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engine: client: touch: don't reset state if clientonly didn't change
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@ -530,6 +530,9 @@ static touch_button_t *Touch_FindFirst( touchbuttonlist_t *list, const char *nam
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void Touch_SetClientOnly( byte state )
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void Touch_SetClientOnly( byte state )
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{
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{
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// TODO: fix clash with vgui cursors
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// TODO: fix clash with vgui cursors
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if( touch.clientonly == state )
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return;
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touch.clientonly = state;
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touch.clientonly = state;
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touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
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touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
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