Velaron
|
d015e97eae
|
engine: client: m_rawinput support on windows
|
4 years ago |
Velaron
|
b4aecfbf23
|
engine: move some input code
|
4 years ago |
FOTMarut
|
79a7b7b1a3
|
engine: platform: sdl: Fix mousewheel in SDL2
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
|
5 years ago |
mittorn
|
84a3f6883d
|
sdl: add EGL hint
|
5 years ago |
mittorn
|
02c68c3a70
|
platform/sdl: add missing Platform_Shutdown
|
5 years ago |
mittorn
|
70cc52e203
|
posix/sdl: fix build
|
5 years ago |
mittorn
|
3e3aff040e
|
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
|
5 years ago |
mittorn
|
3a416636f1
|
engine: mark GAME_EXPORT's
|
5 years ago |
Alibek Omarov
|
0c3be639c5
|
engine: reliably tell client.dll about vid mode changes
|
5 years ago |
Alibek Omarov
|
9421457b3a
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
Alibek Omarov
|
0636dc45bd
|
engine: sdl: fix resizing event handling
|
5 years ago |
Alibek Omarov
|
1f308a43c8
|
engine: fix build after lowmemory rebase
|
5 years ago |
Alibek Omarov
|
9d826016b0
|
engine: finish sdl1.2 port
|
5 years ago |
Alibek Omarov
|
4d5e7c0557
|
platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
|
5 years ago |
Alibek Omarov
|
8dafbaeda2
|
engine: platform: sdl: dirty wip sdl1.2 port
|
5 years ago |
mittorn
|
7f6395fa7d
|
ref: display transformation API
|
5 years ago |
Alibek Omarov
|
dc207a449c
|
engine: fix -Werror=strict-prototypes
|
5 years ago |
mittorn
|
7f3ee9ca71
|
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
|
5 years ago |
Alibek Omarov
|
7be094b563
|
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
|
5 years ago |
Alibek Omarov
|
4beba75159
|
engine: fix various compiler warnings
|
5 years ago |
Alibek Omarov
|
b2895770b8
|
platform: remove unneeded argument from SNDDMA_Init
|
5 years ago |
Alibek Omarov
|
fa68108907
|
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
|
5 years ago |
Alibek Omarov
|
f2d588574c
|
sdl: vid: fix engine window being restored immediately after being maximized
|
6 years ago |
Alibek Omarov
|
413882a8d5
|
sdl: fix typos
|
6 years ago |
Alibek Omarov
|
c92f8f71a7
|
sdl: vid: allow to build with earlier versions of SDL2
|
6 years ago |
Alibek Omarov
|
eb22ff53c4
|
sdl: vid: fix washed out screen on Windows and probably other platforms(#50)
|
6 years ago |
Alibek Omarov
|
90ff7f24b3
|
sdl: vid: fix building with older SDL2
|
6 years ago |
Alibek Omarov
|
2e953bd1a9
|
ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
|
6 years ago |
Alibek Omarov
|
57f9e7dda6
|
sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
|
6 years ago |
Alibek Omarov
|
29a48cb34c
|
sdl: vid: fix disabling vsync when loading a level
|
6 years ago |
Alibek Omarov
|
3fef353291
|
android: initial port
|
6 years ago |
Alibek Omarov
|
1a700fd06b
|
platform: move MSGBOX implementation to platform backends
|
6 years ago |
Alibek Omarov
|
99478ba9bd
|
sdl: vid: fix unitialized variables, better warning report
|
6 years ago |
Alibek Omarov
|
211d3c5213
|
sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
|
6 years ago |
mittorn
|
d5b6ccb3e2
|
ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
|
6 years ago |
Alibek Omarov
|
a9cf3357c7
|
ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore
|
6 years ago |
Alibek Omarov
|
92b89936b3
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
mittorn
|
57320c0c25
|
ref: get rid of vidState, add GL_SwapBuffers to engine exports
|
6 years ago |
Alibek Omarov
|
e5000742f1
|
ref: context creating prototype, not working yet
|
6 years ago |
Alibek Omarov
|
e193ac2c04
|
ref: more @mittorn's changes on RefAPI
|
6 years ago |
Alibek Omarov
|
99bd7c81da
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
mittorn
|
23d0f33ad1
|
Refactor extension detection, add VBO detection
|
6 years ago |
Alibek Omarov
|
103a2fccaa
|
sdl: vid: rework safegl option
|
6 years ago |
Alibek Omarov
|
7205f2d4fa
|
sound: sdl: use SDL_setenv for crossplatform
|
6 years ago |
Alibek Omarov
|
9935e2c8d3
|
sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform
|
6 years ago |
Alibek Omarov
|
80fc7209ed
|
sound: move related function declarations to platform header. Remove unused.
|
6 years ago |
mittorn
|
aed53c4fda
|
Do not spam in console if vsync not availiable
|
6 years ago |
a1batross
|
0964fb11e4
|
sdl: partially fix maximizing window on Windows
|
6 years ago |
Alibek Omarov
|
1b9bfd8906
|
platform: sdl: fix compiling
|
6 years ago |
Alibek Omarov
|
7c772d6bfd
|
engine: rework timer stuff, move to platform. Move debugger present checks to platform
|
6 years ago |