@ -1677,47 +1677,56 @@ R_LightLambert
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*/
*/
void R_LightLambert ( vec4_t light [ MAX_LOCALLIGHTS ] , vec3_t normal , vec3_t color , byte * out )
static void R_LightLambert ( vec4_t light [ MAX_LOCALLIGHTS ] , const vec3_t normal , const vec3_t color , byte * out )
{
{
vec3_t finalLight ;
vec3_t finalLight ;
vec3_t localLight ;
int i ;
int i ;
if ( ! g_studio . numlocallights )
{
VectorScale ( color , 255.0f , out ) ;
return ;
}
VectorCopy ( color , finalLight ) ;
VectorCopy ( color , finalLight ) ;
for ( i = 0 ; i < g_studio . numlocallights ; i + + )
for ( i = 0 ; i < g_studio . numlocallights ; i + + )
{
{
float r , r2 ;
float r ;
if ( tr . fFlipViewModel )
r = DotProduct ( normal , light [ i ] ) ;
r = DotProduct ( normal , light [ i ] ) ;
if ( likely ( ! tr . fFlipViewModel ) )
else r = - DotP roduct ( normal , light [ i ] ) ;
r = - r ;
if ( r > 0.0f )
if ( r > 0.0f )
{
{
vec3_t localLight ;
float temp ;
if ( light [ i ] [ 3 ] = = 0.0f )
if ( light [ i ] [ 3 ] = = 0.0f )
{
{
r2 = DotProduct ( light [ i ] , light [ i ] ) ;
float r2 = DotProduct ( light [ i ] , light [ i ] ) ;
if ( r2 > 0.0f )
if ( r2 > 0.0f )
light [ i ] [ 3 ] = g_studio . locallightR2 [ i ] / ( r2 * sqrt ( r2 ) ) ;
light [ i ] [ 3 ] = g_studio . locallightR2 [ i ] / ( r2 * sqrt ( r2 ) ) ;
else light [ i ] [ 3 ] = 0.0001f ;
else light [ i ] [ 3 ] = 0.0001f ;
}
}
localLight [ 0 ] = Q_min ( g_studio . locallightcolor [ i ] . r * r * light [ i ] [ 3 ] , 255.0f ) ;
temp = Q_min ( r * light [ i ] [ 3 ] / 255.0f , 1.0f ) ;
localLight [ 1 ] = Q_min ( g_studio . locallightcolor [ i ] . g * r * light [ i ] [ 3 ] , 255.0f ) ;
localLight [ 2 ] = Q_min ( g_studio . locallightcolor [ i ] . b * r * light [ i ] [ 3 ] , 255.0f ) ;
localLight [ 0 ] = ( float ) g_studio . locallightcolor [ i ] . r * temp ;
VectorScale ( localLight , ( 1.0f / 255.0f ) , localLight ) ;
localLight [ 1 ] = ( float ) g_studio . locallightcolor [ i ] . g * temp ;
localLight [ 2 ] = ( float ) g_studio . locallightcolor [ i ] . b * temp ;
finalLight [ 0 ] = Q_min ( finalLight [ 0 ] + localLight [ 0 ] , 1.0f ) ;
VectorAdd ( finalLight , localLight , finalLight ) ;
finalLight [ 1 ] = Q_min ( finalLight [ 1 ] + localLight [ 1 ] , 1.0f ) ;
finalLight [ 2 ] = Q_min ( finalLight [ 2 ] + localLight [ 2 ] , 1.0f ) ;
}
}
}
}
out [ 0 ] = finalLight [ 0 ] * 255 ;
VectorScale ( finalLight , 255.0f , finalLight ) ;
out [ 1 ] = finalLight [ 1 ] * 255 ;
out [ 2 ] = finalLight [ 2 ] * 255 ;
out [ 0 ] = Q_min ( ( int ) ( finalLight [ 0 ] ) , 255 ) ;
out [ 1 ] = Q_min ( ( int ) ( finalLight [ 1 ] ) , 255 ) ;
out [ 2 ] = Q_min ( ( int ) ( finalLight [ 2 ] ) , 255 ) ;
}
}
static void R_StudioSetColorArray ( short * ptricmds , vec3_t * pstudionorms , byte * color )
static void R_StudioSetColorArray ( short * ptricmds , vec3_t * pstudionorms , byte * color )