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Fix build
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@ -1328,4 +1328,4 @@ void CL_ExtraUpdate( void )
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{
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{
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clgame.dllFuncs.IN_Accumulate();
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clgame.dllFuncs.IN_Accumulate();
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S_ExtraUpdate();
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S_ExtraUpdate();
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}
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}
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@ -954,6 +954,8 @@ void CL_InitStudioAPI( void );
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//
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//
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// cl_frame.c
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// cl_frame.c
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//
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//
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struct channel_s;
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struct rawchan_s;
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int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta );
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int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta );
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qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
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qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
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void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
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void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
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@ -979,6 +981,7 @@ void CL_ClearAllRemaps( void );
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//
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//
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// cl_tent.c
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// cl_tent.c
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//
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//
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struct particle_s;
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int CL_AddEntity( int entityType, cl_entity_t *pEnt );
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int CL_AddEntity( int entityType, cl_entity_t *pEnt );
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void CL_WeaponAnim( int iAnim, int body );
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void CL_WeaponAnim( int iAnim, int body );
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void CL_ClearEffects( void );
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void CL_ClearEffects( void );
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@ -1111,4 +1114,6 @@ void SCR_RunCinematic( void );
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void SCR_StopCinematic( void );
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void SCR_StopCinematic( void );
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void CL_PlayVideo_f( void );
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void CL_PlayVideo_f( void );
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extern rgba_t g_color_table[8];
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#endif//CLIENT_H
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#endif//CLIENT_H
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@ -1664,4 +1664,4 @@ void CL_ReadPointFile_f( void )
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if( count ) Con_Printf( "%i points read\n", count );
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if( count ) Con_Printf( "%i points read\n", count );
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else Con_Printf( "map %s has no leaks!\n", clgame.mapname );
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else Con_Printf( "map %s has no leaks!\n", clgame.mapname );
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}
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}
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@ -979,6 +979,7 @@ void Key_EnableTextInput( qboolean enable, qboolean force );
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#include "avi/avi.h"
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#include "avi/avi.h"
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// shared calls
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// shared calls
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struct physent_s;
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typedef struct sv_client_s sv_client_t;
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typedef struct sv_client_s sv_client_t;
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typedef struct sizebuf_s sizebuf_t;
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typedef struct sizebuf_s sizebuf_t;
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qboolean CL_IsInGame( void );
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qboolean CL_IsInGame( void );
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