fgsfds
|
9150bbdfd8
|
ref: gl: psvita: remove the GL_CheckExtension hack
|
2 years ago |
fgsfds
|
aa4e2f0ae4
|
ref: gl: psvita: use Cvar_FullSet to disable r_studio_drawelements
|
2 years ago |
fgsfds
|
2bacc91922
|
ref: gl: move vgl_shim to ref/gl
|
2 years ago |
fgsfds
|
82cfd3ecc3
|
ref: gl: psvita: revert arrayverts change, it doesn't matter that much
|
2 years ago |
fgsfds
|
5a3e3b3977
|
ref: gl: add immediate mode shim for psvita
|
2 years ago |
fgsfds
|
9cf6e421cb
|
ref: gl: psvita: force-enable NPOT textures
|
2 years ago |
fgsfds
|
34dd52ca90
|
ref: gl: trust the GL_EXTENSIONS string on psvita
|
2 years ago |
fgsfds
|
7424b29e56
|
engine: initial psvita build support
|
2 years ago |
Alibek Omarov
|
f4069de7f2
|
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
|
2 years ago |
Alibek Omarov
|
ced6e8869a
|
ref: fix chrome texture being misaligned
|
2 years ago |
Alibek Omarov
|
74ce7e9b10
|
ref: don't apply rendercolor to studio models where it's not needed
|
2 years ago |
Alibek Omarov
|
4bbd0cc404
|
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
|
2 years ago |
Andrey Akhmichin
|
7555fefc18
|
ref: gl: simplify strings operations.
|
2 years ago |
Alibek Omarov
|
fd3c5e8384
|
ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs
|
2 years ago |
Alibek Omarov
|
406eb828da
|
ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
|
2 years ago |
SNMetamorph
|
3bd8ad50d2
|
ref: gl: fixed crash when opening "Customize" menu
|
2 years ago |
Alibek Omarov
|
88045ce3be
|
ref: gl: link liblog for Android
|
2 years ago |
Alibek Omarov
|
76d0608ee1
|
ref: fix beams end point
|
2 years ago |
Alibek Omarov
|
b1e2e84a11
|
wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
|
2 years ago |
Alibek Omarov
|
12a6088912
|
ref: gl: move GLES wrappers libraries to 3rdparty folder
|
2 years ago |
Alibek Omarov
|
327eb330ed
|
ref: gl: minimize dependency on internal engine headers
|
2 years ago |
Alibek Omarov
|
6d37398fad
|
ref: gl: convert to include targets usage
|
2 years ago |
Alibek Omarov
|
61c142e2db
|
ref: move renderers into ref subdirectory
|
2 years ago |