diff --git a/filesystem/filesystem.c b/filesystem/filesystem.c index 0d2cca14..d2fa1a04 100644 --- a/filesystem/filesystem.c +++ b/filesystem/filesystem.c @@ -2265,34 +2265,42 @@ Always appends a 0 byte. */ byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ) { - file_t *file; - byte *buf = NULL; - fs_offset_t filesize = 0; + searchpath_t *search; + file_t *file; + char netpath[MAX_SYSPATH]; + int pack_ind; + + if( !fs_searchpaths || FS_CheckNastyPath( path )) + return NULL; + + search = FS_FindFile( path, &pack_ind, netpath, sizeof( netpath ), gamedironly ); + + if( !search ) + return NULL; + + // custom load file function for compressed files + if( search->pfnLoadFile ) + return search->pfnLoadFile( search, netpath, pack_ind, filesizeptr ); - file = FS_Open( path, "rb", gamedironly ); + file = search->pfnOpenFile( search, netpath, "rb", pack_ind ); if( file ) { - filesize = file->real_length; + fs_offset_t filesize = file->real_length; + byte *buf; buf = (byte *)Mem_Malloc( fs_mempool, filesize + 1 ); buf[filesize] = '\0'; FS_Read( file, buf, filesize ); FS_Close( file ); - } - else - { - buf = FS_LoadWADFile( path, &filesize, gamedironly ); - if( !buf ) - buf = FS_LoadZIPFile( path, &filesize, gamedironly ); + if( filesizeptr ) + *filesizeptr = filesize; + return buf; } - if( filesizeptr ) - *filesizeptr = filesize; - - return buf; + return NULL; } qboolean CRC32_File( dword *crcvalue, const char *filename ) diff --git a/filesystem/filesystem_internal.h b/filesystem/filesystem_internal.h index 378e0554..5abd6c34 100644 --- a/filesystem/filesystem_internal.h +++ b/filesystem/filesystem_internal.h @@ -90,6 +90,7 @@ typedef struct searchpath_s int (*pfnFileTime)( struct searchpath_s *search, const char *filename ); int (*pfnFindFile)( struct searchpath_s *search, const char *path, char *fixedname, size_t len ); void (*pfnSearch)( struct searchpath_s *search, stringlist_t *list, const char *pattern, int caseinsensitive ); + byte *(*pfnLoadFile)( struct searchpath_s *search, const char *path, int pack_ind, fs_offset_t *filesize ); } searchpath_t; extern fs_globals_t FI; @@ -196,20 +197,11 @@ qboolean FS_AddPak_Fullpath( const char *pakfile, qboolean *already_loaded, int // // wad.c // -byte *FS_LoadWADFile( const char *path, fs_offset_t *sizeptr, qboolean gamedironly ); qboolean FS_AddWad_Fullpath( const char *wadfile, qboolean *already_loaded, int flags ); -// -// watch.c -// -qboolean FS_WatchInitialize( void ); -int FS_AddWatch( const char *path, fs_event_callback_t callback ); -void FS_WatchFrame( void ); - // // zip.c // -byte *FS_LoadZIPFile( const char *path, fs_offset_t *sizeptr, qboolean gamedironly ); qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int flags ); //