@ -120,6 +120,37 @@ XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc
@@ -120,6 +120,37 @@ XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc
# define GAME_EXPORT
# endif
# ifdef XASH_BIG_ENDIAN
# define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255))
# define LittleLongSW(x) (x = LittleLong(x) )
# define LittleShort(x) ((short)( (((short)(x) >> 8) & 255) + (((short)(x) & 255) << 8)))
# define LittleShortSW(x) (x = LittleShort(x) )
_inline float LittleFloat ( float f )
{
union
{
float f ;
unsigned char b [ 4 ] ;
} dat1 , dat2 ;
dat1 . f = f ;
dat2 . b [ 0 ] = dat1 . b [ 3 ] ;
dat2 . b [ 1 ] = dat1 . b [ 2 ] ;
dat2 . b [ 2 ] = dat1 . b [ 1 ] ;
dat2 . b [ 3 ] = dat1 . b [ 0 ] ;
return dat2 . f ;
}
# else
# define LittleLong(x) (x)
# define LittleLongSW(x)
# define LittleShort(x) (x)
# define LittleShortSW(x)
# define LittleFloat(x) (x)
# endif
typedef unsigned int dword ;
typedef unsigned int uint ;
typedef char string [ MAX_STRING ] ;