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engine: common: validate and load PNG images in customization
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1ba117a8e9
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@ -17,9 +17,21 @@ GNU General Public License for more details.
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#include "custom.h"
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#include "ref_common.h"
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qboolean CustomDecal_Validate( void *raw, int nFileSize )
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static rgbdata_t *CustomDecal_LoadImage( const char *path, void *raw, int size )
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{
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rgbdata_t *test = FS_LoadImage( "#logo.bmp", raw, nFileSize );
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const char *testname;
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// this way we limit file types
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if( !Q_stricmp( COM_FileExtension( path ), "png" ))
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testname = "#logo.png";
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else testname = "#logo.bmp";
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return FS_LoadImage( testname, raw, size );
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}
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static qboolean CustomDecal_Validate( const char *path, void *raw, int nFileSize )
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{
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rgbdata_t *test = CustomDecal_LoadImage( path, raw, nFileSize );
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if( test )
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{
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@ -97,7 +109,7 @@ qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResou
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{
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pCust->resource.playernum = playernumber;
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if( CustomDecal_Validate( pCust->pBuffer, pResource->nDownloadSize ))
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if( CustomDecal_Validate( pResource->szFileName, pCust->pBuffer, pResource->nDownloadSize ))
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{
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if( !FBitSet( flags, FCUST_IGNOREINIT ))
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{
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@ -108,7 +120,7 @@ qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResou
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pCust->nUserData2 = 1;
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if( !FBitSet( flags, FCUST_WIPEDATA ))
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pCust->pInfo = FS_LoadImage( "#logo.bmp", pCust->pBuffer, pCust->resource.nDownloadSize );
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pCust->pInfo = CustomDecal_LoadImage( pResource->szFileName, pCust->pBuffer, pCust->resource.nDownloadSize );
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else pCust->pInfo = NULL;
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if( nLumps ) *nLumps = 1;
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}
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