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engine: cfgscript: don't let scr vars overwrite existing variables
we don't use them for storing settings anyway only for reference in UI
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@ -292,7 +292,8 @@ int CSCR_WriteGameCVars( file_t *cfg, const char *scriptfilename )
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static void CSCR_RegisterVariable( scrvardef_t *var, void *unused )
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static void CSCR_RegisterVariable( scrvardef_t *var, void *unused )
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{
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{
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Cvar_Get( var->name, var->value, var->flags|FCVAR_TEMPORARY, var->desc );
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if( !Cvar_FindVar( var->name ))
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Cvar_Get( var->name, var->value, var->flags|FCVAR_TEMPORARY, var->desc );
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}
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}
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/*
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/*
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