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@ -809,11 +809,9 @@ void Platform_RunEvents() |
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case event_touch_down: |
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case event_touch_down: |
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case event_touch_up: |
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case event_touch_up: |
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case event_touch_move: |
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case event_touch_move: |
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#if 0 // TOUCHTODO
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IN_TouchEvent( events.queue[i].type, events.queue[i].arg, |
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IN_TouchEvent( events.queue[i].type, events.queue[i].arg, |
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events.queue[i].touch.x, events.queue[i].touch.y, |
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events.queue[i].touch.x, events.queue[i].touch.y, |
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events.queue[i].touch.dx, events.queue[i].touch.dy ); |
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events.queue[i].touch.dx, events.queue[i].touch.dy ); |
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#endif |
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break; |
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break; |
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case event_key_down: |
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case event_key_down: |
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