Browse Source

engine: server: make CRC32_MapFile public

pull/2/head
Alibek Omarov 1 year ago
parent
commit
ea24b5f3ca
  1. 1
      engine/server/server.h
  2. 2
      engine/server/sv_init.c

1
engine/server/server.h

@ -504,6 +504,7 @@ void SV_FreeClients( void );
// //
// sv_init.c // sv_init.c
// //
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer );
qboolean SV_InitGame( void ); qboolean SV_InitGame( void );
void SV_ActivateServer( int runPhysics ); void SV_ActivateServer( int runPhysics );
qboolean SV_SpawnServer( const char *server, const char *startspot, qboolean background ); qboolean SV_SpawnServer( const char *server, const char *startspot, qboolean background );

2
engine/server/sv_init.c

@ -805,7 +805,7 @@ void SV_SetupClients( void )
ClearBits( sv_maxclients.flags, FCVAR_CHANGED ); ClearBits( sv_maxclients.flags, FCVAR_CHANGED );
} }
static qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer ) qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer )
{ {
char headbuf[1024], buffer[1024]; char headbuf[1024], buffer[1024];
int i, num_bytes, lumplen; int i, num_bytes, lumplen;

Loading…
Cancel
Save