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@ -24,8 +24,9 @@ static struct
@@ -24,8 +24,9 @@ static struct
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} ds; |
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finalvert_t triv[3]; |
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int vertcount; |
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int vertcount, n; |
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int mode; |
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short s,t; |
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/*
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=============================================================== |
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@ -115,7 +116,7 @@ void TriBegin( int mode1 )
@@ -115,7 +116,7 @@ void TriBegin( int mode1 )
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pglBegin( mode ); |
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#endif |
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mode = mode1; |
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vertcount = 0; |
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vertcount = n = vertcount = 0; |
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} |
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/*
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@ -128,7 +129,6 @@ draw triangle sequence
@@ -128,7 +129,6 @@ draw triangle sequence
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void TriEnd( void ) |
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{ |
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//if( vertcount == 3 )
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R_RenderTriangle( triv ); |
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//pglEnd( );
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} |
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@ -209,6 +209,8 @@ TriTexCoord2f
@@ -209,6 +209,8 @@ TriTexCoord2f
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void TriTexCoord2f( float u, float v ) |
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{ |
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//pglTexCoord2f( u, v );
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s = r_affinetridesc.skinwidth * u; |
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t = r_affinetridesc.skinheight * v; |
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} |
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/*
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@ -233,26 +235,53 @@ void TriVertex3f( float x, float y, float z )
@@ -233,26 +235,53 @@ void TriVertex3f( float x, float y, float z )
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{ |
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if( mode == TRI_TRIANGLE_FAN ) |
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{ |
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R_SetupFinalVert( &triv[vertcount], x, y, z, 0,0,0); |
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R_SetupFinalVert( &triv[vertcount], x, y, z, 0,s,t); |
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vertcount++; |
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if( vertcount >= 3 ) |
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{ |
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R_RenderTriangle( triv ); |
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R_RenderTriangle( &triv[0], &triv[1], &triv[2] ); |
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triv[1] = triv[2]; |
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vertcount = 2; |
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} |
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} |
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if( mode == TRI_TRIANGLE_STRIP ) |
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{ |
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if( vertcount > 2 ) |
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R_SetupFinalVert( &triv[n], x, y, z, 0,s,t); |
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n++; |
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vertcount++; |
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if( n == 3 ) |
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n = 0; |
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if (vertcount >= 3) |
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{ |
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R_SetupFinalVert( &triv[(vertcount + 1) & 1 + 1], x, y, z, 0,0,0); |
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R_RenderTriangle( triv ); |
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if( vertcount & 1 ) |
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R_RenderTriangle( &triv[0], &triv[1], &triv[2] ); |
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else |
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R_RenderTriangle( &triv[2], &triv[1], &triv[0] ); |
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} |
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else |
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R_SetupFinalVert( &triv[vertcount], x, y, z, 0,0,0); |
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vertcount++; |
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} |
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#if 0 |
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if( mode == TRI_TRIANGLE_STRIP ) |
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{ |
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R_SetupFinalVert( &triv[vertcount], x, y, z, 0,s,t); |
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vertcount++; |
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if( vertcount == 3 ) |
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{ |
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R_RenderTriangle( triv ); |
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finalvert_t fv = triv[0]; |
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triv[0] = triv[2]; |
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triv[2] = fv; |
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R_RenderTriangle( triv ); |
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fv = triv[0]; |
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triv[0] = triv[2]; |
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triv[2] = fv; |
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triv[0] = triv[1]; |
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triv[1] = triv[2]; |
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vertcount = 2; |
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} |
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} |
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#endif |
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} |
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/*
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