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ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs
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@ -1792,7 +1792,11 @@ void R_GenerateVBO( void )
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R_ClearVBO();
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R_ClearVBO();
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// we do not want to write vbo code that does not use multitexture
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// we do not want to write vbo code that does not use multitexture
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#if ALLOW_VBO
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if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 )
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if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 )
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#else
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if( 1 )
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#endif
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{
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{
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gEngfuncs.Cvar_FullSet( "gl_vbo", "0", FCVAR_READ_ONLY );
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gEngfuncs.Cvar_FullSet( "gl_vbo", "0", FCVAR_READ_ONLY );
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return;
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return;
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