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@ -330,7 +330,9 @@ static const char *FS_FixFileCase( const char *path ) |
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if( !fs_caseinsensitive ) |
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if( !fs_caseinsensitive ) |
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return path; |
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return path; |
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if( path[0] != '/' ) |
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Q_snprintf( path2, sizeof( path2 ), "./%s", path ); |
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Q_snprintf( path2, sizeof( path2 ), "./%s", path ); |
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else Q_strncpy( path2, path, PATH_MAX ); |
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fname = Q_strrchr( path2, '/' ); |
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fname = Q_strrchr( path2, '/' ); |
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@ -465,9 +467,13 @@ void FS_Path_f( void ) |
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else if( s->wad ) Con_Printf( "%s (%i files)", s->wad->filename, s->wad->numlumps ); |
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else if( s->wad ) Con_Printf( "%s (%i files)", s->wad->filename, s->wad->numlumps ); |
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else Con_Printf( "%s", s->filename ); |
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else Con_Printf( "%s", s->filename ); |
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if( FBitSet( s->flags, FS_GAMEDIR_PATH )) |
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if( s->flags & FS_GAMERODIR_PATH ) Con_Printf( " ^2rodir^7" ); |
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Con_Printf( " ^2gamedir^7\n" ); |
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if( s->flags & FS_GAMEDIR_PATH ) Con_Printf( " ^2gamedir^7" ); |
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else Con_Printf( "\n" ); |
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if( s->flags & FS_CUSTOM_PATH ) Con_Printf( " ^2custom^7" ); |
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if( s->flags & FS_NOWRITE_PATH ) Con_Printf( " ^2nowrite^7" ); |
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if( s->flags & FS_STATIC_PATH ) Con_Printf( " ^2static^7" ); |
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Con_Printf( "\n" ); |
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} |
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} |
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} |
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} |
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@ -703,7 +709,7 @@ Sets fs_writedir, adds the directory to the head of the path, |
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then loads and adds pak1.pak pak2.pak ... |
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then loads and adds pak1.pak pak2.pak ... |
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================ |
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================ |
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*/ |
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*/ |
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void FS_AddGameDirectory( const char *dir, int flags ) |
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void FS_AddGameDirectory( const char *dir, uint flags ) |
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{ |
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{ |
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stringlist_t list; |
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stringlist_t list; |
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searchpath_t *search; |
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searchpath_t *search; |
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@ -756,11 +762,51 @@ void FS_AddGameDirectory( const char *dir, int flags ) |
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FS_AddGameHierarchy |
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FS_AddGameHierarchy |
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================ |
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================ |
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*/ |
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*/ |
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void FS_AddGameHierarchy( const char *dir, int flags ) |
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void FS_AddGameHierarchy( const char *dir, uint flags ) |
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{ |
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{ |
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// Add the common game directory
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int i; |
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if( COM_CheckString( dir )) |
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qboolean isGameDir = flags & FS_GAMEDIR_PATH; |
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GI->added = true; |
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if( !COM_CheckString( dir )) |
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return; |
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// add the common game directory
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// recursive gamedirs
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// for example, czeror->czero->cstrike->valve
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for( i = 0; i < SI.numgames; i++ ) |
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{ |
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if( !Q_strnicmp( SI.games[i]->gamefolder, dir, 64 )) |
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{ |
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MsgDev( D_NOTE, "FS_AddGameHierarchy: %d %s %s\n", i, SI.games[i]->gamefolder, SI.games[i]->basedir ); |
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if( !SI.games[i]->added && Q_stricmp( SI.games[i]->gamefolder, SI.games[i]->basedir ) ) |
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{ |
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SI.games[i]->added = true; |
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FS_AddGameHierarchy( SI.games[i]->basedir, flags & (~FS_GAMEDIR_PATH) ); |
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} |
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break; |
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} |
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} |
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if( host.rodir[0] ) |
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{ |
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// append new flags to rodir, except FS_GAMEDIR_PATH and FS_CUSTOM_PATH
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uint newFlags = FS_NOWRITE_PATH | (flags & (~FS_GAMEDIR_PATH|FS_CUSTOM_PATH)); |
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if( isGameDir ) |
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newFlags |= FS_GAMERODIR_PATH; |
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FS_AllowDirectPaths( true ); |
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FS_AddGameDirectory( va( "%s/%s/", host.rodir, dir ), newFlags ); |
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FS_AllowDirectPaths( false ); |
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} |
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if( isGameDir ) |
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FS_AddGameDirectory( va( "%s/downloaded/", dir ), FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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FS_AddGameDirectory( va( "%s/", dir ), flags ); |
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FS_AddGameDirectory( va( "%s/", dir ), flags ); |
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if( isGameDir ) |
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FS_AddGameDirectory( va( "%s/custom/", dir ), FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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} |
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} |
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/*
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/*
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@ -855,6 +901,25 @@ void FS_Rescan( void ) |
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FS_ClearSearchPath(); |
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FS_ClearSearchPath(); |
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#ifdef __ANDROID__ |
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char *str; |
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if( str = getenv("XASH3D_EXTRAS_PAK1") ) |
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FS_AddPack_Fullpath( str, NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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if( str = getenv("XASH3D_EXTRAS_PAK2") ) |
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FS_AddPack_Fullpath( str, NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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//FS_AddPack_Fullpath( "/data/data/in.celest.xash3d.hl.test/files/pak.pak", NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
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#elif TARGET_OS_IPHONE |
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{ |
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FS_AddPack_Fullpath( va( "%sextras.pak", SDL_GetBasePath() ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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FS_AddPack_Fullpath( va( "%sextras_%s.pak", SDL_GetBasePath(), GI->gamefolder ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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} |
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#elif defined(__SAILFISH__) |
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{ |
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FS_AddPack_Fullpath( va( SHAREPATH"/extras.pak" ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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FS_AddPack_Fullpath( va( SHAREPATH"/%s/extras.pak", GI->gamefolder ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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} |
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#endif |
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if( Q_stricmp( GI->basedir, GI->gamefolder )) |
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if( Q_stricmp( GI->basedir, GI->gamefolder )) |
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FS_AddGameHierarchy( GI->basedir, 0 ); |
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FS_AddGameHierarchy( GI->basedir, 0 ); |
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if( Q_stricmp( GI->basedir, GI->falldir ) && Q_stricmp( GI->gamefolder, GI->falldir )) |
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if( Q_stricmp( GI->basedir, GI->falldir ) && Q_stricmp( GI->gamefolder, GI->falldir )) |
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@ -1265,7 +1330,7 @@ static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, g |
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FS_ConvertGameInfo |
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FS_ConvertGameInfo |
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================ |
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================ |
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*/ |
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*/ |
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void FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_path, const char *liblist_path ) |
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static qboolean FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_path, const char *liblist_path ) |
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{ |
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{ |
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gameinfo_t GameInfo; |
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gameinfo_t GameInfo; |
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@ -1275,7 +1340,11 @@ void FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_path, const c |
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{ |
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{ |
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Con_DPrintf( "Convert %s to %s\n", liblist_path, gameinfo_path ); |
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Con_DPrintf( "Convert %s to %s\n", liblist_path, gameinfo_path ); |
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FS_WriteGameInfo( gameinfo_path, &GameInfo ); |
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FS_WriteGameInfo( gameinfo_path, &GameInfo ); |
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return true; |
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} |
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} |
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return false; |
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} |
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} |
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/*
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/*
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@ -1333,11 +1402,47 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo ) |
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string liblist_path, gameinfo_path; |
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string liblist_path, gameinfo_path; |
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string default_gameinfo_path; |
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string default_gameinfo_path; |
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gameinfo_t tmpGameInfo; |
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gameinfo_t tmpGameInfo; |
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qboolean haveUpdate = false; |
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Q_snprintf( default_gameinfo_path, sizeof( default_gameinfo_path ), "%s/gameinfo.txt", fs_basedir ); |
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Q_snprintf( default_gameinfo_path, sizeof( default_gameinfo_path ), "%s/gameinfo.txt", fs_basedir ); |
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Q_snprintf( gameinfo_path, sizeof( gameinfo_path ), "%s/gameinfo.txt", gamedir ); |
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Q_snprintf( gameinfo_path, sizeof( gameinfo_path ), "%s/gameinfo.txt", gamedir ); |
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Q_snprintf( liblist_path, sizeof( liblist_path ), "%s/liblist.gam", gamedir ); |
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Q_snprintf( liblist_path, sizeof( liblist_path ), "%s/liblist.gam", gamedir ); |
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// here goes some RoDir magic...
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if( host.rodir[0] ) |
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{ |
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string filepath_ro, liblist_ro; |
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fs_offset_t roLibListTime, roGameInfoTime, rwGameInfoTime; |
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Q_snprintf( filepath_ro, sizeof( filepath_ro ), "%s/%s/gameinfo.txt", host.rodir, gamedir ); |
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Q_snprintf( liblist_ro, sizeof( liblist_ro ), "%s/%s/liblist.gam", host.rodir, gamedir ); |
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roLibListTime = FS_SysFileTime( liblist_ro ); |
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roGameInfoTime = FS_SysFileTime( filepath_ro ); |
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rwGameInfoTime = FS_SysFileTime( gameinfo_path ); |
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if( roLibListTime > rwGameInfoTime ) |
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{ |
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haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro ); |
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} |
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else if( roGameInfoTime > rwGameInfoTime ) |
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{ |
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char *afile_ro = FS_LoadDirectFile( filepath_ro, NULL ); |
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if( afile_ro ) |
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{ |
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gameinfo_t gi; |
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haveUpdate = true; |
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FS_InitGameInfo( &gi, gamedir ); |
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FS_ParseGenericGameInfo( &gi, afile_ro, true ); |
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FS_WriteGameInfo( gameinfo_path, &gi ); |
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Mem_Free( afile_ro ); |
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} |
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} |
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} |
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// if user change liblist.gam update the gameinfo.txt
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// if user change liblist.gam update the gameinfo.txt
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if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false )) |
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if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false )) |
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FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path ); |
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FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path ); |
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@ -1443,12 +1548,24 @@ void FS_Init( void ) |
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#ifndef _WIN32 |
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#ifndef _WIN32 |
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if( Sys_CheckParm( "-casesensitive" ) ) |
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if( Sys_CheckParm( "-casesensitive" ) ) |
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fs_caseinsensitive = false; |
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fs_caseinsensitive = false; |
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if( !fs_caseinsensitive ) |
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{ |
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if( host.rodir[0] && !Q_strcmp( host.rodir, host.rootdir ) ) |
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{ |
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Sys_Error( "RoDir and default rootdir can't point to same directory!" ); |
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} |
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} |
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else |
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#endif |
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#endif |
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{ |
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if( host.rodir[0] && !Q_stricmp( host.rodir, host.rootdir ) ) |
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{ |
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Sys_Error( "RoDir and default rootdir can't point to same directory!" ); |
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} |
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} |
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// ignore commandlineoption "-game" for other stuff
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// ignore commandlineoption "-game" for other stuff
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stringlistinit( &dirs ); |
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listdirectory( &dirs, "./", false ); |
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stringlistsort( &dirs ); |
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SI.numgames = 0; |
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SI.numgames = 0; |
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Q_strncpy( fs_basedir, SI.basedirName, sizeof( fs_basedir )); // default dir
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Q_strncpy( fs_basedir, SI.basedirName, sizeof( fs_basedir )); // default dir
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@ -1468,7 +1585,32 @@ void FS_Init( void ) |
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Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir )); // default dir
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Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir )); // default dir
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} |
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} |
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// add readonly directories first
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if( host.rodir[0] ) |
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{ |
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stringlistinit( &dirs ); |
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listdirectory( &dirs, host.rodir, false ); |
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stringlistsort( &dirs ); |
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for( i = 0; i < dirs.numstrings; i++ ) |
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{ |
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if( !FS_SysFolderExists( dirs.strings[i] ) || ( !Q_stricmp( dirs.strings[i], ".." ) && !fs_ext_path )) |
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continue; |
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// magic here is that dirs.strings don't contain full path
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// so code below checks and creates folders in current directory(host.rootdir)
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if( !FS_SysFolderExists( dirs.strings[i] ) ) |
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FS_CreatePath( dirs.strings[i] ); |
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} |
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stringlistfreecontents( &dirs ); |
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} |
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// validate directories
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// validate directories
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stringlistinit( &dirs ); |
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listdirectory( &dirs, "./", false ); |
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stringlistsort( &dirs ); |
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for( i = 0; i < dirs.numstrings; i++ ) |
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for( i = 0; i < dirs.numstrings; i++ ) |
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{ |
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{ |
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if( !Q_stricmp( fs_basedir, dirs.strings[i] )) |
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if( !Q_stricmp( fs_basedir, dirs.strings[i] )) |
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@ -1749,7 +1891,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir |
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// search through the path, one element at a time
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// search through the path, one element at a time
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for( search = fs_searchpaths; search; search = search->next ) |
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for( search = fs_searchpaths; search; search = search->next ) |
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{ |
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{ |
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if( gamedironly & !FBitSet( search->flags, FS_GAMEDIR_PATH )) |
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if( gamedironly & !FBitSet( search->flags, FS_GAMEDIRONLY_SEARCH_FLAGS )) |
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continue; |
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continue; |
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// is the element a pak file?
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|
// is the element a pak file?
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|
@ -2738,7 +2880,7 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly ) |
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// search through the path, one element at a time
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|
// search through the path, one element at a time
|
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|
|
for( searchpath = fs_searchpaths; searchpath; searchpath = searchpath->next ) |
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|
for( searchpath = fs_searchpaths; searchpath; searchpath = searchpath->next ) |
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|
|
{ |
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|
{ |
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|
|
if( gamedironly && !FBitSet( searchpath->flags, FS_GAMEDIR_PATH )) |
|
|
|
if( gamedironly && !FBitSet( searchpath->flags, FS_GAMEDIRONLY_SEARCH_FLAGS )) |
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|
|
continue; |
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|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
// is the element a pak file?
|
|
|
|
// is the element a pak file?
|
|
|
@ -3221,14 +3363,21 @@ open the wad for reading & writing |
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|
|
wfile_t *W_Open( const char *filename, int *error ) |
|
|
|
wfile_t *W_Open( const char *filename, int *error ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
wfile_t *wad = (wfile_t *)Mem_Calloc( fs_mempool, sizeof( wfile_t )); |
|
|
|
wfile_t *wad = (wfile_t *)Mem_Calloc( fs_mempool, sizeof( wfile_t )); |
|
|
|
|
|
|
|
const char *basename; |
|
|
|
int i, lumpcount; |
|
|
|
int i, lumpcount; |
|
|
|
dlumpinfo_t *srclumps; |
|
|
|
dlumpinfo_t *srclumps; |
|
|
|
size_t lat_size; |
|
|
|
size_t lat_size; |
|
|
|
dwadinfo_t header; |
|
|
|
dwadinfo_t header; |
|
|
|
|
|
|
|
|
|
|
|
// NOTE: FS_Open is load wad file from the first pak in the list (while fs_ext_path is false)
|
|
|
|
// NOTE: FS_Open is load wad file from the first pak in the list (while fs_ext_path is false)
|
|
|
|
if( fs_ext_path ) wad->handle = FS_Open( filename, "rb", false ); |
|
|
|
if( fs_ext_path ) basename = filename; |
|
|
|
else wad->handle = FS_Open( COM_FileWithoutPath( filename ), "rb", false ); |
|
|
|
else basename = COM_FileWithoutPath( filename ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
wad->handle = FS_Open( basename, "rb", false ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// HACKHACK: try to open WAD by full path for RoDir, when searchpaths are not ready
|
|
|
|
|
|
|
|
if( host.rodir[0] && fs_ext_path && wad->handle == NULL ) |
|
|
|
|
|
|
|
wad->handle = FS_SysOpen( filename, "rb" ); |
|
|
|
|
|
|
|
|
|
|
|
if( wad->handle == NULL ) |
|
|
|
if( wad->handle == NULL ) |
|
|
|
{ |
|
|
|
{ |
|
|
|