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engine: client: add new gamma implementation

* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
pull/2/head
Alibek Omarov 12 months ago
parent
commit
df6546d5b1
  1. 4
      engine/client/cl_main.c
  2. 2
      engine/client/cl_scrn.c
  3. 2
      engine/client/cl_view.c
  4. 214
      engine/client/gamma.c
  5. 25
      engine/client/ref_common.c
  6. 18
      engine/client/vid_common.c
  7. 1
      engine/client/vid_common.h
  8. 7
      engine/common/common.h
  9. 78
      engine/common/gamma.c
  10. 2
      engine/platform/dos/vid_dos.c
  11. 2
      engine/platform/linux/vid_fbdev.c
  12. 5
      engine/platform/sdl/vid_sdl.c
  13. 13
      engine/ref_api.h

4
engine/client/cl_main.c

@ -2922,10 +2922,6 @@ void CL_InitLocal( void ) @@ -2922,10 +2922,6 @@ void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_maxframetime );
Cvar_RegisterVariable( &cl_fixmodelinterpolationartifacts );
// these two added to shut up CS 1.5 about 'unknown' commands
Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" );
Cvar_Get( "direct", "1", FCVAR_ARCHIVE, "direct lighting level (legacy, unused)" );
// server commands
Cmd_AddCommand ("noclip", NULL, "enable or disable no clipping mode" );
Cmd_AddCommand ("notarget", NULL, "notarget mode (monsters do not see you)" );

2
engine/client/cl_scrn.c

@ -292,6 +292,8 @@ void SCR_MakeScreenShot( void ) @@ -292,6 +292,8 @@ void SCR_MakeScreenShot( void )
viewsize = cls.envshot_viewsize;
else viewsize = cl_envshot_size.value;
V_CheckGamma();
switch( cls.scrshot_action )
{
case scrshot_normal:

2
engine/client/cl_view.c

@ -347,6 +347,8 @@ qboolean V_PreRender( void ) @@ -347,6 +347,8 @@ qboolean V_PreRender( void )
return false;
}
V_CheckGamma();
ref.dllFuncs.R_BeginFrame( !cl.paused && ( cls.state == ca_active ));
GL_UpdateSwapInterval( );

214
engine/client/gamma.c

@ -0,0 +1,214 @@ @@ -0,0 +1,214 @@
/*
gamma.c - gamma routines
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "xash3d_mathlib.h"
#include "enginefeatures.h"
//-----------------------------------------------------------------------------
// Gamma conversion support
//-----------------------------------------------------------------------------
static byte texgammatable[256];
static uint lightgammatable[1024];
static uint lineargammatable[1024];
static uint screengammatable[1024];
static CVAR_DEFINE( v_direct, "direct", "0.9", 0, "direct studio lighting" );
static CVAR_DEFINE( v_texgamma, "texgamma", "2.0", 0, "texgamma amount" );
static CVAR_DEFINE( v_lightgamma, "lightgamma", "2.5", 0, "lightgamma amount" );
static CVAR_DEFINE( v_brightness, "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
static CVAR_DEFINE( v_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static void BuildGammaTable( const float gamma, const float brightness, const float texgamma, const float lightgamma )
{
float g1, g2, g3;
int i;
if( gamma != 0.0 )
g1 = 1.0 / gamma;
else g1 = 0.4;
g2 = g1 * texgamma;
if( brightness <= 0.0 )
g3 = 0.125;
else if( brightness <= 1.0 )
g3 = 0.125 - brightness * brightness * 0.075;
else
g3 = 0.05;
for( i = 0; i < 256; i++ )
{
double d = pow( i / 255.0, (double)g2 );
int inf = d * 255.0;
texgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
{
double d;
float f = pow( i / 1023.0, (double)lightgamma );
int inf;
if( brightness > 1.0 )
f *= brightness;
if( f <= g3 )
f = ( f / g3 ) * 0.125;
else
f = (( f - g3 ) / ( 1.0 - g3 )) * 0.875 + 0.125;
d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
inf = d * 1023.0;
lightgammatable[i] = bound( 0, inf, 1023 );
// do these calculations in the same loop...
lineargammatable[i] = pow( i / 1023.0, (double)gamma ) * 1023.0;
screengammatable[i] = pow( i / 1023.0, 1.0 / gamma ) * 1023.0;
}
}
static void V_ValidateGammaCvars( void )
{
if( Host_IsLocalGame( ))
return;
if( v_gamma.value < 1.8f )
Cvar_DirectSet( &v_gamma, "1.8" );
else if( v_gamma.value > 3.0f )
Cvar_DirectSet( &v_gamma, "3" );
if( v_texgamma.value < 1.8f )
Cvar_DirectSet( &v_texgamma, "1.8" );
else if( v_texgamma.value > 3.0f )
Cvar_DirectSet( &v_texgamma, "3" );
if( v_lightgamma.value < 1.8f )
Cvar_DirectSet( &v_lightgamma, "1.8" );
else if( v_lightgamma.value > 3.0f )
Cvar_DirectSet( &v_lightgamma, "3" );
if( v_brightness.value < 0.0f )
Cvar_DirectSet( &v_brightness, "0" );
else if( v_brightness.value > 2.0f )
Cvar_DirectSet( &v_brightness, "2" );
}
void V_CheckGamma( void )
{
static qboolean dirty = false;
qboolean notify_refdll = false;
// because these cvars were defined as archive
// but wasn't doing anything useful
// reset them into default values
// this might be removed after a while
if( v_direct.value == 1.0f || v_lightgamma.value == 1.0f )
{
Cvar_DirectSet( &v_direct, "0.9" );
Cvar_DirectSet( &v_lightgamma, "2.5" );
}
if( cls.scrshot_action == scrshot_envshot || cls.scrshot_action == scrshot_skyshot )
{
dirty = true; // force recalculate next normal frame
BuildGammaTable( 1.8f, 0.0f, 2.0f, 2.5f );
if( ref.initialized )
ref.dllFuncs.R_GammaChanged( true );
return;
}
if( dirty || FBitSet( v_texgamma.flags|v_lightgamma.flags|v_brightness.flags|v_gamma.flags, FCVAR_CHANGED ))
{
V_ValidateGammaCvars();
dirty = false;
BuildGammaTable( v_gamma.value, v_brightness.value, v_texgamma.value, v_lightgamma.value );
// force refdll to recalculate lightmaps
notify_refdll = true;
// unfortunately, recalculating textures isn't possible yet
ClearBits( v_texgamma.flags, FCVAR_CHANGED );
ClearBits( v_lightgamma.flags, FCVAR_CHANGED );
ClearBits( v_brightness.flags, FCVAR_CHANGED );
ClearBits( v_gamma.flags, FCVAR_CHANGED );
}
if( notify_refdll && ref.initialized )
ref.dllFuncs.R_GammaChanged( false );
}
void V_Init( void )
{
Cvar_RegisterVariable( &v_texgamma );
Cvar_RegisterVariable( &v_lightgamma );
Cvar_RegisterVariable( &v_brightness );
Cvar_RegisterVariable( &v_gamma );
Cvar_RegisterVariable( &v_direct );
// force gamma init
SetBits( v_gamma.flags, FCVAR_CHANGED );
V_CheckGamma();
}
byte TextureToGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
return texgammatable[b];
}
byte LightToTexGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
// 255 << 2 is 1020, impossible to overflow
return lightgammatable[b << 2] >> 2;
}
uint LightToTexGammaEx( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( lightgammatable )))
return 0;
return lightgammatable[b];
}
uint ScreenGammaTable( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( screengammatable )))
return 0;
return screengammatable[b];
}
uint LinearGammaTable( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( lineargammatable )))
return 0;
return lineargammatable[b];
}

25
engine/client/ref_common.c

@ -178,25 +178,6 @@ static screenfade_t *pfnRefGetScreenFade( void ) @@ -178,25 +178,6 @@ static screenfade_t *pfnRefGetScreenFade( void )
return &clgame.fade;
}
/*
===============
R_DoResetGamma
gamma will be reset for
some type of screenshots
===============
*/
static qboolean R_DoResetGamma( void )
{
switch( cls.scrshot_action )
{
case scrshot_envshot:
case scrshot_skyshot:
return true;
default:
return false;
}
}
static qboolean R_Init_Video_( const int type )
{
host.apply_opengl_config = true;
@ -306,9 +287,11 @@ static ref_api_t gEngfuncs = @@ -306,9 +287,11 @@ static ref_api_t gEngfuncs =
SW_LockBuffer,
SW_UnlockBuffer,
BuildGammaTable,
LightToTexGamma,
R_DoResetGamma,
LightToTexGammaEx,
TextureToGamma,
ScreenGammaTable,
LinearGammaTable,
CL_GetLightStyle,
CL_GetDynamicLight,

18
engine/client/vid_common.c

@ -22,8 +22,6 @@ GNU General Public License for more details. @@ -22,8 +22,6 @@ GNU General Public License for more details.
static CVAR_DEFINE( window_width, "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
static CVAR_DEFINE( window_height, "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
static CVAR_DEFINE( vid_brightness, "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
static CVAR_DEFINE( vid_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static CVAR_DEFINE_AUTO( vid_mode, "0", FCVAR_RENDERINFO, "current video mode index (used only for storage)" );
static CVAR_DEFINE_AUTO( vid_rotate, "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen rotation (0-3)" );
static CVAR_DEFINE_AUTO( vid_scale, "1.0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "pixel scale" );
@ -36,19 +34,6 @@ CVAR_DEFINE( window_ypos, "_window_ypos", "-1", FCVAR_RENDERINFO, "window positi @@ -36,19 +34,6 @@ CVAR_DEFINE( window_ypos, "_window_ypos", "-1", FCVAR_RENDERINFO, "window positi
glwstate_t glw_state;
/*
=================
VID_StartupGamma
=================
*/
void VID_StartupGamma( void )
{
BuildGammaTable( vid_gamma.value, vid_brightness.value );
Con_Reportf( "VID_StartupGamma: gamma %g brightness %g\n", vid_gamma.value, vid_brightness.value );
ClearBits( vid_brightness.flags, FCVAR_CHANGED );
ClearBits( vid_gamma.flags, FCVAR_CHANGED );
}
/*
=================
VID_InitDefaultResolution
@ -224,8 +209,6 @@ void VID_Init( void ) @@ -224,8 +209,6 @@ void VID_Init( void )
Cvar_RegisterVariable( &vid_scale );
Cvar_RegisterVariable( &vid_fullscreen );
Cvar_RegisterVariable( &vid_maximized );
Cvar_RegisterVariable( &vid_brightness );
Cvar_RegisterVariable( &vid_gamma );
Cvar_RegisterVariable( &window_xpos );
Cvar_RegisterVariable( &window_ypos );
@ -233,5 +216,6 @@ void VID_Init( void ) @@ -233,5 +216,6 @@ void VID_Init( void )
// but supported mode list is filled by backends, so numbers are not portable any more
Cmd_AddRestrictedCommand( "vid_setmode", VID_Mode_f, "display video mode" );
V_Init(); // init gamma
R_Init(); // init renderer
}

1
engine/client/vid_common.h

@ -46,6 +46,5 @@ void R_SaveVideoMode( int w, int h, int render_w, int render_h, qboolean maximiz @@ -46,6 +46,5 @@ void R_SaveVideoMode( int w, int h, int render_w, int render_h, qboolean maximiz
void VID_SetDisplayTransform( int *render_w, int *render_h );
void VID_CheckChanges( void );
const char *VID_GetModeString( int vid_mode );
void VID_StartupGamma( void );
#endif // VID_COMMON

7
engine/common/common.h

@ -812,8 +812,13 @@ void S_StopBackgroundTrack( void ); @@ -812,8 +812,13 @@ void S_StopBackgroundTrack( void );
void S_StopAllSounds( qboolean ambient );
// gamma routines
void BuildGammaTable( float gamma, float brightness );
byte LightToTexGamma( byte b );
byte TextureToGamma( byte );
uint LightToTexGammaEx( uint );
uint ScreenGammaTable( uint );
uint LinearGammaTable( uint );
void V_Init( void );
void V_CheckGamma( void );
//
// identification.c

78
engine/common/gamma.c

@ -1,78 +0,0 @@ @@ -1,78 +0,0 @@
/*
gamma.c - gamma routines
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "xash3d_mathlib.h"
#include "enginefeatures.h"
//-----------------------------------------------------------------------------
// Gamma conversion support
//-----------------------------------------------------------------------------
static byte lightgammatable[256];
static int lineargammatable[1024];
static int screengammatable[1024];
void BuildGammaTable( float lightgamma, float brightness )
{
int i, inf;
float f, g, g1, g3;
lightgamma = bound( 1.8f, lightgamma, 3.0f );
brightness = bound( 0.0f, brightness, 10.0f );
if( brightness <= 0.0f )
g3 = 0.125f;
else if( brightness > 1.0f )
g3 = 0.05f;
else g3 = 0.125f - (brightness * brightness) * 0.075f;
g = 1.0f / lightgamma;
g1 = GAMMA * g;
for( i = 0; i < 256; i++ )
{
f = pow( i / 255.f, GAMMA );
// scale up
if( brightness > 1.0f )
f = f * brightness;
// shift up
if( f <= g3 ) f = (f / g3) * 0.125f;
else f = 0.125f + ((f - g3) / (1.0f - g3)) * 0.875f;
// convert linear space to desired gamma space
inf = (int)( 255.0f * pow( f, g ));
lightgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
{
// convert from screen gamma space to linear space
lineargammatable[i] = 1023 * pow( i / 1023.0f, g1 );
// convert from linear gamma space to screen space
screengammatable[i] = 1023 * pow( i / 1023.0f, 1.0f / g1 );
}
}
byte LightToTexGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
else
return lightgammatable[b];
}

2
engine/platform/dos/vid_dos.c

@ -48,8 +48,6 @@ qboolean R_Init_Video( const int type ) @@ -48,8 +48,6 @@ qboolean R_Init_Video( const int type )
{
qboolean retval;
VID_StartupGamma();
if( type != REF_SOFTWARE )
return false; /// glide???

2
engine/platform/linux/vid_fbdev.c

@ -51,8 +51,6 @@ qboolean R_Init_Video( const int type ) @@ -51,8 +51,6 @@ qboolean R_Init_Video( const int type )
string fbdev = DEFAULT_FBDEV;
fb.fd = -1;
VID_StartupGamma();
if( type != REF_SOFTWARE )
return false;

5
engine/platform/sdl/vid_sdl.c

@ -843,13 +843,10 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode ) @@ -843,13 +843,10 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
return false;
GL_SetupAttributes(); // re-choose attributes
}
VID_StartupGamma();
}
if( !GL_UpdateContext( ))
return false;
return false;
}
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )

13
engine/ref_api.h

@ -42,7 +42,8 @@ GNU General Public License for more details. @@ -42,7 +42,8 @@ GNU General Public License for more details.
// 6. Removed timing from ref_globals_t.
// Renderers are supposed to migrate to ref_client_t/ref_host_t using PARM_GET_CLIENT_PTR and PARM_GET_HOST_PTR
// Removed functions to get internal engine structions. Use PARM_GET_*_PTR instead.
#define REF_API_VERSION 6
// 7. Gamma fixes.
#define REF_API_VERSION 7
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
@ -404,9 +405,11 @@ typedef struct ref_api_s @@ -404,9 +405,11 @@ typedef struct ref_api_s
void (*SW_UnlockBuffer)( void );
// gamma
void (*BuildGammaTable)( float lightgamma, float brightness );
byte (*LightToTexGamma)( byte color ); // software gamma support
qboolean (*R_DoResetGamma)( void );
byte (*LightToTexGamma)( byte ); // software gamma support
uint (*LightToTexGammaEx)( uint ); // software gamma support
byte (*TextureToGamma)( byte );
uint (*ScreenGammaTable)( uint );
uint (*LinearGammaTable)( uint );
// renderapi
lightstyle_t* (*GetLightStyle)( int number );
@ -652,6 +655,8 @@ typedef int (*REFAPI)( int version, ref_interface_t *pFunctionTable, ref_api_t* @@ -652,6 +655,8 @@ typedef int (*REFAPI)( int version, ref_interface_t *pFunctionTable, ref_api_t*
#define ENGINE_SHARED_CVAR_LIST( f ) \
ENGINE_SHARED_CVAR_NAME( f, vid_gamma, gamma ) \
ENGINE_SHARED_CVAR_NAME( f, vid_brightness, brightness ) \
ENGINE_SHARED_CVAR_NAME( f, v_lightgamma, lightgamma ) \
ENGINE_SHARED_CVAR_NAME( f, v_direct, direct ) \
ENGINE_SHARED_CVAR( f, r_showtextures ) \
ENGINE_SHARED_CVAR( f, r_speeds ) \
ENGINE_SHARED_CVAR( f, r_fullbright ) \

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