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Refactoring wscript. Add execute flag on waf

pull/2/head
Alibek Omarov 7 years ago
parent
commit
f23029efe0
  1. 0
      waf
  2. 97
      wscript

0
waf vendored

97
wscript

@ -3,27 +3,28 @@
# a1batross, mittorn, 2018 # a1batross, mittorn, 2018
from __future__ import print_function from __future__ import print_function
from waflib import Logs from waflib import Logs, Options
import os import os
import sys import sys
VERSION = '0.99'
APPNAME = 'xash3d-fwgs'
SUBDIRS = [ 'game_launch', 'mainui', 'vgui_support', 'engine' ]
top = '.'
def get_git_version(): def get_git_version():
# try grab the current version number from git # try grab the current version number from git
version = "notset" version = 'notset'
if os.path.exists(".git"): if os.path.exists('.git'):
try: try:
version = os.popen("git describe --dirty --always").read().strip() version = os.popen('git describe --dirty --always').read().strip()
except Exception as e: except Exception as e:
print(e) pass
return version
VERSION = '0.99' if(len(version) == 0):
APPNAME = 'xash3d-fwgs' version = 'notset'
GIT_SHA = get_git_version()
SUBDIRS = [ 'game_launch', 'vgui_support', 'engine', 'mainui' ]
top = '.' return version
def options(opt): def options(opt):
opt.load('compiler_cxx compiler_c') opt.load('compiler_cxx compiler_c')
@ -42,6 +43,10 @@ def options(opt):
'--release', action = 'store_true', dest = 'RELEASE', default = False, '--release', action = 'store_true', dest = 'RELEASE', default = False,
help = 'strip debug info from binary and enable optimizations') help = 'strip debug info from binary and enable optimizations')
opt.add_option(
'--no-download-deps', action = 'store_false', dest = 'AUTODL', default = True,
help = 'don\'t try to download dependencies from network')
opt.add_option( opt.add_option(
'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False, '--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
help = 'install like Windows build, ignore prefix, useful for development') help = 'install like Windows build, ignore prefix, useful for development')
@ -49,46 +54,53 @@ def options(opt):
opt.recurse(SUBDIRS) opt.recurse(SUBDIRS)
def configure(conf): def configure(conf):
conf.env.MSVC_TARGETS = ['x86'] conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
conf.load('compiler_cxx compiler_c') conf.load('compiler_cxx compiler_c')
if(conf.env.COMPILER_CC != 'msvc'): if sys.platform == 'win32':
conf.load('msvc msvs')
# Check if we have 64-bit toolchain
conf.env.DEST_64BIT = False # predict state
try:
conf.check_cc( conf.check_cc(
fragment=''' fragment='''
#include <stdio.h> int main( void )
int main( void ) { printf("%ld", sizeof( void * )); return 0; } {
int check[sizeof(void*) == 4 ? 1: -1];
return 0;
}
''', ''',
execute = True, msg = 'Checking if compiler create 32 bit code')
define_ret = True, except conf.errors.ConfigurationError:
uselib_store = 'SIZEOF_VOID_P', # Program not compiled, we have 64 bit
msg = 'Checking sizeof(void*)') conf.env.DEST_64BIT = True
else:
conf.env.SIZEOF_VOID_P = '4' # TODO: detect target
if(int(conf.env.SIZEOF_VOID_P) != 4): if(conf.env.DEST_64BIT):
if(not conf.options.ALLOW64): if(not conf.options.ALLOW64):
conf.env.append_value('LINKFLAGS', '-m32') conf.env.append_value('LINKFLAGS', ['-m32'])
conf.env.append_value('CFLAGS', '-m32') conf.env.append_value('CFLAGS', ['-m32'])
conf.env.append_value('CXXFLAGS', '-m32') conf.env.append_value('CXXFLAGS', ['-m32'])
Logs.info('NOTE: will build engine with 64-bit toolchain using -m32') Logs.info('NOTE: will build engine with 64-bit toolchain using -m32')
else: else:
Logs.warn('WARNING: 64-bit engine may be unstable') Logs.warn('WARNING: 64-bit engine may be unstable')
if(conf.env.COMPILER_CC != 'msvc'): if(conf.env.COMPILER_CC != 'msvc'):
if(conf.env.COMPILER_CC == 'gcc'): if(conf.env.COMPILER_CC == 'gcc'):
conf.env.append_value('LINKFLAGS', '-Wl,--no-undefined') conf.env.append_unique('LINKFLAGS', ['-Wl,--no-undefined'])
if(conf.options.RELEASE): if(conf.options.RELEASE):
conf.env.append_unique('CFLAGS', '-O2') conf.env.append_unique('CFLAGS', ['-O2'])
conf.env.append_unique('CXXFLAGS', '-O2') conf.env.append_unique('CXXFLAGS', ['-O2'])
else: else:
conf.env.append_unique('CFLAGS', '-Og') conf.env.append_unique('CFLAGS', ['-Og', '-g'])
conf.env.append_unique('CFLAGS', '-g') conf.env.append_unique('CXXFLAGS', ['-Og', '-g'])
conf.env.append_unique('CXXFLAGS', '-Og') else:
conf.env.append_unique('CXXFLAGS', '-g') if(conf.options.RELEASE):
conf.env.append_unique('CFLAGS', ['/O2'])
conf.env.append_unique('CXXFLAGS', ['/O2'])
else: else:
if(not conf.options.RELEASE): conf.env.append_unique('CFLAGS', ['/Z7'])
conf.env.append_unique('CFLAGS', '/Z7') conf.env.append_unique('CXXFLAGS', ['/Z7'])
conf.env.append_unique('CXXFLAGS', '/Z7') conf.env.append_unique('LINKFLAGS', ['/DEBUG'])
conf.env.append_unique('LINKFLAGS', '/DEBUG')
if(conf.env.DEST_OS != 'win32'): if(conf.env.DEST_OS != 'win32'):
conf.check( lib='dl' ) conf.check( lib='dl' )
@ -96,7 +108,7 @@ def configure(conf):
conf.check( lib='pthread' ) conf.check( lib='pthread' )
conf.env.DEDICATED = conf.options.DEDICATED conf.env.DEDICATED = conf.options.DEDICATED
conf.env.SINGLE_BINARY = conf.options.DEDICATED conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
# indicate if we are packaging for Linux/BSD # indicate if we are packaging for Linux/BSD
if(not conf.options.WIN_INSTALL and if(not conf.options.WIN_INSTALL and
@ -107,15 +119,18 @@ def configure(conf):
# prefix is ignored # prefix is ignored
conf.env.LIBDIR = conf.env.BINDIR = '/' conf.env.LIBDIR = conf.env.BINDIR = '/'
# global conf.start_msg('Checking git hash')
conf.env.append_unique('XASH_BUILD_COMMIT', GIT_SHA) git_version = get_git_version()
conf.end_msg(git_version)
conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="' + git_version + '"')
for i in SUBDIRS: for i in SUBDIRS:
conf.setenv(i, conf.env) # derive new env from global one conf.setenv(i, conf.env) # derive new env from global one
conf.env.ENVNAME = i conf.env.ENVNAME = i
Logs.info('Configuring ' + i) conf.msg(msg='Configuring ' + i, result='in progress', color='BLUE')
# configure in standalone env # configure in standalone env
conf.recurse(i) conf.recurse(i)
conf.msg(msg='Configuring ' + i, result='done', color='BLUE')
conf.setenv('') conf.setenv('')
def build(bld): def build(bld):

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