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ref_soft: Fix breaking server vis, transparent texture decoding

pull/2/head
mittorn 6 years ago
parent
commit
e7f369a765
  1. 12
      r_bsp.c
  2. 3
      r_local.h
  3. 21
      r_main.c
  4. 15
      r_surf.c

12
r_bsp.c

@ -143,7 +143,7 @@ void R_RotateBmodel (void) @@ -143,7 +143,7 @@ void R_RotateBmodel (void)
R_TransformFrustum ();
}
#if 1
#if 0
/*
================
@ -472,7 +472,8 @@ void R_RecursiveClipBPoly (bedge_t *pedges, mnode_t *pnode, msurface_t *psurf) @@ -472,7 +472,8 @@ void R_RecursiveClipBPoly (bedge_t *pedges, mnode_t *pnode, msurface_t *psurf)
{
if (pn->contents != CONTENTS_SOLID)
{
r_currentbkey = ((mleaf_t *)pn)->cluster;
//r_currentbkey = ((mleaf_t *)pn)->cluster;
r_currentbkey = LEAF_KEY (((mleaf_t *)pn));
R_RenderBmodelFace (psideedges[i], psurf);
}
}
@ -718,7 +719,7 @@ void R_DrawSubmodelPolygons (model_t *pmodel, int clipflags, mnode_t *topnode) @@ -718,7 +719,7 @@ void R_DrawSubmodelPolygons (model_t *pmodel, int clipflags, mnode_t *topnode)
if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON)))
{
r_currentkey = ((mleaf_t *)topnode)->cluster;
r_currentkey = LEAF_KEY(((mleaf_t *)topnode));
// FIXME: use bounding-box-based frustum clipping info?
R_RenderFace (psurf, clipflags);
@ -730,6 +731,7 @@ void R_DrawSubmodelPolygons (model_t *pmodel, int clipflags, mnode_t *topnode) @@ -730,6 +731,7 @@ void R_DrawSubmodelPolygons (model_t *pmodel, int clipflags, mnode_t *topnode)
int c_drawnode;
int r_leafkeys[MAX_MAP_LEAFS];
/*
================
@ -812,7 +814,9 @@ void R_RecursiveWorldNode (mnode_t *node, int clipflags) @@ -812,7 +814,9 @@ void R_RecursiveWorldNode (mnode_t *node, int clipflags)
gEngfuncs.R_StoreEfrags(&pleaf->efrags,tr.realframecount);
}
pleaf->cluster = r_currentkey;
// pleaf->cluster
LEAF_KEY(pleaf) = r_currentkey;
r_currentkey++; // all bmodels in a leaf share the same key
}
else

3
r_local.h

@ -1239,6 +1239,9 @@ extern qboolean insubmodel; @@ -1239,6 +1239,9 @@ extern qboolean insubmodel;
extern vec3_t r_entorigin;
extern int r_leafkeys[MAX_MAP_LEAFS];
#define LEAF_KEY(pleaf) r_leafkeys[(pleaf - WORLDMODEL->leafs)]
//
// r_blitscreen.c
//

21
r_main.c

@ -398,7 +398,8 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type ) @@ -398,7 +398,8 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type )
if( type == ET_FRAGMENTED )
r_stats.c_client_ents++;
if( R_OpaqueEntity( clent ))
// debug: mark all solid
if( true ) // R_OpaqueEntity( clent ))
{
// opaque
if( tr.draw_list->num_solid_entities >= MAX_VISIBLE_PACKET )
@ -1261,9 +1262,6 @@ void R_DrawBEntitiesOnList (void) @@ -1261,9 +1262,6 @@ void R_DrawBEntitiesOnList (void)
float minmaxs[6];
mnode_t *topnode;
if (!r_drawentities->value)
return;
VectorCopy (modelorg, oldorigin);
insubmodel = true;
//r_dlightframecount = r_framecount;
@ -1284,12 +1282,21 @@ void R_DrawBEntitiesOnList (void) @@ -1284,12 +1282,21 @@ void R_DrawBEntitiesOnList (void)
// trivial accept status
RotatedBBox (RI.currentmodel->mins, RI.currentmodel->maxs,
RI.currententity->angles, mins, maxs);
#if 0
mins[0] = mins[0] - 100;
mins[1] = mins[1] - 100;
mins[2] = mins[2] - 100;
maxs[0] = maxs[0] + 100;
maxs[1] = maxs[1] + 100;
maxs[2] = maxs[2] + 100;
#endif
VectorAdd (mins, RI.currententity->origin, minmaxs);
VectorAdd (maxs, RI.currententity->origin, (minmaxs+3));
clipflags = R_BmodelCheckBBox (minmaxs);
if (clipflags == BMODEL_FULLY_CLIPPED)
continue; // off the edge of the screen
//clipflags = 0;
topnode = R_FindTopnode (minmaxs, minmaxs+3);
if (!topnode)
@ -1319,13 +1326,13 @@ void R_DrawBEntitiesOnList (void) @@ -1319,13 +1326,13 @@ void R_DrawBEntitiesOnList (void)
// RI.currententity = tr.draw_list->solid_entities[i];
RI.currententity->topnode = topnode;
//ASSERT( RI.currentmodel == tr.draw_list->solid_entities[i]->model );
if (topnode->contents >= 0)
//if (topnode->contents >= 0)
{
// not a leaf; has to be clipped to the world BSP
r_clipflags = clipflags;
R_DrawSolidClippedSubmodelPolygons (RI.currentmodel, topnode);
}
else
//else
{
// falls entirely in one leaf, so we just put all the
// edges in the edge list and let 1/z sorting handle
@ -1333,7 +1340,7 @@ void R_DrawBEntitiesOnList (void) @@ -1333,7 +1340,7 @@ void R_DrawBEntitiesOnList (void)
//ASSERT( RI.currentmodel == tr.draw_list->solid_entities[i]->model );
R_DrawSubmodelPolygons (RI.currentmodel, clipflags, topnode);
//R_DrawSubmodelPolygons (RI.currentmodel, clipflags, topnode);
}
RI.currententity->topnode = NULL;

15
r_surf.c

@ -180,7 +180,7 @@ texture_t *R_TextureAnimation( msurface_t *s ) @@ -180,7 +180,7 @@ texture_t *R_TextureAnimation( msurface_t *s )
return base;
}
static char r_transtexture;
/*
===============
R_DrawSurface
@ -200,6 +200,7 @@ void R_DrawSurface (void) @@ -200,6 +200,7 @@ void R_DrawSurface (void)
surfrowbytes = r_drawsurf.rowbytes;
mt = r_drawsurf.image;
r_transtexture = mt->transparent;
r_source = mt->pixels[r_drawsurf.surfmip];
@ -276,6 +277,7 @@ void R_DrawSurfaceBlock8_mip0 (void) @@ -276,6 +277,7 @@ void R_DrawSurfaceBlock8_mip0 (void)
psource = pbasesource;
prowdest = prowdestbase;
char transtexture = r_transtexture;
for (v=0 ; v<r_numvblocks ; v++)
{
@ -297,6 +299,8 @@ void R_DrawSurfaceBlock8_mip0 (void) @@ -297,6 +299,8 @@ void R_DrawSurfaceBlock8_mip0 (void)
for (b=15; b>=0; b--)
{
pix = psource[b];
if( transtexture )
pix = pix << 3;
prowdest[b] = pix;
//((unsigned char *)vid.colormap)
//[(light & 0xFF00) + pix];
@ -324,6 +328,7 @@ void R_DrawSurfaceBlock8_mip1 (void) @@ -324,6 +328,7 @@ void R_DrawSurfaceBlock8_mip1 (void)
{
int v, i, b, lightstep, lighttemp, light;
pixel_t pix, *psource, *prowdest;
char transtexture = r_transtexture;
psource = pbasesource;
prowdest = prowdestbase;
@ -348,6 +353,8 @@ void R_DrawSurfaceBlock8_mip1 (void) @@ -348,6 +353,8 @@ void R_DrawSurfaceBlock8_mip1 (void)
for (b=7; b>=0; b--)
{
pix = psource[b];
if( transtexture )
pix = pix << 3;
prowdest[b] = pix;
//((unsigned char *)vid.colormap)
//[(light & 0xFF00) + pix];
@ -375,6 +382,7 @@ void R_DrawSurfaceBlock8_mip2 (void) @@ -375,6 +382,7 @@ void R_DrawSurfaceBlock8_mip2 (void)
{
int v, i, b, lightstep, lighttemp, light;
pixel_t pix, *psource, *prowdest;
char transtexture = r_transtexture;
psource = pbasesource;
prowdest = prowdestbase;
@ -399,6 +407,8 @@ void R_DrawSurfaceBlock8_mip2 (void) @@ -399,6 +407,8 @@ void R_DrawSurfaceBlock8_mip2 (void)
for (b=3; b>=0; b--)
{
pix = psource[b];
if( transtexture )
pix = pix << 3;
prowdest[b] = pix;
//((unsigned char *)vid.colormap)
//[(light & 0xFF00) + pix];
@ -426,6 +436,7 @@ void R_DrawSurfaceBlock8_mip3 (void) @@ -426,6 +436,7 @@ void R_DrawSurfaceBlock8_mip3 (void)
{
int v, i, b, lightstep, lighttemp, light;
pixel_t pix, *psource, *prowdest;
char transtexture = r_transtexture;
psource = pbasesource;
prowdest = prowdestbase;
@ -450,6 +461,8 @@ void R_DrawSurfaceBlock8_mip3 (void) @@ -450,6 +461,8 @@ void R_DrawSurfaceBlock8_mip3 (void)
for (b=1; b>=0; b--)
{
pix = psource[b];
if( transtexture )
pix = pix << 3;
prowdest[b] = pix;
//((unsigned char *)vid.colormap)
//[(light & 0xFF00) + pix];

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