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filesystem: respect DEFAULT_MAX_EDICTS value
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@ -644,7 +644,7 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
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Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
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Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
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GameInfo->max_edicts = 900; // default value if not specified
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GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
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GameInfo->max_tents = 500;
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GameInfo->max_beams = 128;
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GameInfo->max_particles = 4096;
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