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engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
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@ -2679,9 +2679,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
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falloff *= falloff;
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// apply brigthness to dlight
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dl->color.r = bound( 0, falloff * 255, 255 );
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dl->color.g = bound( 0, falloff * 255, 255 );
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dl->color.b = bound( 0, falloff * 255, 255 );
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dl->color.r = dl->color.g = dl->color.b = bound( 0, falloff * 255, 255 );
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dl->die = cl.time + 0.01f; // die on next frame
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dl->radius = 80;
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}
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