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@ -292,8 +292,8 @@ void BuildTris( void ) |
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t = (t + 0.5f) / m_pAliasHeader->skinheight; |
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t = (t + 0.5f) / m_pAliasHeader->skinheight; |
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// Carmack use floats and Valve use shorts here...
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// Carmack use floats and Valve use shorts here...
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*(float *)&g_commands[g_numcommands++] = s; |
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g_commands[g_numcommands++] = FloatAsInt( s ); |
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*(float *)&g_commands[g_numcommands++] = t; |
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g_commands[g_numcommands++] = FloatAsInt( t ); |
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} |
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} |
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} |
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} |
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