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Remove duplicate R_ClearScene

pull/2/head
mittorn 6 years ago
parent
commit
f00181223f
  1. 2
      engine/client/cl_frame.c

2
engine/client/cl_frame.c

@ -1288,8 +1288,6 @@ void CL_EmitEntities( void )
{ {
if( cl.paused ) return; // don't waste time if( cl.paused ) return; // don't waste time
ref.dllFuncs.R_ClearScene ();
// not in server yet, no entities to redraw // not in server yet, no entities to redraw
if( cls.state != ca_active || !cl.validsequence ) if( cls.state != ca_active || !cl.validsequence )
return; return;

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