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@ -1065,7 +1065,15 @@ static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
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} |
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} |
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++gl2wrap.end; |
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++gl2wrap.end; |
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if( gl2wrap.end - gl2wrap.begin >= MAX_BEGINEND_VERTS ) |
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if( gl2wrap.prim == GL_QUADS ) |
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{ |
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if( !( ( gl2wrap.end - gl2wrap.begin ) % 4 ) && gl2wrap.end > ( GL2_MAX_VERTS - 4 ) ) |
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{ |
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GL2_FlushPrims(); |
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GL2_Begin( GL_QUADS ); |
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} |
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} |
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else if( gl2wrap.end - gl2wrap.begin >= MAX_BEGINEND_VERTS ) |
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{ |
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{ |
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GLenum prim = gl2wrap.prim; |
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GLenum prim = gl2wrap.prim; |
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gEngfuncs.Con_DPrintf( S_ERROR "GL2_Vertex3f: Vertex buffer overflow!\n" ); |
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gEngfuncs.Con_DPrintf( S_ERROR "GL2_Vertex3f: Vertex buffer overflow!\n" ); |
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