Alibek Omarov
|
3f724b6b17
|
filesystem: remove some really unused variables
|
1 year ago |
Alibek Omarov
|
0d6137ee40
|
filesystem: make generic archive loading functions (with the exception of WADs). Do not alter global searchpath from archives.
|
2 years ago |
Alibek Omarov
|
653eb00cc6
|
filesystem: unify prototypes of archive opening functions
|
2 years ago |
Alibek Omarov
|
de88aec958
|
filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
* Add Xash3D FWGS contributors copyrights
|
2 years ago |
Alibek Omarov
|
3393e2d95c
|
filesystem: implement directory entries caching, to avoid excessive directory listing syscalls to emulate case-insensitive filesystems
* simplify game directory initialization code
|
2 years ago |
Alibek Omarov
|
ee218f36e0
|
filesystem: pak: no need to free files ptr anymore
|
2 years ago |
Alibek Omarov
|
9397301a73
|
filesystem: remove excessive filename field from archive structs, use common in searchpath_t. Small optimizations for PAK
|
2 years ago |
Alibek Omarov
|
f1ec612819
|
filesystem: hungry
|
2 years ago |
Alibek Omarov
|
08f834cd82
|
filesystem: make all archive searchpath functions private
|
2 years ago |
Velaron
|
24f7db19d8
|
filesystem: switch file operations to an interface
|
2 years ago |
Alibek Omarov
|
0d449370e0
|
filesystem: fixes for GCC 3
|
2 years ago |
SNMetamorph
|
fd7dba74cd
|
filesystem: fixed build for Windows
|
2 years ago |
Alibek Omarov
|
5e4fc64430
|
filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
|
2 years ago |