@ -474,7 +474,6 @@ typedef struct ref_interface_s
@@ -474,7 +474,6 @@ typedef struct ref_interface_s
void ( * GL_ProcessTexture ) ( int texnum , float gamma , int topColor , int bottomColor ) ;
void ( * R_SetupSky ) ( const char * skyname ) ;
// 2D
void ( * R_Set2DMode ) ( qboolean enable ) ;
void ( * R_DrawStretchRaw ) ( float x , float y , float w , float h , int cols , int rows , const byte * data , qboolean dirty ) ;
@ -482,6 +481,7 @@ typedef struct ref_interface_s
@@ -482,6 +481,7 @@ typedef struct ref_interface_s
void ( * R_DrawTileClear ) ( int texnum , int x , int y , int w , int h ) ;
void ( * FillRGBA ) ( float x , float y , float w , float h , int r , int g , int b , int a ) ; // in screen space
void ( * FillRGBABlend ) ( float x , float y , float w , float h , int r , int g , int b , int a ) ; // in screen space
int ( * WorldToScreen ) ( const vec3_t world , vec3_t screen ) ; // Returns 1 if it's z clipped
// screenshot, cubemapshot
qboolean ( * VID_ScreenShot ) ( const char * filename , int shot_type ) ;
@ -595,7 +595,6 @@ typedef struct ref_interface_s
@@ -595,7 +595,6 @@ typedef struct ref_interface_s
void ( * TexCoord2f ) ( float u , float v ) ;
void ( * Vertex3fv ) ( const float * worldPnt ) ;
void ( * Vertex3f ) ( float x , float y , float z ) ;
int ( * WorldToScreen ) ( const float * world , float * screen ) ; // Returns 1 if it's z clipped
void ( * Fog ) ( float flFogColor [ 3 ] , float flStart , float flEnd , int bOn ) ; //Works just like GL_FOG, flFogColor is r/g/b.
void ( * ScreenToWorld ) ( const float * screen , float * world ) ;
void ( * GetMatrix ) ( const int pname , float * matrix ) ;