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engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
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@ -352,7 +352,7 @@ void SCR_BeginLoadingPlaque( qboolean is_background )
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if( CL_IsInMenu( ) && !cls.changedemo && !is_background )
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if( CL_IsInMenu( ) && !cls.changedemo && !is_background )
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{
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{
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UI_SetActiveMenu( false );
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UI_SetActiveMenu( false );
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if( cls.state == ca_disconnected )
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if( cls.state == ca_disconnected && !(GameState->curstate == STATE_RUNFRAME && GameState->nextstate != STATE_RUNFRAME) )
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SCR_UpdateScreen();
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SCR_UpdateScreen();
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}
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}
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