mittorn
|
d97d4d6c42
|
filesystem: add XASH_ANDROID_ASSETS macro for aassets switch
|
9 months ago |
Alibek Omarov
|
a443547d4d
|
common: defaults: add default macro for default gameinfo max_edicts value
|
1 year ago |
Alibek Omarov
|
ef663a8790
|
engine: partially remove legacy Android port, in preparation of new port merge
|
1 year ago |
Alibek Omarov
|
05560c7607
|
engine: always read and set vid_fullscreen value directly with it's object
|
2 years ago |
Alibek Omarov
|
6e27926a10
|
engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
|
2 years ago |
SNMetamorph
|
575179dbf5
|
engine: client: added default dead zone values for psvita platform
|
2 years ago |
fgsfds
|
adc5aa4659
|
psvita: don't default to -dev 255
|
2 years ago |
fgsfds
|
6304b51f32
|
psvita: fno-short-enums, make ref_gl function somewhat
|
2 years ago |
fgsfds
|
7424b29e56
|
engine: initial psvita build support
|
2 years ago |
Alibek Omarov
|
555fd02407
|
defaults: reorganize platform default overrides, disable touch for nswitch
|
2 years ago |
fgsfds
|
25a1cb8ce7
|
Nintendo Switch support (again)
|
2 years ago |
Alibek Omarov
|
c28aeb2362
|
engine: make crashhandler implementation choice private to crashhandler code
|
2 years ago |
Alibek Omarov
|
f8e6033ae6
|
engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms
|
3 years ago |
Gleb Mazovetskiy
|
a234888d44
|
Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
|
4 years ago |
Alibek Omarov
|
2d97126baf
|
defaults: if no crashhandler was defined, fallback to null
|
4 years ago |
mittorn
|
bef873e1f8
|
platform/android: enable dynamic dladdr, fix build
|
4 years ago |
Alibek Omarov
|
f59a3ca417
|
defaults: use appropriate Win32 check macro
|
5 years ago |
mittorn
|
d8f20f3642
|
common: add DOS4GW platform
|
5 years ago |
Alibek Omarov
|
9421457b3a
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
Alibek Omarov
|
c613118199
|
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
|
5 years ago |
mittorn
|
177f8ed653
|
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
|
5 years ago |
Alibek Omarov
|
7f1dd248c2
|
backends: add XASH_MESSAGEBOX to specify messagebox platform implementation
|
5 years ago |
Alibek Omarov
|
9e99a2bc37
|
engine: dirty sdl1.2 port
|
5 years ago |
mittorn
|
23956a0b82
|
platform: alsa support
|
5 years ago |
mittorn
|
803c396fa2
|
platform: new fbdev bakend, move in_evdev to bakends
|
5 years ago |
Alibek Omarov
|
147c702f2f
|
defaults: specify two default renderers, one is accelerated, second is software
|
5 years ago |
Alibek Omarov
|
4e4a9827b1
|
defaults: remove dead macro
|
5 years ago |
Alibek Omarov
|
3fef353291
|
android: initial port
|
6 years ago |
Alibek Omarov
|
d62a12dd9a
|
ref: allow to use shortened name when specifying -ref in command line
|
6 years ago |
Alibek Omarov
|
441795943b
|
ref_gl: move gl specific defines out from defaults.h, remove VIDEO_DONTCARE hack, automatically set XASH_GLES if wrapper is set
|
6 years ago |
Alibek Omarov
|
574f03c139
|
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
|
6 years ago |
Alibek Omarov
|
99bd7c81da
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
Alibek Omarov
|
7c772d6bfd
|
engine: rework timer stuff, move to platform. Move debugger present checks to platform
|
6 years ago |
Alibek Omarov
|
3f2a8f7704
|
Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
|
7 years ago |
Alibek Omarov
|
25325e6150
|
Port common.h and system.h. Add backends.h, defaults.h, port.h, xash3d_types.h from fork
|
7 years ago |