engine: client: fix comparing floats in interpolation code

This commit is contained in:
Alibek Omarov 2022-02-24 04:51:04 +03:00
parent d4d39c66fb
commit f0783ddee1

View File

@ -406,7 +406,7 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
VectorSubtract( ph0->origin, ph1->origin, delta ); VectorSubtract( ph0->origin, ph1->origin, delta );
if( t0 != t1 ) if( !Q_equal( t0, t1 ))
frac = ( t - t1 ) / ( t0 - t1 ); frac = ( t - t1 ) / ( t0 - t1 );
else frac = 1.0f; else frac = 1.0f;
@ -486,7 +486,7 @@ int CL_InterpolateModel( cl_entity_t *e )
return 0; return 0;
} }
if( t2 == t1 ) if( Q_equal( t2, t1 ))
{ {
VectorCopy( ph0->origin, e->origin ); VectorCopy( ph0->origin, e->origin );
VectorCopy( ph0->angles, e->angles ); VectorCopy( ph0->angles, e->angles );