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host: rearrange conditionals in Host_CalcFPS for better readability
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@ -170,6 +170,9 @@ Host_CheckSleep
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void Host_CheckSleep( void )
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void Host_CheckSleep( void )
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{
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{
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int sleeptime = host_sleeptime->value;
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int sleeptime = host_sleeptime->value;
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if( host.frametime !)
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if( Host_IsDedicated() )
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if( Host_IsDedicated() )
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{
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{
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// let the dedicated server some sleep
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// let the dedicated server some sleep
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@ -443,9 +446,12 @@ double Host_CalcFPS( void )
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{
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{
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double fps = 0.0;
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double fps = 0.0;
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// NOTE: we should play demos with same fps as it was recorded
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if( Host_IsDedicated() )
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{
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fps = sys_ticrate.value;
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}
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#ifndef XASH_DEDICATED
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#ifndef XASH_DEDICATED
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if( CL_IsPlaybackDemo() || CL_IsRecordDemo( ))
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else if( CL_IsPlaybackDemo() || CL_IsRecordDemo( )) // NOTE: we should play demos with same fps as it was recorded
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{
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{
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fps = CL_GetDemoFramerate();
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fps = CL_GetDemoFramerate();
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}
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}
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@ -454,18 +460,11 @@ double Host_CalcFPS( void )
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fps = host_maxfps->value;
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fps = host_maxfps->value;
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}
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}
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else
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else
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#endif
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if( Host_IsDedicated() )
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{
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fps = sys_ticrate.value;
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}
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else
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{
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{
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fps = host_maxfps->value;
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fps = host_maxfps->value;
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fps = bound( MIN_FPS, fps, MAX_FPS );
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fps = bound( MIN_FPS, fps, MAX_FPS );
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}
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}
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#ifndef XASH_DEDICATED
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// probably left part of this condition is redundant :-)
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// probably left part of this condition is redundant :-)
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if( host.type != HOST_DEDICATED && Host_IsLocalGame( ) && !CL_IsTimeDemo( ))
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if( host.type != HOST_DEDICATED && Host_IsLocalGame( ) && !CL_IsTimeDemo( ))
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{
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{
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