diff --git a/engine/client/cl_game.c b/engine/client/cl_game.c index 5997ec5b..d3f3c8fd 100644 --- a/engine/client/cl_game.c +++ b/engine/client/cl_game.c @@ -1985,7 +1985,7 @@ static int GAME_EXPORT pfnGetWindowCenterX( void ) { int x = 0; #if XASH_WIN32 - if( m_ignore->value ) + if( m_ignore.value ) { POINT pos; GetCursorPos( &pos ); @@ -2010,7 +2010,7 @@ static int GAME_EXPORT pfnGetWindowCenterY( void ) { int y = 0; #if XASH_WIN32 - if( m_ignore->value ) + if( m_ignore.value ) { POINT pos; GetCursorPos( &pos ); diff --git a/engine/client/client.h b/engine/client/client.h index 984cca61..390d87ae 100644 --- a/engine/client/client.h +++ b/engine/client/client.h @@ -696,7 +696,7 @@ extern convar_t *scr_loading; extern convar_t *v_dark; // start from dark extern convar_t *net_graph; extern convar_t *rate; -extern convar_t *m_ignore; +extern convar_t m_ignore; extern convar_t r_showtree; extern convar_t *ui_renderworld; diff --git a/engine/client/input.c b/engine/client/input.c index c59db0b8..982ce3a7 100644 --- a/engine/client/input.c +++ b/engine/client/input.c @@ -36,15 +36,15 @@ static struct inputstate_s float lastpitch, lastyaw; } inputstate; -convar_t *m_pitch; -convar_t *m_yaw; +CVAR_DEFINE_AUTO( m_pitch, "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse pitch value" ); +CVAR_DEFINE_AUTO( m_yaw, "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse yaw value" ); +CVAR_DEFINE_AUTO( m_ignore, DEFAULT_M_IGNORE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "ignore mouse events" ); +static CVAR_DEFINE_AUTO( look_filter, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "filter look events making it smoother" ); +static CVAR_DEFINE_AUTO( m_rawinput, "1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable mouse raw input" ); -convar_t *m_ignore; -convar_t *cl_forwardspeed; -convar_t *cl_sidespeed; -convar_t *cl_backspeed; -convar_t *look_filter; -convar_t *m_rawinput; +static CVAR_DEFINE_AUTO( cl_forwardspeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default forward move speed" ); +static CVAR_DEFINE_AUTO( cl_backspeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default back move speed" ); +static CVAR_DEFINE_AUTO( cl_sidespeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default side move speed" ); /* ================ @@ -57,7 +57,7 @@ uint IN_CollectInputDevices( void ) { uint ret = 0; - if( !m_ignore->value ) // no way to check is mouse connected, so use cvar only + if( !m_ignore.value ) // no way to check is mouse connected, so use cvar only ret |= INPUT_DEVICE_MOUSE; if( touch_enable.value ) @@ -89,13 +89,13 @@ void IN_LockInputDevices( qboolean lock ) if( lock ) { - SetBits( m_ignore->flags, FCVAR_READ_ONLY ); + SetBits( m_ignore.flags, FCVAR_READ_ONLY ); SetBits( joy_enable->flags, FCVAR_READ_ONLY ); SetBits( touch_enable.flags, FCVAR_READ_ONLY ); } else { - ClearBits( m_ignore->flags, FCVAR_READ_ONLY ); + ClearBits( m_ignore.flags, FCVAR_READ_ONLY ); ClearBits( joy_enable->flags, FCVAR_READ_ONLY ); ClearBits( touch_enable.flags, FCVAR_READ_ONLY ); } @@ -109,12 +109,12 @@ IN_StartupMouse */ void IN_StartupMouse( void ) { - m_ignore = Cvar_Get( "m_ignore", DEFAULT_M_IGNORE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "ignore mouse events" ); + Cvar_RegisterVariable( &m_ignore ); - m_pitch = Cvar_Get( "m_pitch", "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse pitch value" ); - m_yaw = Cvar_Get( "m_yaw", "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse yaw value" ); - look_filter = Cvar_Get( "look_filter", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "filter look events making it smoother" ); - m_rawinput = Cvar_Get( "m_rawinput", "1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable mouse raw input" ); + Cvar_RegisterVariable( &m_pitch ); + Cvar_RegisterVariable( &m_yaw ); + Cvar_RegisterVariable( &look_filter ); + Cvar_RegisterVariable( &m_rawinput ); // You can use -nomouse argument to prevent using mouse from client // -noenginemouse will disable all mouse input @@ -213,7 +213,7 @@ void IN_CheckMouseState( qboolean active ) static qboolean s_bRawInput, s_bMouseGrab; #if XASH_WIN32 - qboolean useRawInput = ( CVAR_TO_BOOL( m_rawinput ) && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL; + qboolean useRawInput = ( m_rawinput.value && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL; #else qboolean useRawInput = true; // always use SDL code #endif @@ -413,9 +413,9 @@ IN_Init */ void IN_Init( void ) { - cl_forwardspeed = Cvar_Get( "cl_forwardspeed", "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default forward move speed" ); - cl_backspeed = Cvar_Get( "cl_backspeed", "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default back move speed" ); - cl_sidespeed = Cvar_Get( "cl_sidespeed", "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default side move speed" ); + Cvar_RegisterVariable( &cl_forwardspeed ); + Cvar_RegisterVariable( &cl_backspeed ); + Cvar_RegisterVariable( &cl_sidespeed ); if( !Host_IsDedicated() ) { @@ -452,8 +452,8 @@ static void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove { static uint moveflags = T | S; - if( forwardmove ) cmd->forwardmove = forwardmove * cl_forwardspeed->value; - if( sidemove ) cmd->sidemove = sidemove * cl_sidespeed->value; + if( forwardmove ) cmd->forwardmove = forwardmove * cl_forwardspeed.value; + if( sidemove ) cmd->sidemove = sidemove * cl_sidespeed.value; if( forwardmove ) { @@ -528,8 +528,8 @@ static void IN_CollectInput( float *forward, float *side, float *pitch, float *y { float x, y; Platform_MouseMove( &x, &y ); - *pitch += y * m_pitch->value; - *yaw -= x * m_yaw->value; + *pitch += y * m_pitch.value; + *yaw -= x * m_yaw.value; #if XASH_USE_EVDEV IN_EvdevMove( yaw, pitch ); @@ -539,7 +539,7 @@ static void IN_CollectInput( float *forward, float *side, float *pitch, float *y Joy_FinalizeMove( forward, side, yaw, pitch ); Touch_GetMove( forward, side, yaw, pitch ); - if( look_filter->value ) + if( look_filter.value ) { *pitch = ( inputstate.lastpitch + *pitch ) / 2; *yaw = ( inputstate.lastyaw + *yaw ) / 2; @@ -597,7 +597,7 @@ void IN_Commands( void ) { float forward = 0, side = 0, pitch = 0, yaw = 0; - IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !CVAR_TO_BOOL( m_ignore ) ); + IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !m_ignore.value ); if( cls.key_dest == key_game ) { diff --git a/engine/client/input.h b/engine/client/input.h index 6b992490..98c871fb 100644 --- a/engine/client/input.h +++ b/engine/client/input.h @@ -46,8 +46,8 @@ uint IN_CollectInputDevices( void ); void IN_LockInputDevices( qboolean lock ); void IN_EngineAppendMove( float frametime, void *cmd, qboolean active ); -extern convar_t *m_yaw; -extern convar_t *m_pitch; +extern convar_t m_yaw; +extern convar_t m_pitch; // // in_touch.c // diff --git a/engine/platform/linux/in_evdev.c b/engine/platform/linux/in_evdev.c index bb8c7a13..80590ed7 100644 --- a/engine/platform/linux/in_evdev.c +++ b/engine/platform/linux/in_evdev.c @@ -387,11 +387,11 @@ void IN_EvdevFrame ( void ) Key_ClearStates(); } - if( CVAR_TO_BOOL(m_ignore) ) + if( m_ignore.value ) continue; - evdev.x += -dx * m_yaw->value; - evdev.y += dy * m_pitch->value; + evdev.x += -dx * m_yaw.value; + evdev.y += dy * m_pitch.value; } if( evdev.grabtime <= host.realtime ) evdev.grab = false; diff --git a/engine/platform/sdl/events.c b/engine/platform/sdl/events.c index eef77f55..b14599b3 100644 --- a/engine/platform/sdl/events.c +++ b/engine/platform/sdl/events.c @@ -693,7 +693,7 @@ TODO: kill mouse in win32 clients too */ void Platform_PreCreateMove( void ) { - if( CVAR_TO_BOOL( m_ignore )) + if( m_ignore.value ) { SDL_GetRelativeMouseState( NULL, NULL ); SDL_ShowCursor( SDL_TRUE );