From f9a9aedea57cb60ac480769f67c144b3b0a843bf Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Mon, 26 May 2025 20:10:40 +0500 Subject: [PATCH] engine: set fps_override to 0 by default, it's still experimental and breaks multiplayer Was probably set to 1 by mistake. --- engine/common/host.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/common/host.c b/engine/common/host.c index 30eb3b00..c33e0894 100644 --- a/engine/common/host.c +++ b/engine/common/host.c @@ -74,7 +74,7 @@ static CVAR_DEFINE_AUTO( host_gameloaded, "0", FCVAR_READ_ONLY, "inidcates a loa static CVAR_DEFINE_AUTO( host_clientloaded, "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" ); CVAR_DEFINE_AUTO( host_limitlocal, "0", 0, "apply cl_cmdrate and rate to loopback connection" ); CVAR_DEFINE( host_maxfps, "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host fps upper limit" ); -CVAR_DEFINE_AUTO( fps_override, "1", FCVAR_FILTERABLE, "unlock higher framerate values, not supported" ); +CVAR_DEFINE_AUTO( fps_override, "0", FCVAR_FILTERABLE, "unlock higher framerate values, not supported" ); static CVAR_DEFINE_AUTO( host_framerate, "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" ); static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" ); static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );