45 Commits (c29ad6b598557d3bebe3fb1cf29041c29cdae20f)

Author SHA1 Message Date
Alibek Omarov c8e1ffe0dd engine: client: use soundlist to acquire random sounds for temp entities 10 months ago
Alibek Omarov 0b24810927 engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 10 months ago
Alibek Omarov 75d476f9df engine: fix -Wmissing-prototypes 10 months ago
Alibek Omarov 380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior 11 months ago
Alibek Omarov be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 11 months ago
Alibek Omarov d2bbe9dfd2 engine: client: don't spawn multiple model effects 11 months ago
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 12 months ago
Alibek Omarov e95139af94 engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 1 year ago
Alibek Omarov 962f88d31b engine: client: use physents for flashlight tracing, as GoldSrc does 1 year ago
Alibek Omarov 1ee01163b7 engine: client: move scrn cvars to static allocation 2 years ago
Alibek Omarov 8888b456df engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions 2 years ago
Alibek Omarov 9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2 years ago
Alibek Omarov 0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
SNMetamorph 3ab749cc2e engine: client: cl_tent: fixed incorrect players spray textures update 2 years ago
SNMetamorph e204f05726 engine: client: fixed players spray textures not being updated 2 years ago
Alibek Omarov 0c50e43663 engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc 2 years ago
Alibek Omarov af8febabd1 engine: client: make temp entity buffer larger in case of long textmessages 2 years ago
Alibek Omarov 52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
Alibek Omarov 0fa1b4f944 engine: client: refactor tempentity parsing, make multipliers close to GoldSrc 3 years ago
Alibek Omarov 0027678a56 engine: client: print which tempentity type was overflowed 3 years ago
Alibek Omarov 2c1b862654 engine: client: ignore EF_BRIGHTFIELD for local client 3 years ago
Alibek Omarov 4f89288ccf common: cleanup port.h 3 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Andrey Akhmichin 5aef09ce5d engine: client: simplified strings operations. 4 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
Alibek Omarov 2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 5 years ago
Alibek Omarov b16529cc65 Apply 4511 update 6 years ago
Alibek Omarov 7d8b63fd88 ref: get rid of R_IncrementSpeedsCounter 6 years ago
Alibek Omarov 4d9563ea03 ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll 6 years ago
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 6 years ago
Alibek Omarov 574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 6 years ago
Alibek Omarov e193ac2c04 ref: more @mittorn's changes on RefAPI 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov 6ba406be7d legacymode: some codestyle fixes 6 years ago
mittorn 6a02a571c1 Legacy protocol compatibility (cl_legacymode) 6 years ago
Alibek Omarov aae3510763 Apply 4281 update 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 1e7f9d00c3 Apply 4150 update 7 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 7 years ago
mittorn 050d2a3d0f Apply Apr18 update 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago