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engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf

pull/2/head
Alibek Omarov 1 year ago
parent
commit
e664e80b27
  1. 13
      engine/common/mod_bmodel.c

13
engine/common/mod_bmodel.c

@ -1517,7 +1517,10 @@ static void Mod_SetupSubmodels( dbspmodel_t *bmod )
if( i != 0 ) if( i != 0 )
{ {
Mod_FindModelOrigin( ents, va( "*%i", i ), bm->origin ); char temp[MAX_VA_STRING];
Q_snprintf( temp, sizeof( temp ), "*%i", i );
Mod_FindModelOrigin( ents, temp, bm->origin );
// mark models that have origin brushes // mark models that have origin brushes
if( !VectorIsNull( bm->origin )) if( !VectorIsNull( bm->origin ))
@ -2022,7 +2025,9 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
// check wads in reverse order // check wads in reverse order
for( j = bmod->wadlist.count - 1; j >= 0; j-- ) for( j = bmod->wadlist.count - 1; j >= 0; j-- )
{ {
char *texpath = va( "%s.wad/%s", bmod->wadlist.wadnames[j], texname ); char texpath[MAX_VA_STRING];
Q_snprintf( texpath, sizeof( texpath ), "%s.wad/%s", bmod->wadlist.wadnames[j], texname );
if( FS_FileExists( texpath, false )) if( FS_FileExists( texpath, false ))
{ {
@ -2078,7 +2083,9 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
// check wads in reverse order // check wads in reverse order
for( j = bmod->wadlist.count - 1; j >= 0; j-- ) for( j = bmod->wadlist.count - 1; j >= 0; j-- )
{ {
char *texpath = va( "%s.wad/%s.mip", bmod->wadlist.wadnames[j], tx->name ); char texpath[MAX_VA_STRING];
Q_snprintf( texpath, sizeof( texpath ), "%s.wad/%s.mip", bmod->wadlist.wadnames[j], tx->name );
if( FS_FileExists( texpath, false )) if( FS_FileExists( texpath, false ))
{ {

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