mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-17 18:40:02 +00:00
Implement --single-binary and --stdin-input options
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parent
6ba406be7d
commit
ed049ea539
@ -13,13 +13,19 @@ def options(opt):
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opt.add_option(
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opt.add_option(
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'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
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'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
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help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)')
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help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)')
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opt.add_option(
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'--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = None,
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help = 'build single "xash" binary instead of xash.dll/libxash.so (default for dedicated)')
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opt.add_option(
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'--stdin-input', action = 'store_true', dest = 'USE_SELECT', default = None,
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help = 'enable console input from stdin (default for dedicated)')
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def configure(conf):
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def configure(conf):
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# check for dedicated server build
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# check for dedicated server build
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if conf.options.DEDICATED:
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if conf.options.DEDICATED:
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if(conf.env.DEST_OS == 'linux'):
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if(conf.env.DEST_OS == 'linux'):
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conf.check_cc( lib='rt' )
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conf.check_cc( lib='rt' )
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conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
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conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
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conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
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elif conf.env.DEST_OS2 == 'android': # Android doesn't need SDL2
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elif conf.env.DEST_OS2 == 'android': # Android doesn't need SDL2
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conf.check_cc(lib='log')
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conf.check_cc(lib='log')
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@ -29,6 +35,17 @@ def configure(conf):
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conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
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conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
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conf.env.append_unique('DEFINES', 'XASH_SDL')
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conf.env.append_unique('DEFINES', 'XASH_SDL')
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if conf.options.SINGLE_BINARY == None:
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conf.options.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
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conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY
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if conf.options.SINGLE_BINARY:
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conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
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if conf.options.USE_SELECT == None:
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conf.options.USE_SELECT = conf.options.DEDICATED
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if conf.options.USE_SELECT:
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conf.env.append_unique('DEFINES', 'XASH_USE_SELECT')
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if conf.options.SUPPORT_BSP2_FORMAT:
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if conf.options.SUPPORT_BSP2_FORMAT:
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conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT')
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conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT')
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2
wscript
2
wscript
@ -100,8 +100,6 @@ def configure(conf):
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linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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conf.env.DEDICATED = conf.options.DEDICATED
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conf.env.DEDICATED = conf.options.DEDICATED
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conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
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if conf.env.DEST_OS == 'linux':
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if conf.env.DEST_OS == 'linux':
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conf.check_cc( lib='dl' )
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conf.check_cc( lib='dl' )
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