < JNIArraySize; i++ ) { jstring JNIStr = (*jni.env)->GetObjectArrayElement( jni.env, JNIArray, i ); const char *CStr = (*jni.env)->GetStringUTFChars( jni.env, JNIStr, NULL ); stringlistappend( list, (char *)CStr ); (*jni.env)->ReleaseStringUTFChars( jni.env, JNIStr, CStr ); } } static void FS_CloseAndroidAssets( android_assets_t *assets ) { if( assets->dir ) AAssetDir_close( assets->dir ); Mem_Free( assets ); } static android_assets_t *FS_LoadAndroidAssets( qboolean engine ) { android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets )); assets->engine = engine; Android_GetAssetManager( assets ); if( !assets->asset_manager ) { FS_CloseAndroidAssets( assets ); return NULL; } assets->dir = AAssetManager_openDir( assets->asset_manager, "" ); if( !assets->dir ) { FS_CloseAndroidAssets( assets ); return NULL; } return assets; } static int FS_FileTime_AndroidAssets( searchpath_t *search, const char *filename ) { static time_t time; if( !time ) { struct tm file_tm; strptime( __DATE__ " "__TIME__, "%b %d %Y %H:%M:%S", &file_tm ); time = mktime( &file_tm ); } return time; } static int FS_FindFile_AndroidAssets( struct searchpath_s *search, const char *path, char *fixedname, size_t len ) { AAsset *assets = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_UNKNOWN ); if( assets ) { AAsset_close( assets ); Q_strncpy( fixedname, path, len ); return 0; } return -1; } static void FS_PrintInfo_AndroidAssets( searchpath_t *search, char *dst, size_t size ) { Q_snprintf( dst, size, "%s", search->assets->package_name ); } static void FS_Close_AndroidAssets( searchpath_t *search ) { FS_CloseAndroidAssets( search->assets ); } static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive ) { string temp; stringlist_t dirlist; const char *slash, *backslash, *colon, *separator; int basepathlength, dirlistindex, resultlistindex; char *basepath; slash = Q_strrchr( pattern, '/' ); backslash = Q_strrchr( pattern, '\\' ); colon = Q_strrchr( pattern, ':' ); separator = Q_max( slash, backslash ); separator = Q_max( separator, colon ); basepathlength = separator ? (separator + 1 - pattern) : 0; basepath = Mem_Calloc( fs_mempool, basepathlength + 1 ); if( basepathlength ) memcpy( basepath, pattern, basepathlength ); basepath[basepathlength] = '\0'; stringlistinit( &dirlist ); Android_ListDirectory( &dirlist, basepath, search->assets->engine ); Q_strncpy( temp, basepath, sizeof( temp )); for( dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++ ) { Q_strncpy( &temp[basepathlength], dirlist.strings[dirlistindex], sizeof( temp ) - basepathlength ); if( matchpattern( temp, (char *)pattern, true )) { for( resultlistindex = 0; resultlistindex < list->numstrings; resultlistindex++ ) { if( !Q_strcmp( list->strings[resultlistindex], temp )) break; } if( resultlistindex == list->numstrings ) stringlistappend( list, temp ); } } stringlistfreecontents( &dirlist ); Mem_Free( basepath ); } static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind ) { file_t *file = Mem_Calloc( fs_mempool, sizeof( *file )); AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM ); file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length ); file->position = 0; file->ungetc = EOF; AAsset_close( assets ); return file; } static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize ) { byte *buf; off_t size; AAsset *asset; if( filesize ) *filesize = 0; asset = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_RANDOM ); if( !asset ) return NULL; size = AAsset_getLength( asset ); buf = (byte *)Mem_Malloc( fs_mempool, size + 1 ); buf[size] = '\0'; if( AAsset_read( asset, buf, size ) < 0 ) { Mem_Free( buf ); AAsset_close( asset ); return NULL; } AAsset_close( asset ); if( filesize ) *filesize = size; return buf; } searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags ) { searchpath_t *search; android_assets_t *assets = NULL; qboolean engine = true; if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH )) return NULL; if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder )) engine = false; assets = FS_LoadAndroidAssets( engine ); if( !assets ) { Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine )); return NULL; } Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name )); search = Mem_Calloc( fs_mempool, sizeof( *search )); Q_strncpy( search->filename, assets->package_name, sizeof( search->filename )); search->assets = assets; search->type = SEARCHPATH_ANDROID_ASSETS; SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); search->pfnPrintInfo = FS_PrintInfo_AndroidAssets; search->pfnClose = FS_Close_AndroidAssets; search->pfnOpenFile = FS_OpenFile_AndroidAssets; search->pfnFileTime = FS_FileTime_AndroidAssets; search->pfnFindFile = FS_FindFile_AndroidAssets; search->pfnSearch = FS_Search_AndroidAssets; search->pfnLoadFile = FS_LoadAndroidAssetsFile; Con_Reportf( "Adding Android assets: %s\n", assets->package_name ); return search; } void FS_InitAndroid( void ) { jmethodID getContext; jni.env = (JNIEnv *)Sys_GetNativeObject( "JNIEnv" ); jni.activity_class = Sys_GetNativeObject( "ActivityClass" ); getContext = (*jni.env)->GetStaticMethodID( jni.env, jni.activity_class, "getContext", "()Landroid/content/Context;" ); jni.activity = (*jni.env)->CallStaticObjectMethod( jni.env, jni.activity_class, getContext ); jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" ); jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" ); jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" ); jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" ); } #endif // XASH_ANDROID