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Remove duplicate R_ClearScene
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@ -1288,8 +1288,6 @@ void CL_EmitEntities( void )
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{
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{
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if( cl.paused ) return; // don't waste time
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if( cl.paused ) return; // don't waste time
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ref.dllFuncs.R_ClearScene ();
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// not in server yet, no entities to redraw
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// not in server yet, no entities to redraw
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if( cls.state != ca_active || !cl.validsequence )
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if( cls.state != ca_active || !cl.validsequence )
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return;
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return;
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