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common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes
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@ -35,7 +35,6 @@ GNU General Public License for more details.
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#define __cdecl
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#define __cdecl
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#define __stdcall
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#define __stdcall
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#define _inline static inline
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#define _inline static inline
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#define FORCEINLINE inline __attribute__((always_inline))
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#if XASH_POSIX
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#if XASH_POSIX
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#include <unistd.h>
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#include <unistd.h>
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@ -63,13 +62,6 @@ GNU General Public License for more details.
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int x, y;
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int x, y;
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} POINT;
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} POINT;
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#else // WIN32
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#else // WIN32
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#ifdef __MINGW32__
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#define _inline static inline
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#define FORCEINLINE inline __attribute__((always_inline))
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#else
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#define FORCEINLINE __forceinline
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#endif
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#define open _open
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#define open _open
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#define read _read
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#define read _read
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#define alloca _alloca
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#define alloca _alloca
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@ -86,6 +86,8 @@ typedef uint64_t longtime_t;
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#define NORETURN __attribute__((noreturn))
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#define NORETURN __attribute__((noreturn))
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#define NONNULL __attribute__((nonnull))
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#define NONNULL __attribute__((nonnull))
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#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
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#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
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#define FORCEINLINE inline __attribute__((always_inline))
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#define NOINLINE __attribute__((noinline))
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#elif defined(_MSC_VER)
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#elif defined(_MSC_VER)
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#define EXPORT __declspec( dllexport )
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#define EXPORT __declspec( dllexport )
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#define GAME_EXPORT
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#define GAME_EXPORT
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@ -93,6 +95,8 @@ typedef uint64_t longtime_t;
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#define NORETURN
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#define NORETURN
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#define NONNULL
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#define NONNULL
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#define ALLOC_CHECK(x)
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#define ALLOC_CHECK(x)
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#define FORCEINLINE __forceinline
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#define NOINLINE __declspec( noinline )
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#else
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#else
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#define EXPORT
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#define EXPORT
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#define GAME_EXPORT
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#define GAME_EXPORT
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@ -100,6 +104,8 @@ typedef uint64_t longtime_t;
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#define NORETURN
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#define NORETURN
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#define NONNULL
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#define NONNULL
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#define ALLOC_CHECK(x)
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#define ALLOC_CHECK(x)
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#define FORCEINLINE
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#define NOINLINE
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#endif
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#endif
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#if ( __GNUC__ >= 3 )
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#if ( __GNUC__ >= 3 )
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