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GameUI: fix menu APIs loading order
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@ -1101,6 +1101,20 @@ qboolean UI_LoadProgs( void )
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gameui.use_text_api = false;
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gameui.use_text_api = false;
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// make local copy of engfuncs to prevent overwrite it with user dll
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memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
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gameui.mempool = Mem_AllocPool( "Menu Pool" );
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if( !GetMenuAPI( &gameui.dllFuncs, &gpEngfuncs, gameui.globals ))
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{
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COM_FreeLibrary( gameui.hInstance );
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Con_Reportf( "UI_LoadProgs: can't init menu API\n" );
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Mem_FreePool( &gameui.mempool );
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gameui.hInstance = NULL;
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return false;
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}
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if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) )
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if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) )
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{
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{
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MsgDev( D_NOTE, "UI_LoadProgs: extended Text API initialized\n" );
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MsgDev( D_NOTE, "UI_LoadProgs: extended Text API initialized\n" );
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@ -1116,20 +1130,6 @@ qboolean UI_LoadProgs( void )
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MsgDev( D_NOTE, "UI_LoadProgs: AddTouchButtonToList call found\n" );
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MsgDev( D_NOTE, "UI_LoadProgs: AddTouchButtonToList call found\n" );
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}
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}
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// make local copy of engfuncs to prevent overwrite it with user dll
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memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
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gameui.mempool = Mem_AllocPool( "Menu Pool" );
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if( !GetMenuAPI( &gameui.dllFuncs, &gpEngfuncs, gameui.globals ))
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{
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COM_FreeLibrary( gameui.hInstance );
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Con_Reportf( "UI_LoadProgs: can't init menu API\n" );
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Mem_FreePool( &gameui.mempool );
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gameui.hInstance = NULL;
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return false;
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}
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Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY );
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Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY );
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// setup gameinfo
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// setup gameinfo
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