Fix build

This commit is contained in:
Alibek Omarov 2018-07-12 23:22:06 +03:00
parent 7601a4cd29
commit e123499e23
4 changed files with 8 additions and 2 deletions

View File

@ -1328,4 +1328,4 @@ void CL_ExtraUpdate( void )
{ {
clgame.dllFuncs.IN_Accumulate(); clgame.dllFuncs.IN_Accumulate();
S_ExtraUpdate(); S_ExtraUpdate();
} }

View File

@ -954,6 +954,8 @@ void CL_InitStudioAPI( void );
// //
// cl_frame.c // cl_frame.c
// //
struct channel_s;
struct rawchan_s;
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta ); int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta );
qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType ); qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset ); void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
@ -979,6 +981,7 @@ void CL_ClearAllRemaps( void );
// //
// cl_tent.c // cl_tent.c
// //
struct particle_s;
int CL_AddEntity( int entityType, cl_entity_t *pEnt ); int CL_AddEntity( int entityType, cl_entity_t *pEnt );
void CL_WeaponAnim( int iAnim, int body ); void CL_WeaponAnim( int iAnim, int body );
void CL_ClearEffects( void ); void CL_ClearEffects( void );
@ -1111,4 +1114,6 @@ void SCR_RunCinematic( void );
void SCR_StopCinematic( void ); void SCR_StopCinematic( void );
void CL_PlayVideo_f( void ); void CL_PlayVideo_f( void );
extern rgba_t g_color_table[8];
#endif//CLIENT_H #endif//CLIENT_H

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@ -1664,4 +1664,4 @@ void CL_ReadPointFile_f( void )
if( count ) Con_Printf( "%i points read\n", count ); if( count ) Con_Printf( "%i points read\n", count );
else Con_Printf( "map %s has no leaks!\n", clgame.mapname ); else Con_Printf( "map %s has no leaks!\n", clgame.mapname );
} }

View File

@ -979,6 +979,7 @@ void Key_EnableTextInput( qboolean enable, qboolean force );
#include "avi/avi.h" #include "avi/avi.h"
// shared calls // shared calls
struct physent_s;
typedef struct sv_client_s sv_client_t; typedef struct sv_client_s sv_client_t;
typedef struct sizebuf_s sizebuf_t; typedef struct sizebuf_s sizebuf_t;
qboolean CL_IsInGame( void ); qboolean CL_IsInGame( void );