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engine: server: make CRC32_MapFile public
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@ -504,6 +504,7 @@ void SV_FreeClients( void );
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//
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//
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// sv_init.c
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// sv_init.c
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//
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//
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qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer );
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qboolean SV_InitGame( void );
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qboolean SV_InitGame( void );
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void SV_ActivateServer( int runPhysics );
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void SV_ActivateServer( int runPhysics );
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qboolean SV_SpawnServer( const char *server, const char *startspot, qboolean background );
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qboolean SV_SpawnServer( const char *server, const char *startspot, qboolean background );
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@ -805,7 +805,7 @@ void SV_SetupClients( void )
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ClearBits( sv_maxclients.flags, FCVAR_CHANGED );
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ClearBits( sv_maxclients.flags, FCVAR_CHANGED );
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}
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}
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static qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer )
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qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer )
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{
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{
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char headbuf[1024], buffer[1024];
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char headbuf[1024], buffer[1024];
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int i, num_bytes, lumplen;
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int i, num_bytes, lumplen;
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