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@ -279,7 +279,7 @@ typedef struct gameinfo_s |
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char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds
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char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds
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int max_edicts; // min edicts is 600, max edicts is 4096
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int max_edicts; // min edicts is 600, max edicts is 8196
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int max_tents; // min temp ents is 300, max is 2048
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int max_tents; // min temp ents is 300, max is 2048
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int max_beams; // min beams is 64, max beams is 512
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int max_beams; // min beams is 64, max beams is 512
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int max_particles; // min particles is 4096, max particles is 32768
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int max_particles; // min particles is 4096, max particles is 32768
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