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engine: server: execute map change config file in singleplayer.

master
Andrey Akhmichin 5 months ago committed by Alibek Omarov
parent
commit
e90b83849a
  1. 10
      engine/server/sv_init.c

10
engine/server/sv_init.c

@ -588,6 +588,7 @@ void SV_ActivateServer( int runPhysics )
byte msg_buf[MAX_INIT_MSG]; byte msg_buf[MAX_INIT_MSG];
sizebuf_t msg; sizebuf_t msg;
sv_client_t *cl; sv_client_t *cl;
const char *cycle;
if( !svs.initialized ) if( !svs.initialized )
return; return;
@ -674,13 +675,10 @@ void SV_ActivateServer( int runPhysics )
if( sv.ignored_world_decals ) if( sv.ignored_world_decals )
Con_Printf( S_WARN "%i static decals was rejected due buffer overflow\n", sv.ignored_world_decals ); Con_Printf( S_WARN "%i static decals was rejected due buffer overflow\n", sv.ignored_world_decals );
if( svs.maxclients > 1 ) cycle = Cvar_VariableString( "mapchangecfgfile" );
{
const char *cycle = Cvar_VariableString( "mapchangecfgfile" );
if( COM_CheckString( cycle )) if( COM_CheckString( cycle ))
Cbuf_AddTextf( "exec %s\n", cycle ); Cbuf_AddTextf( "exec %s\n", cycle );
}
} }
/* /*

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