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engine: server: execute map change config file in singleplayer.
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@ -588,6 +588,7 @@ void SV_ActivateServer( int runPhysics )
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byte msg_buf[MAX_INIT_MSG];
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sizebuf_t msg;
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sv_client_t *cl;
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const char *cycle;
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if( !svs.initialized )
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return;
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@ -674,14 +675,11 @@ void SV_ActivateServer( int runPhysics )
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if( sv.ignored_world_decals )
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Con_Printf( S_WARN "%i static decals was rejected due buffer overflow\n", sv.ignored_world_decals );
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if( svs.maxclients > 1 )
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{
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const char *cycle = Cvar_VariableString( "mapchangecfgfile" );
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cycle = Cvar_VariableString( "mapchangecfgfile" );
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if( COM_CheckString( cycle ))
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Cbuf_AddTextf( "exec %s\n", cycle );
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}
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}
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/*
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================
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